What do you wish you were told when you Started?

By Texchappy, in X-Wing Squad Lists

Fairly self explanatory, what do you wish someone had told you when you started X-wing?

*may belong in another sub-forum if so please move.

That the game is so much about list building, I'm still not sure I'll ever enjoy that enough. I was more taken by the dogfighting, basic mechanics and guessing my opponents moves.

Don't buy X-wings

It's a trap

I wish i had known the rules. I played a more hardcore mode than what it is. Still fun though

Edited by MHamerR8

That it will ruin my wallet.

"Is X-wing better than chess?"

"No, no, no. Quicker, easier, more seductive."

Honestly, to get out before I began. This is by far the worst plastic/cardboard crack that I've been on, and it's a gateway drug to other miniature wargames :P

But, seriously? That the game should be fun even when you lose. I know, pretty basic thing to all of gaming, but when I started there were some pretty arrogant ruthless players out there.

Take advantage of upgrades with dice modification, preferably with passive abilities, so you have an action available to you.

Don't base your list around critical hits. Cards like marksmanship are a trap for the new. Also torpedoes and missiles CAN be good, but require you to find strong synergies and build around them. Simply adding proton torpedoes to your t-70 or concussion missiles to your tie advanced is generally not a great plan. Also prepare to watch your wallet cry out in pain with every new wave, people aren't kidding about the plastic crack thing

Stop being afraid of netlisting and stop worrying that your special snowflake list isn't 100% effective.

Some of the basic behind dice modification and probability. After you learn something about that, you will find that your frustration with dice drops tremendously (at least it did for me)

- unmodified dice is bad.

- focus is better on defense than evade on 3 evade dice.

- TL and Focus has the same hit chance, but TL makes crits more likely.

- An attack with TL and focus has a really high chance to get all hits, but spending a TL to reroll 3 or 4 blank dice is usually a waste (so save it for next turn).

- If you have something like the ability to change one focus to a hit, and can reroll dice, it's probably a good idea to also reroll the one focus you get. (Like is you get hit, focus, blank. Re roll both the focus and the blank.)

3 minutes ago, Yearfire said:

- If you have something like the ability to change one focus to a hit, and can reroll dice, it's probably a good idea to also reroll the one focus you get. (Like is you get hit, focus, blank. Re roll both the focus and the blank.)

What's the math on that? Seems like you'd only re-roll the blank.

3 hours ago, gennataos said:

What's the math on that? Seems like you'd only re-roll the blank.

The probability to roll any combination of hits and up to one focus on two dice is higher than rolling hit on one.

Just now, Yearfire said:

The probability to roll any combination of hits and up to one focus on two dice is higher than rolling hit on one.

Let's say it was Poe's ability to change a focus result into a hit result. Re-rolling the focus as well might come up with two hits, but he doesn't gain anything over just re-rolling the blank and hoping for a hit.

3 hours ago, Yearfire said:

- If you have something like the ability to change one focus to a hit, and can reroll dice, it's probably a good idea to also reroll the one focus you get. (Like is you get hit, focus, blank. Re roll both the focus and the blank.)

2

If I have the ability to change a focus to a hit, and I roll a focus, I'm leaving that thing alone.

10 hours ago, jwilliamson12 said:

If I have the ability to change a focus to a hit, and I roll a focus, I'm leaving that thing alone.

I would say it depends on the situation and ship stats

8 hours ago, IG88E said:

I would say it depends on the situation and ship stats

I suppose you're right. Only a Sith deals in absolutes. I'll put it this way: I haven't encountered a time, that I know of, where it made more sense to reroll a focus result when I had a focus token.

Dont start with Imperials

There's no need to turn this into a long mathwing topic, but the math says that if you have as many rerolls as you want (say a TL) and the ability to change one focus to a hit/crit, and roll [hit, focus, blank], you have a 50% chance to get a total of 3 hits if you reroll the focus and if you reroll the blank and the focus (Try typing in 2 red dice with Poe's ability in the probability calculator. It should give you the same result as 1 unmodified red dice). But you have a higher chance to crit if you reroll both dice.

If you have more than two dice to reroll, the chance to roll another focus increases, and the difference between rerolling the both results versus only blanks does the same. (Say RAC with a TL at R1 rolling [hit, focus, blank, blank])