Can't seem to find a good red objective vs msu... Too go through my thoughts on them really quickly:
Station assault: probably one of the better ones as a points offset, but doesn't help destroy my opponents ships, and gives enemy ships something to do after they've delivered their payloads and have passed through the fight.
Most wanted: likely the best available as it provides a strict second player bonus only and gives you more dices to help destroy ships. Problem with that is outs not THAT many points really, and since msu attack from beyond long range, it can be quite challenging to get ANY dice for that matter onto the target. Further more the objective wants you to be msu to get the most out of it limiting build choices.
Close range Intel scan: I don't even... Whaaaaaaaaaat?!?
Targeting beacons: makes your dice better, but averages out to about the same damage boost as most wanted without the points bonus. It also requires some setup and is vulnerable to strategic.
Opening salvo: interesting, but sketchy.. Msu and corvette swarm will probably be happy taking this as it provides them a very nice, very usable dice bonus and if they aren't able to quite finish off your big ship for some odd reason, quite a nice points bonus as well... The flip side is once you start shooting, your dice are heavily boosted. Again as in mw, os wants you to have lots of ships to gain bonus and this can be quite limiting of build choices.
Precision strike: little to no real advantage for second player and msu fleets are likely to carry multiple copies of APTs. Should you not want to take bombers, it can be hard to farm points.
Advanced gunnery: although an demmsu is going to have a harder time benefiting from AG, admomsu is probably going to be fine with it. Since msu entire strategy is to stay out of your large arcs , then last/first, then escape, it will be hard to reap any bonus from it at all and you've just made the thing in your fleet msu wants to kill double the points! Not being able to take gunnery teams on your ISD can be a major drawback as well.
Blockade run: possibly decent as the narrow playing field limits flanking options from your opponent. Getting to place all obstacles is nice as well. Again it wants you to have lots of ships to capitalize on bonus... But it's not bad, home one can hug one side of the map while loading the other with obstacles and hopefully getting a decent engagement out of that. Worth exploring.
So that's my thinking, I hope I've missed something because it seems to me that there are no horrible red objectives for msu to face. Thoughts??