Lancer and Firespray

By hawk32, in X-Wing Squad Lists

Thinking about taking this to a casual tournament. 100pts total

Kath -38

-Expertise 4

-Tail Gunner 2

-Burnout Slam 1

-Engine Upgrade 4

Ketsu - 38

-PTL 3

-K4 3

-Title 3

-Engine Upgrade 4

I like the synergy of hitting someone with a tractor beam and then tail gunner for -2 agility. I like both moving at ps7. Any suggested tweaks? What are the big weaknesses?

With Ketsu and the title you can get 2 Tractor Beams on the same target, letting Kath with the tail gunner to light it up at -3 Agility.

If perfectly set up, could be quite rude.

As far as weaknesses, the arc-less sides of the Firespray spring to mind, and the Firespray in general feels like it's just not mobile enough, and too expensive to boot. Also you are investing a bunch of points into reducing Agility, running into 0 Agility ships would render all of the Tail Gunning Tractor Beams naught. Even so...

Depending on how casual the tournament is, frankly the list might be too good. Ketsu is a beast, and she can carry Kath a fair distance.

17 hours ago, hawk32 said:

Thinking about taking this to a casual tournament. 100pts total

Kath -38

-Expertise 4

-Tail Gunner 2

-Burnout Slam 1

-Engine Upgrade 4

Ketsu - 38

-PTL 3

-K4 3

-Title 3

-Engine Upgrade 4

I like the synergy of hitting someone with a tractor beam and then tail gunner for -2 agility. I like both moving at ps7. Any suggested tweaks? What are the big weaknesses?

I think this is a far too situational list. You have to actually hit with tractor beam. Not only that, you also have to have Kath in exactly the right position to have the tractor beamed ship in your rear arc for Tail Gunner to trigger. The guy previously said the Firespray is not very maneuverable to ensure that positioning and that is true. To be effective this has to be perfectly setup. I would run something that renders a little more concrete results. Cool thought though! Thanks for posting.

One does not simply fly a shadow caster in a casual tournament XD

I think Tailgunner on Kath is a "Win Too Much" scenario, that is going to force you into bad situations, forcing her butt then ending up out of the battle for the next two turns while you turn around. I would drop TG and Slam and add Dengar crew OR if you really want to keep TG, add Rigged Cargo Shoot to Kath, now she can stop ships dead in their tracks right in her butt, making Ketsu having an easy time to hit them while they are tokenless and then tracker beam them.

I thought about picking up a Lancer and running it with Kath. But i would throw HLC on Kath. 4 die on all attacks. Expensive though.

I would change Burnout Slam and Tail Gunner for Dengar. As has been mentioned you already have up tp -2 Agi from Ketsu, plus if you roll blanks it doesnt matter what their Agi is. You have some good modifiers, except if you roll blanks, this is where Dengar can fill a hole, plus it doesnt matter if you are stressed or not.