Sorry for the english... not my primary language.
So i have played a few times (less than 10 ) descent 2nd edition always as Overlord in Shadow Rune campaign, until now, i lost only in the First Blood, half of the times i was playing with 2 heroes and the other, with 3, never with 4. I have only the base game, but already ordered the 2 large expansions (nerekhall and labirynth). I read many posts and discussions about balance and faqs and rules explanation, and i will do some changes in the rules in a way i think will be more intuitive in some cases and other to try to balance. Since im not expert, i may be doing somethings that arent really good in neither way. So this post is to expose some of these changes and ask your opinions about them. I will not expose the exact reasons for the changes, since would take too long and many references, i just want the critic (good or bad and reasons)
- Immobilize and Pit (BUFF and INTUITIVE): Everytime that a heroe use something (class skill, hero ability) that allow him to move without using move action neither normal stamina move, the heroe that is "moving" with immobilize condition or from a pit, will have to pay plus 1 stamina to do that.
- knight skill Guard (NERF): Trigger when the monster LEAVE an adjacent square
- Berserker Skill Rage (BUFF): You can use it as written or as a standard attack if you take plus 1 damage (total cost being 1 stamina 1 damage). This way you can combine with Counter Attack or Charge, for example. Synergy with Death Rage and Brute a little too.
- Berserker Skill Cripple (NERF and INTUITIVE): If the monster is a master or lieutnant you gain +1 Shield on the might test and if the monster is a large monster (4 or 6 squares) +1 Shield too (cumulative). To be clear, large monsters, lieutenant and master monsters will be harder to immobilize.
- Berserker Skill Counter Attack (BUFF): The stamina cost will reduce to 1
- Berserker Skill Weapon Mastery (BUFF) If you are equipped with 2 one hand melee weapons, before you roll the attack and power dices, you can declare 1 weapon to spend as much as you want surges and the other one to use only 1 surge. This is beyond the normal effects of the skill.
- Spiritspeaker Skill StoneSkin (BUFF): Black die instead
- Spiritspeaker Skill Healing Rain (BUFF): The spiritspeaker can choose to reduce the surge and/or dmg in 2 from the red power dice to allow the heroes discard 1 condition card. To be clear, if you get 3 dmg and a surge when using healing raing, the Spiritspeaker can choose to or heal 3 to every heroe within 3 range or heal 2 and allow them discard 1 condition card. If you get only 1 dmg you cant use this option
- Thief Skill Appraisal (BUFF): At Campaign phase in the shopping step the heroes can use 1 time each of this options: pay 25 gold to discard the 5 card and draw 5 new ones. pay 25 gold to draw 2 additional cards.
- Thief Skill Unseen (BUFF): Makes your Sneaky skill give you +2 dmg instead of +1
- Thief Skill Caltrops (NERF): if the monster is a large monster you gain +1 Shield on the awareness test. To be clear larger monster is harder to immobilize.
- Thief Skill Lurk (BUFF): Instead of the normal card. When you search a search token you may exhaust this card to gain 1 additional action and 1 brown dice to your defense pool. Skill Greedy now doesnt cost stamina anymore. The idea here is combine with greedy.
- Relics for Overlord(BUFF): 2 buffs here im thinking to apply. If you can write about them together and splitted would be nice. 1) If lieutnant is defeated in encounter 1 and comeback on the 2 he can spawn with another relic. 2)After the Interlude the overlord can choose 1 lieutnant to equip 2 relics instead of 1.
- Range and line of Sight (INTUITIVE): 2 things here too. 1) When calculating range you must follow the line you made to see if you had line of sight. 2)When a figure is behind and adjacent to a wall that doesnt occupy a square, treat it as it does.
- 2 Heroes game (NERF): This one i saw in my researchs and i liked. Instead of free attack or heal 2 the hero gain 1 fortune token just before doing his first action. I dont have the expansions but i read that fortune can be used to third action, gain 1 stamina, reroll 1 die , draw more cards when shopping.
In general in my experience Knight was much better than berseker and from what i read knight was near op class, berserker, spiritspeaker and thief was kind of underpowered. About the relics, the idea is to keep interesting getting relics as rewards when playing with Overlord. Immobilize seems too weak against the heroes and too strong against Overlord so i made the change, kind of intuitive too. the 2 heroes game modification seems too op so i liked this one more.
Edited by Umarugyn