Nerf Advanced SLAM

By FTS Gecko, in X-Wing

"After performing a SLAM action, if you did not overlap ab obstacle or ship you may perform one free action from your action bar.

Then receive one stress token."

I'd say just the stress token would be enough.

Nerf the nerf threads. This is getting out of hand.

4 minutes ago, FTS Gecko said:

"After performing a SLAM action, if you did not overlap ab obstacle or ship you may perform one free action from your action bar.

Then receive one stress token."

... and receive 2 damage, 1 tractor beam token and 1 ion token.

Why not?

So you get a stress token but no weapons disabled token?

That's not a nerf, that's a buff :)

Also I hate all the nerf/buff threads.

And there's nothing wrong with advanced slam. Suck it up.

1 minute ago, timgronneberg said:

So you get a stress token but no weapons disabled token?

That's not a nerf, that's a buff :)

Also I hate all the nerf/buff threads.

And there's nothing wrong with advanced slam. Suck it up.

Advanced SLAM isn't what gives the Weapons Disabled token ;)

I disagree, come on guys, no nerfs...just more love. Plus, the timing would suck. First off, the Rebels would then struggle harder against the games power-broker: Scum. We can't have that. In addition, selfishly, I've just decided to learn to Slam that ugly stupid K-Wing...right after, of course, I finish painting it Imperial gray.

It would be better to just: A) open Sabine to all factions, and B) give the Punisher a title that gives it Advanced Slam.

There really is nothing wrong with Advanced SLAM.
It's 2 points and only goes on one ship. It's the rest of the meta's fault that that one ship is a meta staple (i.e. no point in attacking un-hittable ships). But there is hope.

With the Defenders on the decline, jank lists are being built to combat Parattani-lite (R).
Looking for a way to beat Miranda? Block her first move. Stress her before she moves. It's a free action. We've been countering free actions for like six waves. You want to complain something, complain about the continued dominance of the Scum faction as FFG refuses to balance any ship released for it since the JM5k. DESPITE the nerfs.

You want to complain about maneuverability. complain about the Shadowcaster.

Also, called the Manaroo nerf back in Nov. Was that too late, already?

Slam Advanced Nerf.

1 hour ago, thespaceinvader said:

Advanced SLAM isn't what gives the Weapons Disabled token ;)

:D I know, I was just trying to be annoying.

Awwwww. Were the Kwings mean to you?

All joking aside, many of the problems people are having with Kwings and Attani can be easily countered with ion. Have fun slamming a 1 kiddo!

Ion has been around since wave 1, and been useful the whole time, but I guess it isn't sexy enough?

4 minutes ago, Elrodthealbino said:

Awwwww. Were the Kwings mean to you?

All joking aside, many of the problems people are having with Kwings and Attani can be easily countered with ion. Have fun slamming a 1 kiddo!

Ion has been around since wave 1, and been useful the whole time, but I guess it isn't sexy enough?

I keep telling everyone who complains about K-wings to use Ion control. IMO Ion turret needs a buff to complete with TLT. If ICT were a better option than K's would have a natural counter. As it is something with ICT beats K's but loses to almost everything else because it can't hit most ships reliably.

3 hours ago, FTS Gecko said:

"After performing a SLAM action, if you did not overlap ab obstacle or ship you may perform one free action from your action bar.

Then receive one stress token."

I bet you like playing Imperial arc dodgers right? Your nerf would kill bombs as a viable option. What would Advanced Slam even be good for if you can't use it to drop a bomb? If a change is necessary then the stress part is plenty. I already suggested that change in another thread a few weeks ago.

Both ion cannons and turrets use three dice. That is about as good as can bgee expected. Any more would be too much. I almost think that people forget it does damage too, so they write it off.

If anything about ion would be buffed, it would be the two ion requirement for large bases.

On 24/04/2017 at 1:50 PM, FTS Gecko said:

"After performing a SLAM action, if you did not overlap ab (sic) obstacle or ship you may perform one free action from your action bar.

Then set fire to EVERYTHING."

Fixed that for you.

Edited by Smutpedler
21 minutes ago, Elrodthealbino said:

Both ion cannons and turrets use three dice. That is about as good as can bgee expected. Any more would be too much. I almost think that people forget it does damage too, so they write it off.

If anything about ion would be buffed, it would be the two ion requirement for large bases.

ICT is just to over costed for what you get. 3 attack out of arc will have a very hard time against anything with Autothursters. For 1 more point you can get TLT and that is the real issue with ICT. TLT is just better by such a large margin it pushes ICT out.

Ah. Makes sense. I forget about out of arc. I was weaned on Ywings always having Btla4. I am usually firing in arc.

How about we discuss Cluster Mines instead? They were too weak when they only counted hits and not crits. They are (arguably) a bit too strong now. Is it still a nerf when you just change a buff? Can you nerf a buff or buff a nerf?

Would it be too wordy to only count crits if your agility is 1 or fewer?

(Ion Cannon Turret could be cheaper IMHO.)

The problem with Advanced SLAM and bombing and Sabine and all that is that you can do it with a regenerating TLT ship.

Sabine on a PS 2 K-Wing with Advanced SLAM? Eh. Galaxy Note x7? Good, but one dimensional. Your opponent can literally just not move his ships and win.

Advanced SLAM does not need a nerf. Regen or TLT needs one.

2 hours ago, MenaceNsobriety said:

I keep telling everyone who complains about K-wings to use Ion control. IMO Ion turret needs a buff to complete with TLT. If ICT were a better option than K's would have a natural counter. As it is something with ICT beats K's but loses to almost everything else because it can't hit most ships reliably.

Too bad the faction that needs help against bombs the most, Imperials, don't have access to a turret ship... (yet). And anyway, by the time you're in range to use ICT, you're well within range to get bombed.

5 hours ago, Elrodthealbino said:

Both ion cannons and turrets use three dice. That is about as good as can bgee expected. Any more would be too much. I almost think that people forget it does damage too, so they write it off.

If anything about ion would be buffed, it would be the two ion requirement for large bases.

I've tried ion cannons against K Wings. They work fine - if you can keep arc.

Against PS2 K Wings, they block you then bomb you next round. Against Miranda she bombs you THIS round if you have temerity to come anywhere near her. Or arc dodges you if you manage to keep far enough away.

9 hours ago, FTS Gecko said:

"After performing a SLAM action, if you did not overlap ab obstacle or ship you may perform one free action from your action bar.

Then receive one stress token."

I think just limiting it to an action from your action bar would be enough. Though really advanced slam is the whole reason mines are even (competitively) viable in the game right now. I could see the stress token limitation on its own being the better nerf option. It would allow mines to still be powerful but would make it hard to pull off multiple turns in a row and would force the rebel player into making some hard choices.

Is nothing sacred anymore?

8 hours ago, MenaceNsobriety said:

I bet you like playing Imperial arc dodgers right? Your nerf would kill bombs as a viable option. What would Advanced Slam even be good for if you can't use it to drop a bomb? If a change is necessary then the stress part is plenty. I already suggested that change in another thread a few weeks ago.

Advanced SLAM seems fine. Sabine, SLAM, Cluster vs 3 health high agility aces is brutal.

You can fly against it but 1 mistake and you are toast. Given that bombing runs of this nature really only remove Interceptors from the meta it seems like the obvious solution is not actually a nerf but a future mod that helps mitigate auto damage effects.

Having said that you need to be careful. There is a balance between an arc dodger that interacts with the game and can be interacted with, and never being able to ever hurt it. As much as people hate Fenn right now, at least you can actually hurt him if you fly right.

Sans bombs it takes just as precision to kill Fel as it does for Fel to avoid Clusters for an entire game.

Pre nerf I was playing Vader Maarek because you could tank the bombs better and Assaj couldn't mess you up as much. The reality is that bombing runs are not the only reason Soontir Fel is in dry dock right now. Assaj is playing a big part too, and there is the fact that the players who like ace style play have moved to the Scum faction because currently it is more efficient and resilient.

So Slamming Sabine Wing might not be super fun but how many ships is it realistically removing from the meta game.