12 hours ago, Seam said:I would use his meditations as adventure hooks for the next or upcoming adventures. I would use a mental list of which benefits might come in handy in the next sessions.
The Jedi could sence the location where a contact gives the incentives for the next adventure. Other times the Jedi sences that one of his mates is in danger and you use some advantages to save him/her in the next adventure. And so on...
I like this idea too actually. I would allow the Jedi some extra bonuses like sensing things or slight predictions (nothing major) after meditating. I would use the same home rule for downtime activities that I listed above; make the Jedi take a Discipline check to meditate and use the results to govern whatever bonuses he might accrue.
Edited by McHydesinyourpants