I'm working on a hyper-offensive imp list. The basic concept is that all three spaceboats are too dangerous to ignore but difficult to pin down with concentrated fire. My current list is as follows:
TIE Phantom: · "Whisper" (32)
Veteran Instincts (1)
Fire Control System (2)
Advanced Cloaking Device (4)
Intelligence Agent (1)
TIE/sf Fighter: · "Backdraft" (27)
Adaptability (Increase) (0)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Targeting Synchronizer (3)
TIE Striker: · "Pure Sabacc" (22)
Veteran Instincts (1)
Lightweight Frame (2)
Adaptive ailerons (0)
-- TOTAL ------- 99p. --
Whisper and Sabacc aren't likely to change. Instead, I have a couple thoughts on Backdraft:
The biggest point sink is targeting synchronizer. I really love the idea of passing target locks to Sabacc, but it's hard to justify 3 points just for that. If I cut it, I can improve adaptability to VI and take pattern analyzer to open up Backdraft's dial. I can also swap for Quickdraw with crack, title, fcs and lightweight frame. Finally, I can push for an even bigger ps bid for Whisper, but I feel it's a little less important with the intelligence agent over Kallus.
I'd appreciate any suggestions, especially for a good neurologist to see why I'm running Whisper without Palp.