Hey all,
I have a party with a YT-1300 that has a Psuedo Cloaking Device (Special Modifications pg. 66). This has lead to a few attempts to sneak on to planets, or past blockades, or board space stations undetected, etc.
The problem is that neither the players, nor I (the GM) really understand how detecting a starship should work in the first place. The only real reference to detecting ships seems to be on pg. 227 of the EotE Core Rule book in the Shipyard Standard Systems Call Out box, specifically the information on Sensors. This indicates that an Easy Computers check (corrected from Surveillance Check) is needed to detect something in active mode (at one extra range band, but in only one firing arc) and no check is needed in passive mode (automatic detection at base range).
This raises a few questions.
- Is detection automatic on passive sensors once within base sensor range? If so the psuedo-cloaking device isn't helpful here.
- Or does the psuedo-cloaking device increase the difficulty from automatic to Average?
- Does this mean that when a vessel is actively scanning one firing arc that all other arcs are totally blind? (you could fly right up and land on it from any of the other three arcs that it isn't searching with no chance of failure)
- What skill might a pilot use to oppose the Sensor Computer Check? (we've been using Stealth combined with Cunning instead of Agility)
- Most smaller craft have sensors that only extend to Close or Short range. Close range is weapons range for most of them. Does this mean that the ship can't detect another craft (regardless of size) until it is in firing range?
- If so how do fighter patrols know where to go to find their targets (barring someone else telling them where to go)?
- Does a ship's transponder announce itself upon entering a system and if so at what range?
- What if the transponder has been masked (Fly Casual pg. 75).
There are more, but I think you get the idea.
Essentially I'm looking for advice, even house rules for how people have run encounters to sneak a ship past observers (mechanical advice).
I'm also very interested in ways that have included cool ideas by the players and that mirror the movie experience (narrative advice).
The top example being in Empire Strikes Back when Han lands the Falcon on the surface of a Star Destroyer and vanishes from their sensors. How would you simulate something like that in game?
I'm also interested in any example encounters you may have that I can tweak to use with my player group, the cooler the better!
Thanks everyone!
Finarin
Edited by FinarinPanjoro