Rebel Toolbox

By LagJanson, in X-Wing Squad Lists

I'm a four ship fan. Means my aces suck but gives me an extra ship for maneuvering advantage. I would like to build something semi-thematic and has a chance against most lists. Thoughts on this one?

KYXX (100)

Rookie Pilot (21) - X-Wing
Rookie Pilot (21) - X-Wing
Gold Squadron Pilot (23) - Y-Wing
Dorsal Turret (3), R3-A2 (2), BTL-A4 Y-wing(0)

Warden Squadron Pilot (35) - K-Wing
Extra Munitions (2), Sabine Wren (2), Seismic Charges (2), Cluster Mines (4), Advanced SLAM (2)

Edited by LagJanson

I'd cut seismics to put r2 astromech and integrated astromech on those x wings

Seismic's on a warden don't work lol. i pretty much run mine like that (without seismics and with sabine on a more protected ship)

i'd go with Hargleblarg and do IA and R2 (if you have the cards)

Seismic scan work on a warden, but it is situational based on positioning.

Yeah, I can easily support the suggested change.

Tried it out with the suggested changes. I hate cluster mines. Got a TIE Defender with all three templates, two damage... I'm thinking the clusters are also rather troublesome to my own choice of ships. Still, beat Omega Leader, Ryad, QuickDraw, and then was beaten by them in a close game where I really messed up the approach.

Consider Connor nets over cluster mines. What you lose out on damage you more than make up in action denial, especially with the mini stresshog