Shadowlands in Dunwich

By Daner0023, in Legend of the Five Rings: The Card Game

I love Shadowlands, but not as a playable, competitive faction.

What I would like to see is a multiplayer version of L5R done in a fashion similar to the Arkham Horror LCG.

A 1-4 Player Cooperative Story-Driven Campaign LCG where players start with basic cards and are able to advance their decks through gaining experience.

This is a great place to journey into the Shadowlands to explore dark evils and fight off evil Onis, Bloodspeakers & pesky Goblins.

Of course, there would be plenty of Court intrigue and opportunities to prove one's mettle and honor in defeating internal threats to the Emperor.

I think you'd be better off with an L5R iteration of something else Arkham Horror Files (Arkham, Eldritch, Mansions), but I'd love an L5R-themed story-driven co-op.

13 minutes ago, Daner0023 said:

I love Shadowlands, but not as a playable, competitive faction.

What I would like to see is a multiplayer version of L5R done in a fashion similar to the Arkham Horror LCG.

A 1-4 Player Cooperative Story-Driven Campaign LCG where players start with basic cards and are able to advance their decks through gaining experience.

This is a great place to journey into the Shadowlands to explore dark evils and fight off evil Onis, Bloodspeakers & pesky Goblins.

Of course, there would be plenty of Court intrigue and opportunities to prove one's mettle and honor in defeating internal threats to the Emperor.

Really? :P

Arkham mechanics fits so well for so many themes. L5R can be one, Star Wars too,... even W40K if GW and FFG were to get along ever again.

I'd love to see the L5R theme incorporated in all sorts of games. Art of War is an easy example. I don't want to distract too much from the topic, but I think other games would be an awesome way to incorporate the Shadowlands into the game in a meaningful way rather than the LCG.

I agree with the sentiment, but I feel like the LCG is the wrong choice. Board game. Its a great IP for both co-op and competitive board games, and I hope FFG does something good. Who knows, maybe the reason they are so mum on the whole RPG thing is that they want to concentrate on board games to start.

Gotta run around Otosan Uchi closing the festering pits and fighting oni using your dynamite and tommy gun!

The Kitsuki character get extra clues!

Well, as Arkham Horror the Card Game proves, you can do LCG co-op board game :P.

I imagine in the pipeline after the rpg they are definitely going to try Clan War board game or even a proper miniature wargame using the runewars/xwing dials and movement template.

I imagine that all of this is possible and have a plan, depending on the success of the LCG.

4 hours ago, WHW said:

Well, as Arkham Horror the Card Game proves, you can do LCG co-op board game :P.

I also 100% disagree with the basic idea of a Co-op LCG. This is my opinion, I understand people don't agree, but my main point is that I don't think LCG/CCG Co-op games make sense.

Co-op games are usually about working together. LCG/CCGs are usually about who has the best deck (competitive). These, to me, seem mostly mutually exclusive to most people, especially to anyone interested in playing a co-op game. I've played the competitive/co-op games, (main example I can think of is Legendary). We mainly ignore the points, since its hard to measure contribution to the end goal, and sometimes upsets people. And if you want to play competitive, just play competitive.

Additionally, I feel like a co-op LCG would get stale pretty quickly, unless you spent time changing out your deck all the time. And when I play a deck building game, I want to be playing the best deck I can, which means it doesn't change much. I'm sure there are scenarios that change, but that feels like it has a limited shelf life. In Legendary, we can at least vary the superheroes/villian combinations, and usually use the app to randomly generate one, giving us some variation. An LCG would make this harder, in my mind.

PS, I may have Arkham Horror: The Card Game completely wrong, and if so, its been branded poorly.

16 minutes ago, Mirith said:

Co-op games are usually about working together. LCG/CCGs are usually about who has the best deck (competitive).

LCG/CCGs are about whatever their designers make them be. :) The Lord of the Rings LCG has a loooooooong succesful story and is pure coop. You create decks to beat the different scenarios in each deluxe/pack. Akrham LCG is more rpgish as you start building a basic deck according to your investigator and that decks is slowly improved over time as you complete chapters of the campaign, spending the experience you gain into better cards and removing older ones. Also totally coop game, with different difficulty settings, can play scenarios by themselves, The story aspect is only "cool" for the first run but replayability lies in beating the different scenarios with different investigators, decks and obtaining the different story results. And "good" story results are not precisely easy to get.

Co-ops are not for everyone but neither are competitive games.

This is not PR, just opinion. :ph34r:

2 hours ago, Mirith said:

I imagine that all of this is possible and have a plan, depending on the success of the LCG.

I also 100% disagree with the basic idea of a Co-op LCG. This is my opinion, I understand people don't agree, but my main point is that I don't think LCG/CCG Co-op games make sense.

Co-op games are usually about working together. LCG/CCGs are usually about who has the best deck (competitive). These, to me, seem mostly mutually exclusive to most people, especially to anyone interested in playing a co-op game. I've played the competitive/co-op games, (main example I can think of is Legendary). We mainly ignore the points, since its hard to measure contribution to the end goal, and sometimes upsets people. And if you want to play competitive, just play competitive.

Additionally, I feel like a co-op LCG would get stale pretty quickly, unless you spent time changing out your deck all the time. And when I play a deck building game, I want to be playing the best deck I can, which means it doesn't change much. I'm sure there are scenarios that change, but that feels like it has a limited shelf life. In Legendary, we can at least vary the superheroes/villian combinations, and usually use the app to randomly generate one, giving us some variation. An LCG would make this harder, in my mind.

PS, I may have Arkham Horror: The Card Game completely wrong, and if so, its been branded poorly.

You should play the Arkham Horror LCG, then come back to tell us what you think afterwards.

9 hours ago, Wintersong said:

Really? :P

Arkham mechanics fits so well for so many themes. L5R can be one, Star Wars too,... even W40K if GW and FFG were to get along ever again.

I like the idea of using my L5R LCG cards in a supported multiplayer environment.

We used our World of Warcraft cards to cooperative build decks to run dungeons like Molten Core and Naxxaramus.

It was an amazingly fun way to get use out of some cards that weren't great for competitive play, but were very strong in a cooperative environment.

Edited by Daner0023