One of my minor villains that I've introduced is an Acolyte of the Inquisition, by the name of Otana Ziveri. He's dangerous, but not nearly as fearsome as his master. The players have already defeated him once, and even took his lightsaber. I imagine the next time they face him, they'll defeat him quite handily, at which point, I intend to have Ziveri beg them to kill him. Ziveri knows that, after this defeat, his master will send him to yet another villain called "The Sculptor." The Sculptor is basically our Josef Mengele character, who takes some creative liberties with the Heal/Harm power. If anyone remembers the Tzimisce Clan, from the Vampire: the Masquerade RPG , they had a power that would let them sculpt flesh like clay, and of course they used it to create all sorts of twisted horrors. Ziveri, understandably, is more terrified of The Sculptor than he is of death, which will hopefully pose an interesting moral dilemma to my players. It may take some prodding, but he can divulge this to the PCs.
The way I see it, there are a few options. The first is to kill him as he asks. This is definitely worth a healthy dump of Conflict. I'm thinking 10. Another is to just walk away and leave him to his fate. I feel like this should at least be Knowing Inaction, but more, because you're straight-up abandoning the guy. Another is to bind him and bring him along as a prisoner, which our Guardian might actually go for, and attempt to turn him from the Dark Side. I suppose they might also toss him a blaster and say, "Good Luck, buddy!"
I'm curious what kind of Conflict y'all would award for the various things players might try. I think this scenario illustrates the discrepancy between what the Force considers "good," and what different moral outlooks hold to. I've told my players that there will be times when I absolutely agree that their action was the right thing to do, but they will still take Conflict for it. The "shining good guy" possibility would probably fall under "Lawful Stupid" for some groups.