Team Rocket
Miranda Doni (29)
Extra Munitions (2)
Concussion Missiles (4)
Rey (2)
Guidance Chips (0)
Horton Salm (25)
Extra Munitions (2)
Proton Torpedoes (4)
Guidance Chips (0)
"Dutch" Vander (23)
Extra Munitions (2)
Plasma Torpedoes (3)
R2-D6 (1)
Veteran Instincts (1)
Guidance Chips (0)
Total: 98
View in Yet Another Squad Builder
All of them are Pilot Level 8.
These 3 ships should stay together in close formation. Dutch moves last (to grant a target lock) shortly before the fight starts. He also shoots first, because of his Plasma weapons.
It's an evil Alpha Strike list, which I have played a few times already. Actually.. if you want to see other Jouster lists like Defenders running, that's what you could play.
It has got some serious problems though: As soon as the secondary weapons are gone, this list has got a huge problem. They are not very fast and / or maneuverable.
Any thoughts? How could I improve this? And what should I do with the last 2 points?