Slaved Turrets are just horrible. If you could turn them on and off, then maybe...
DTT can even be applied vs squads, and you can still take your 2nd attack.
Slaved Turrets are just horrible. If you could turn them on and off, then maybe...
DTT can even be applied vs squads, and you can still take your 2nd attack.
17 minutes ago, Green Knight said:Slaved Turrets are just horrible. If you could turn them on and off, then maybe...
DTT can even be applied vs squads, and you can still take your 2nd attack.
Yeah the only conceivable use I see for Slaved Turrets is on Arquitens with Vader. That is literally the only time I would ever consider using them (...actually taking the step of equipping them is another thing). Usually the Dual Turbos achieve a similar effect for a similar cost but with much less pain involved.
New article about Admiral Konstantine !
In your mind it's nothing but enemy ships being like
but unfortunately the reality is
3 minutes ago, Snipafist said:New article about Admiral Konstantine !
In your mind it's nothing but enemy ships being like
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but unfortunately the reality is
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He's doing his best!
3 minutes ago, geek19 said:He's doing his best!
1 hour ago, Snipafist said:Yeah the only conceivable use I see for Slaved Turrets is on Arquitens with Vader. That is literally the only time I would ever consider using them (...actually taking the step of equipping them is another thing). Usually the Dual Turbos achieve a similar effect for a similar cost but with much less pain involved.
Yes, I could almost be persuaded...but no. DTT does nearly the same, even with Vader, cheaper. And that front or rear double arc is easy and strong!
11 hours ago, Green Knight said:Yes, I could almost be persuaded...but no. DTT does nearly the same, even with Vader, cheaper. And that front or rear double arc is easy and strong!
You forgot "and is a point cheaper to boot". Slaved Turrets provide a tiny maneuver advantage, that the Arquitens don't have to bear parallel to their targets to get the extra die on target, but that's not a terrible boost when JJ lets you side-step like it's the Cha Cha Slide.
1 hour ago, GiledPallaeon said:You forgot "and is a point cheaper to boot". Slaved Turrets provide a tiny maneuver advantage, that the Arquitens don't have to bear parallel to their targets to get the extra die on target, but that's not a terrible boost when JJ lets you side-step like it's the Cha Cha Slide.
I also find my arquittens do a decent amount of shooting from both sides, or firing flak, so losing that flexiblity is not ideal
Hrr. I need to get around to writing a blog on Konstantine. You, like many, dont understand him.
5 minutes ago, Ginkapo said:Hrr. I need to get around to writing a blog on Konstantine. You, like many, dont understand him.
I want to understand him...
1 minute ago, Card Knight said:I want to understand him...
I know he can show you...
7 minutes ago, Ginkapo said:I know he can show you...
the power of the dark side?
2 minutes ago, Green Knight said:the power of the dark side?
In his life theres been heartache and pain
2 hours ago, Ginkapo said:In his life theres been heartache and pain
I don't know if I can run him again...
1 hour ago, CaribbeanNinja said:I don't know if I can run him again...
I might run him with a small ship msu in the vassal tourney. Get some respect
45 minutes ago, Ginkapo said:I might run him with a small ship msu in the vassal tourney. Get some respect
(You) Can't stop now, (you've) traveled so far...
6 hours ago, Ginkapo said:Hrr. I need to get around to writing a blog on Konstantine. You, like many, dont understand him.
I mean good luck. I've tried and he's just not good. You claim to have some kind of better understanding (I've seen you say this several times) but you haven't actually produced anything beyond really vague statements.
4 minutes ago, Snipafist said:I mean good luck. I've tried and he's just not good. You claim to have some kind of better understanding (I've seen you say this several times) but you haven't actually produced anything beyond really vague statements.
Yeah I know. Keep meaning to get around to it.
This one is inspired by Gink's w3/4 Konstantine fleet.
I'm not sure it's an amazing list, but it's certainly not all bad. Kind of fun too.
@Ginkapo can probably do it better though.
---
W5 Ginkstyle Konstantine
Author:
Green Knight
Faction:
Galactic Empire
Points:
399/400
Commander: Admiral Konstantine
Assault Objective:
Station Assault
Defense Objective:
Contested Outpost
Navigation Objective:
Salvage Run
[ flagship ]
Interdictor-class Suppression Refit
(90 points)
- Admiral Konstantine ( 23 points)
-
Interdictor
( 3 points)
- Admiral Titus ( 2 points)
- Grav Shift Reroute ( 2 points)
- Targeting Scrambler ( 5 points)
=
125
total ship cost
Victory I-Class Star Destroyer
(73 points)
- Skilled First Officer ( 1 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Dual Turbolaser Turrets ( 5 points)
=
85
total ship cost
Victory I-Class Star Destroyer
(73 points)
- Skilled First Officer ( 1 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Dual Turbolaser Turrets ( 5 points)
=
85
total ship cost
Gozanti-class Cruisers
(23 points)
- Slicer Tools ( 7 points)
=
30
total ship cost
1
Valen Rudor
( 13 points)
1
Zertik Strom
( 15 points)
2
TIE Bomber Squadrons
( 18 points)
2
TIE Phantom Squadrons
( 28 points)
Card view link
Fleet created with Armada Warlords
Could tweak that squad setup to include Rhymer and Gamma.
http://cannotgetyourshipout.blogspot.com/2017/04/store-championship-swag.html
Pictures of the new store championship swag!
10 minutes ago, Snipafist said:http://cannotgetyourshipout.blogspot.com/2017/04/store-championship-swag.html
Pictures of the new store championship swag!
OH MY GOD THEY'RE BEAUTIFUL
Love those range rulers.
AAAHAHAHAHA GR-75 ALT ART!
What are those things in the top left corner of this one, next to Dodonna?