Let's talk regular (non worm) cavalry!
So far, my impressions are:
Holy crap, are these guys dangerous.
The fact that they can pair a blue March 2 modifier with their regular marches has a number of implications:
- They can shoot out at speed effective 6 on turn one. I know, I know, it's not a charge, but getting that attack and taking a panic token is NOTHING compared to engaging a boldly placed group of archers on turn one.
- They are the only unit in the game that can leave terrain AND move in the same activation at present. This can also be HUGE, since when exiting they can aim themselves in any direction (As allowed by the battlefield layout) They can engage a unit the enemy wasn't expecting to be engaged, cancelling any marches/charges they were planning. They can jump out and shoot for an objective token or zone, they can move to block a charge at a vulnerable unit... the possibilities are nearly endless depending on circumstance!
They seem interestingly matched against Reanimate Archers. Archers can take them apart if they get to shoot at them, but the Oathsworn will ride right through archers if they get into contact.