Any one else make up their own victory conditions?

By RittsMJ, in X-Wing

So I generally play against better opponents. I also tend to play with 2nd tier lists (because I get bored with uber lists). This generally means I'm losing the majority of my games. So I've taken to making up my own "victory conditions". For example:

1. Getting x # of shots with ships.

2. No unintentional self bumping

3. Sucessfully arc dodge y # of times

Anyone else do the same?

Yes, I generally try and confuse my opponent into looking at one of my dials and boom, it's game over .

17 minutes ago, RittsMJ said:

So I generally play against better opponents. I also tend to play with 2nd tier lists (because I get bored with uber lists). This generally means I'm losing the majority of my games. So I've taken to making up my own "victory conditions". For example:

1. Getting x # of shots with ships.

2. No unintentional self bumping

3. Sucessfully arc dodge y # of times

Anyone else do the same?

Usually simple stuff like getting at least one kill during a match. That might get turned into getting half points on something if things have gone particularly badly.

I just started running a league in which each league night we are awarding a prize to the person who fulfills the goal for that week. We have some fun goals, like getting the most ordnance off in one round or receiving the most damage cards without losing the match.

When I fly swarms, especially against mindlink, I always consider it a moral victory if I can deny all of the enemy ships actions for a round :)

24 minutes ago, nitrobenz said:

......especially against mindlink, I always consider it a moral victory if :)

This.

...mindlink is the crack of our plastic crack addiction. So yeah, running a squad of Imp Royal Squints and make them look like fools, until they inevitably win with the drug, but not because they can fly better. ?

My six year old inevitably sets up his ships and then declares that the first person to fly off the opposite end of the board wins. I have to remind him that the point of the game is to kill each other's ships. At this point, he just likes the models and rolling dice. I just like spending time with him. It works out. :D

As an aggressively mid-table player, I usually try to pick some sort of alternate win condition for myself, either before or during the tournament, to aim for in addition to just winning, because I rarely win enough to satisfy.

At Nationals last year it was killing Dash/Ghost, which had been one of my bugbears with that list. At UKTC it was killing tokenless Soontir or Whisper with Baffled Rage Quickdraw. At Yavin this year it was ioning something off the board, which I didn't quite manage, but did ion several big ships onto rocks for multiple rounds. At Regionals using Vader/Gunner/HotCoP RAC it was doing more damage to myself than my opponents did, and I'm pretty sure I succeeded at that, but I forgot to track it, etc.

It can save an otherwise demoralising day, to have something other than winning to aim towards/be cheerful about.