Alright, so I'm stuck watching my store on the slowest day I can remember. To kill some time I've been pondering what mechanics and themes to expect from the clans in L5R 2.0. I know it's too early. I know there is no point. That's the point.
Here's what I think:
Crab: They've been hinted to have an emphasis on holdings, so maybe a call back to fortifications? I expect large bodies, and/or people that are tough to get rid of. Battle conflict emphasis, possibly with an edge towards winning on defense.
Crane: I expect mechanics to help them gain honor, with an edge in Political conflicts, as well as things that honor their personalities to make them more effective. I would expect a defensive playstyle to be encouraged, but wouldn't doubt that there would be enough teeth in the clan to punish anyone who overextends. I hope to see some dueling in the Political arena especially.
Dragon: Conflict deck or hand manipulation, either in looking at the top of the deck, rearranging it, putting cards on the bottom. I think they are going to be the Swiss Army Knife faction, so they'll want to have access to the options they need at the time. It's been hinted that they'll also support a Voltron playstyle, and this would support that too. I expect to see battle duels for Dragon.
Lion: We've been told to expect a lot of efficient and aggressive bodies. I would expect a minor emphasis on making their people honorable (since it's thematic and ties into the efficiency we've been told to expect), as well as ways to make their people stronger together or individually. I hope we see some sort of representation of the Lion tacticians as well. Maybe people who don't fight the battles themselves, but assist from outside of it.
Phoenix: They've said Phoenix will be focused on diffusing conflicts, so I'm imagining a fair amount of soft control from them to keep your opponents busy. We've already seen a couple examples of fiddling with the rules of a conflict and switching rings around, so that kinda supports that. Magic is a given, but I think they'll also be honor focused and in the political arena primarily.
Scorpion: I'm expecting some self honor loss mitigation. They've told us that Scorpion will be drawing lots of cards during the bidding, so they'll need a way to keep from bottoming out. They'll probably be the best at causing a dishonor loss for opponents, as they traditionally have been. I expect they'll be able to do a mix of military and political, but won't necessarily be the strongest on either without sufficient tricks. Instead, they'll dishonor opposing personalities so that they are less effective.
Unicorn: We know Unicorn will have mobility, but what does that mean when there aren't battles at multiple provinces? I expect that they'll be better than average at controlling the tempo of battles, something which I rarely felt the CCG captured. I'm really interested to see how they shake out.
Ok, that's it. Now I've got something to refresh for the next six hours and keep me occupied.