3 hours ago, Stay On The Leader said:The reality is that only Scum ships with good green moves are really viable. Scyks currently aren't rocking it but if Inaldra/Pulsed Ray Shield are good enough to break into squads with Mindlink,then if the reality of that is that she becomes an 18pt Manaroo pissing around on the backline feeding focus with impunity then I'm not sure that's the sort of game experience we should be celebrating.
You don't need good greens. Stay stressed and have another ship do a green maneuver so get a focus.
It helps underperforming Scum ships. People incessantly complain about the Starviper or Syck dial not having good greens. Firstly, their dials are perfectly fine already, secondly Mindlink gives them focus when they're stressed so it doesn't even matter.
It's only really a problem with Asajj and Fenn. Everything else is fine with Mindlink.
Shadow caster should have no primary arc, just the mobile arc. As it is now you just set the arc to a side and fly around in circles, functionally indistinguishable from a fat turret. This also incentivizes using the Firespray, you get 2 arcs but your extra one is locked in place. This is also a kind of a buff to Ketsu pilot, so it's not all downside.
As it is now, why would I ever pick a Firespray when I could pick where I want my extra arc to go? Get an insane dial and a diagonal 180 degree arc, which combined with a green 3 speed turn is no different than outright having a PWT. For an equal or lesser amount of points.
Fenn, IDK. Defensive bonus requires that Fenn have you in his arc?