Let's talk worm cavalry!
So far, my impressions are:
Solo Lancers:
- Cheap as dirt. 15 pts for a 3 wound, 3 def model?
- Good blockers, can lend their blight at range while floating in front of archers to block potential incoming charges
- Yellow March 3 modifier. I love this thing. With a Rally/March the Lancer can surge forward at Init 3
- Assassins, getting a unit of golems or a hero flanked by a solo lancer while blighted is a death sentence.
- Somewhat reliant on reforms to turn, lacking a hard turn.
- Underwhelming when it comes to raw damage potential compared to the Rune Golem.
Support Lancers:
- With the white skill modifier on Reanimates, this lancer can move and THEN spit, which makes them ideal for opening moves. I spam the heck out of the white skill modifier any time I'm fairly confident they'll get any shot at all.
- Tougher than a tray of reanimates, makes the unit a bit more robust.