I have never been that guy to call for a nerf, much less to think I know how to do it, but. . . Atanni Mindlink

By Hrathen, in X-Wing

2 hours ago, clanofwolves said:

But, if I may as an Imperial first guy, Mindlink may actually be the only thing that brings Arc dodging Aces fun back into tier one, albeit when one flies Scum...which seems so awful backwards and un-Star Wars. But I digress, I'll need to pick up two Protectorates and start flying Scum to be Imperial at heart against the best of the best. The best Imp fighter now flies and shoots like a Rebel IMO, so it shouldn't feel any better to fly than the Protectorates I'm betting. I'm hoping to love Protectorates as I love Interceptors.....lament a bit here.

In that vein, I hope FFG leaves Mindlink alone, for at least the fighters, or this game will continue down the increasingly crappy path it has taken.

Sorry for the salt, I am looking forward to flying Interceptors, errrr, um, Protectorates, with almost unremovable action efficiencies.

I'm right there. I might soon just toss in the Imperial towel. After all, Scum can do everything Imps used to do, just better.

Imperials are now the Pathfinder Rangers of X-Wing.

3 hours ago, spacelion said:

That's the most stupid thing I've read all day. Both Manaroo and Dengar are large ships.

Coff coff...*Jabba* coff...

Edited by Cerve
6 hours ago, ScummyRebel said:

With how massive the last faq nerfing was, I'm pretty sure that ffg did testing and concluded mindlink was not the problem. Otherwise it would have been nerfed along with the others.

Agreed, but part of the problem was the latest FAQ was all nerfs and no buffs. Hence the negative vein of the FAQ and now for more calling for nerfs (since we know fixing Blaster turret is not an issue). Seriously if FFG simply threw in an Errata to make Blaster Turret better (like giving it focus-to-crit if in arc) then the calls for nerfs won't be as bad.

52 minutes ago, Lobokai said:

I'm right there. I might soon just toss in the Imperial towel. After all, Scum can do everything Imps used to do, just better.

Imperials are now the Pathfinder Rangers of X-Wing.

I think you're right, Scum can do everything Imperials can do in the competitive scene, but better due to Mindlink and versatile support ships with great dials. Why the **** would anyone choose Imperials in a competitive game? Everything has to go right for Imps to win, Scum is almost the inverse. At least the Rebels I fly have Slam, Regen, Sabine, Stresshog and **** Biggs to keep the Scum at bay most games. I'm getting tired of playing the faction with its hands tied. I'm going to get some Portectorates and dive in....guess that's just feeding the deranged mouse, but it is what it is.

I don't get the Ranger illustration BTW, I'm sure it's well done...I assume it's another game's minatures that had great ability, but was then neutered by the game designers with new releases?

1 hour ago, Cerve said:

Coff coff...*Jabba* coff...

?

3 hours ago, Marinealver said:

Agreed, but part of the problem was the latest FAQ was all nerfs and no buffs. Hence the negative vein of the FAQ and now for more calling for nerfs (since we know fixing Blaster turret is not an issue). Seriously if FFG simply threw in an Errata to make Blaster Turret better (like giving it focus-to-crit if in arc) then the calls for nerfs won't be as bad.

That wouldn't make blaster turret any more playable. At a minimum, it needs to not have to spend the token to fire.

4 hours ago, defkhan1 said:

I actually disagree with this. Mindlink is a good card. The problem (as always) is the Jumpmaster.

I agree. The EPT on the generic is simply too good for its points and the ton of other slots opens up lots of potential abuse. Jumpmaster players have jumped from Deadeye U-boats to Dengaroo to Parattanni to Mindlinked Torpscouts without batting an eyelid. Each of these builds is objectively stronger than it should bedue the fundamental underpricing and synergies of the JM chassis.

Double post

Edited by Karhedron
Double post
3 hours ago, SabineKey said:

?

Jabba is completely useless in his box. If it is possibile as a new entry, I can't see anything wrong if an old ship will have an EPT that can't use itself after an Errata, if it will save the game.

C'mon there's A LOT of cards that sucks into their ships. I don't care if I'll not be able to fit AM into a Jumpmaster, I'll be able to fit it into other ships.

In fact, I consider silly anyone who think that as an unbreakable commercial rule.

11 minutes ago, Cerve said:

Jabba is completely useless in his box. If it is possibile as a new entry, I can't see anything wrong if an old ship will have an EPT that can't use itself after an Errata, if it will save the game.

C'mon there's A LOT of cards that sucks into their ships. I don't care if I'll not be able to fit AM into a Jumpmaster, I'll be able to fit it into other ships.

In fact, I consider silly anyone who think that as an unbreakable commercial rule.

But he isn't useless in the pack. He can be equipped to the C-Roc easily enough and provide extra illicit uses to other ships in your collection. He might not have a use in that expansion alone, but he is not unequipable.

Plus, the whole reason AM exists is because of Manaroo's race. Why should the only clear case of that race in the game be denied that upgrade?

17 hours ago, Lobokai said:

I'd take your later fix... or just make the card unique and you pick a target of the link at deployment

Also like the idea of also either adding a negative side effect the more ships you Mindlink and/or impose a penalty when a mind linked ship is destroyed

implementing that would be so bulky though

What I see in this is people wanting the stressbot to rule all again. Making stress the champion of everything only pushes rebels better and better because of the stressbot.

If you nerf mindlink then IMO its only fair that stressbot is also nerfed.

6 hours ago, defkhan1 said:

I actually disagree with this. Mindlink is a good card. The problem (as always) is the Jumpmaster. I challenge you to find a top tier competitive Mindlink list that does not include the Jumpmaster. The only one that comes to mind is Oli's Asajj/Fenn/Teroch list, and that list actually takes a ton of skill to fly since you need to drop the titles on the two Protectorates.

I actually disagree with this. The problem (as always) is the Protectorate Starfighter. I challenge you to find a top tier competitive Mindlink list that does not include the Protectorate Starfighter.

Parattanni's success, especially post Manaroo nerf, has little to do with the Jumpmaster.

You just see a Jumpmaster in a squad and start frothing at the mouth.

Just now, Turbo Toker said:

I actually disagree with this. The problem (as always) is the Protectorate Starfighter. I challenge you to find a top tier competitive Mindlink list that does not include the Protectorate Starfighter.

Parattanni's success, especially post Manaroo nerf, has little to do with the Jumpmaster.

You just see a Jumpmaster in a squad and start frothing at the mouth.

I seem to recall a triple Jumpmasters list doing well. Two Mindlinked torp boats with a Mindlinked bumpmaster.

You still haven't proven that the Fangs are OP, though.

10 minutes ago, SabineKey said:

I seem to recall a triple Jumpmasters list doing well. Two Mindlinked torp boats with a Mindlinked bumpmaster.

You still haven't proven that the Fangs are OP, though.

Prove that Mindlink U-Boats are OP.

1 minute ago, SabineKey said:

I seem to recall a triple Jumpmasters list doing well. Two Mindlinked torp boats with a Mindlinked bumpmaster.

You still haven't proven that the Fangs are OP, though.

Jumpmasters are the heart of the Scum powercurve; yes Mindlink assists their amazing stat-line/dial/cost, but it's these core-ship factors that make the Jumpmaster probably well into the OP realm if any ship is. Protectorates, on the other hand, are most akin to Imperial Interceptors, plus a hull. Yes, Fenn's ability is amazing, but Old-T is kinda like Jax, the others are just similar to standard 'ceptors. Yes, they're great core-wise, but they don't have the native evade, which if they didn't have Mindlink and usually a Jump or two around, they'd melt like our beloved Interceptors do despite the one additional hull.

Jumpmaster frame = OP (needed nerf in lieu of everything around/on it that effected lesser ships negatively)

Protectorate frame = Scum Interceptor (just fine, a bit tougher and Fenn hits like a truck, but they're fine)

Mindlink = IDK (but please wait FFG, I want to get some Pros and win some games first ?)

Just now, Turbo Toker said:

I challenge you to find a top tier competitive Mindlink list that does not include the Protectorate Starfighter.

Sure. Mindlinked U-boats won the Tatooine Open. They also made Top 8 at Hoth. Asajj/Palob/Manaroo won the Chicaogo regional. The list goes on. If you look at tournament results, you'll find that there are more competitive Mindlink lists with a Jumpmaster and no Protectorate than there are Mindlink lists with a Protectorate and no Jumpmaster. That's a fact.

Triple U-boats with Mindlink have actually won major events. When's the last time you saw Triple Protectorates anywhere near the top tables?

8 minutes ago, Turbo Toker said:

Prove that Mindlink U-Boats are OP.

It is well documented and widely held that the Contracted Scout is undercosted. Because of that, the ability to fit three of them in a list with Mindlink, some solid alpha strike capabilities, and one of the best blockers in the game can be viewed as OP.

Not that it really matters in this discussion. I provided a competitive Mindlink list that doesn't use a Fang, disproving your original premise, which you still haven't backed up.

14 minutes ago, clanofwolves said:

Jumpmasters are the heart of the Scum powercurve; yes Mindlink assists their amazing stat-line/dial/cost, but it's these core-ship factors that make the Jumpmaster probably well into the OP realm if any ship is. Protectorates, on the other hand, are most akin to Imperial Interceptors, plus a hull. Yes, Fenn's ability is amazing, but Old-T is kinda like Jax, the others are just similar to standard 'ceptors. Yes, they're great core-wise, but they don't have the native evade, which if they didn't have Mindlink and usually a Jump or two around, they'd melt like our beloved Interceptors do despite the one additional hull.

Jumpmaster frame = OP (needed nerf in lieu of everything around/on it that effected lesser ships negatively)

Protectorate frame = Scum Interceptor (just fine, a bit tougher and Fenn hits like a truck, but they're fine)

Mindlink = IDK (but please wait FFG, I want to get some Pros and win some games first ?)

Good analysis.

1nrrk7.jpg

They could add

"When this ship is destroyed each other friendly ship with Attanni Mindlink is assigned one face up damage card."

If that is to much it could be just a face down damage but I think that would be a good and fluffy fix for Mindlink.

1 minute ago, MenaceNsobriety said:

They could add

"When this ship is destroyed each other friendly ship with Attanni Mindlink is assigned one face up damage card."

If that is to much it could be just a face down damage but I think that would be a good and fluffy fix for Mindlink.

Not sure about fluff.

4 minutes ago, SabineKey said:

Not sure about fluff.

having some who's mind is connected to yours die would probably pretty painful I would say.

2 minutes ago, MenaceNsobriety said:

having some who's mind is connected to yours die would probably pretty painful I would say.

Painful, yes. Damaging a ship? Not so much. If anything, it would be two stress tokens.

Just now, SabineKey said:

Painful, yes. Damaging a ship? Not so much. If anything, it would be two stress tokens.

I was thinking assign a pilot crit but that would just be to comber some to actually do in game. Multiple stress for every other ship would probably be just as good though.

2 hours ago, Turbo Toker said:

I actually disagree with this. The problem (as always) is the Protectorate Starfighter. I challenge you to find a top tier competitive Mindlink list that does not include the Protectorate Starfighter.

Parattanni's success, especially post Manaroo nerf, has little to do with the Jumpmaster.

You just see a Jumpmaster in a squad and start frothing at the mouth.

2 hours ago, Turbo Toker said:

Prove that Mindlink U-Boats are OP.

You didn't ask for an OP list with mindlinked jumpmasters. You asked for top tier competitive, which uboats definitely are.