I had this come up at a tourney once, the TO ruled since they were the same timing the current player was able to choose the order, in which case the station heals the crit before it triggers. As long as I'm understanding it right, there is no "stack" of effects in armada, so since the damaged controls was never actually started you don't need to resolve it after the station. Perhaps someone wiser than me will better be able to answer that one though. ( @Drasnighta).
MOTF Battle Report Ep.12 | MISTAKES WERE MADE!
But i always thought it is not the order of the trigger that you have to choose. It is the order of the effects from the triggers, and these effects have to be done.
And i found seomthing to it from last year:
I also have played it as the opposite. If damaged controls is removed the trigger no longer exists because you play each step out completely before starting the next trigger. So the remove damage card would resolve completely before the damage controls trigger would trip, amd if doesn't exist then no damage.
Edited by BrobaFett5 hours ago, Tokra said:I need to ask something that made me wonder.
The ISD had a critical "Damaged Controls - Crew - When you overlap a ship or obstacle, deal a face down damage card to your ship (in addition to all other obstacle effects)".
And it was landing on the station.You removed the damage card and didn't take a damage from the crit.
I always thought you have to resolve the effects with the same trigger. No matter if the source is gone.
After you did the manuever you have two effects. 1.) Deal a face down damage card (from Damaged Controls), 2.) discard a damage card (from the station).
And you need to resolve both of these effects, you can just say in what order they have to be done. But they still should be done.
Just because the Damage Controls is discarded, the effect from it is not gone.I might be wrong, because it happens so rarely.
I know that ramming happens before the station, but in this case it is not ramming. These are two effects with the same timing.
Indeed, it is different from ramming/station repair, bc those have different timings.
Here the timing is the same.
So the acting player selects the order to resolve.
He would be wise to repair first.
After he repairs, the crit is gone, and does not need to be resolved.
7 hours ago, Irishmadcat said:Ah from watching the moving pictures of the Oracle above it is to witness the whinyness of an imperial making bad choices and blaming dice. It is so witnessed.
In my defence, I would like to be clear, as I said in the outro there was a bunch of mistakes I made that really hurt me in this game far more than the dice. Nick is a great player and this is hardly the first time he's beat me. You just can't afford to make the mistakes I did against a player like that.
The other thing to keep in mind is that I intentionally ham it up a little bit because at the end of the day we're trying to keep the batreps entertaining. Really the only dice that I actually cared about where it wasn't super great was the VSD into the Pelta. Even then there was mistakes that fed into / compounded that.
Bit random but I wanted to leap to my defence a little bit.
31 minutes ago, Captain Weather said:In my defence, I would like to be clear, as I said in the outro there was a bunch of mistakes I made that really hurt me in this game far more than the dice. Nick is a great player and this is hardly the first time he's beat me. You just can't afford to make the mistakes I did against a player like that.
The other thing to keep in mind is that I intentionally ham it up a little bit because at the end of the day we're trying to keep the batreps entertaining. Really the only dice that I actually cared about where it wasn't super great was the VSD into the Pelta. Even then there was mistakes that fed into / compounded that.
Bit random but I wanted to leap to my defence a little bit.
Ah yeah. Those comments were made halfway through the videos and I did say at the end the mistakes were acknowledged. Sorry I was mainly messing around for being pinged so I do apologize if I was a bit harsh I didn't mean to come off as such. Love the battle reports and it was a very entertaining one and that foresight flying was a thing of beauty.
1 hour ago, Captain Weather said:In my defence, I would like to be clear, as I said in the outro there was a bunch of mistakes I made that really hurt me in this game far more than the dice. Nick is a great player and this is hardly the first time he's beat me. You just can't afford to make the mistakes I did against a player like that.
The other thing to keep in mind is that I intentionally ham it up a little bit because at the end of the day we're trying to keep the batreps entertaining. Really the only dice that I actually cared about where it wasn't super great was the VSD into the Pelta. Even then there was mistakes that fed into / compounded that.
Bit random but I wanted to leap to my defence a little bit.
Yeah, you guys are my favorite batreps to watch. I learn something every time. It's these games that help remind me this is an awesome game and not another chore. Keep up the great work.
9 hours ago, JJs Juggernaut said:I had this come up at a tourney once, the TO ruled since they were the same timing the current player was able to choose the order, in which case the station heals the crit before it triggers. As long as I'm understanding it right, there is no "stack" of effects in armada, so since the damaged controls was never actually started you don't need to resolve it after the station. Perhaps someone wiser than me will better be able to answer that one though. ( @Drasnighta).
I am late with the summoning, and it looks like it was resolved in the meantime (and you were correct, as far as the rules and advice-on-rules that we have been given.)
That two ship list might be a tough one to fly!
3 hours ago, Irokenics said:That two ship list might be a tough one to fly!
Tough to fly, or fly against?
5 hours ago, Hystarr said:Tough to fly, or fly against?
Fly - how do you fly it Hystarr? I've learnt never to really doubt a list until you've played it or seen it played by its creator but I will admit it's not something in my wheelhouse. What's your general battle plan and how do you deal with being so heavily outactivated?
It seemed like Nick forgot to shoot out the back from his combat GR-75 at that VSD when it swooped around behind it after killing the CR90B. Missed opportunity for the possible hilarity of a GR-75 putting a point of damage on a Star Destroyer. It is hard to remember that one GR-75 has guns when you normally play with them not having such potential.
7 hours ago, Captain Weather said:Fly - how do you fly it Hystarr? I've learnt never to really doubt a list until you've played it or seen it played by its creator but I will admit it's not something in my wheelhouse. What's your general battle plan and how do you deal with being so heavily outactivated?
I hope the message I sent can shed some insight into it, without spoiling how I would handle being out activated. Key to it really in essence boils down to patience, and capitalize on any potential mis-deployment, bad choice, or miscalculation of your opponent. The best part I can think of is, even being new to Armada, I can see the Interdictor is not only maligned but overlooked....even to the point of underestimation. ?
1 hour ago, Hystarr said:I hope the message I sent can shed some insight into it, without spoiling how I would handle being out activated. Key to it really in essence boils down to patience, and capitalize on any potential mis-deployment, bad choice, or miscalculation of your opponent. The best part I can think of is, even being new to Armada, I can see the Interdictor is not only maligned but overlooked....even to the point of underestimation. ?
There is a strong temptation to force you through the ringer of my sh*tty internet so we can have a game on Vassal
2 hours ago, Captain Weather said:There is a strong temptation to force you through the ringer of my sh*tty internet so we can have a game on Vassal
?. Perhaps that could be arranged sometime. I do enjoy challenges.