How many waves are left before FFG runs out of ideas?

By Darth Meanie, in X-Wing

I think this is the real question. . .

Edited by Darth Meanie

Good ideas?

That ship has sailed my friend.

6 minutes ago, Darth Meanie said:

I think this is the real question. . .

They haven't touched the hornet interceptor yet.

I've been thinking about this myself. At some point, they will have to expand their product line beyond plastic ships and compelling game modes beyond a 100 point deathmatch. Otherwise, we'll get burned out and leave the game. In Zach Bunn's interview with the CEO of Asmodee NA earlier this year, he talked about player burn-out so it's something they're concerned about. Not sure if they'll expand to ground forces, create campaigns, etc but eventually think they'll have to innovate beyond adding new ships.

Hammer head corvette and Dornean gunship, good to go for epic on the rebels side. That's at least two more years of huge releases.

oh you mean small and large ships. Eh, whatever

Lots of maneuvering options yet, missions, campaigns ... plenty of open design space.

1 hour ago, Roman109 said:

I've been thinking about this myself. At some point, they will have to expand their product line beyond plastic ships and compelling game modes beyond a 100 point deathmatch. Otherwise, we'll get burned out and leave the game. In Zach Bunn's interview with the CEO of Asmodee NA earlier this year, he talked about player burn-out so it's something they're concerned about. Not sure if they'll expand to ground forces, create campaigns, etc but eventually think they'll have to innovate beyond adding new ships.

42 minutes ago, Hawkstrike said:

Lots of maneuvering options yet, missions, campaigns ... plenty of open design space.

Yes, but are they going to go there? I really felt like Wave 11 was recycled material; abilities moved around and reissued. Not saying Scum didn't need a bomber, just that the wave was very "safe" from a design standpoint. After the Great Nerfing, maybe they wanted a year off from rebalancing. With any luck, this means they are exploring something new. . .but 100/6 does seem to be a rut they are unwilling to get out of.

6 minutes ago, Darth Meanie said:

Yes, but are they going to go there? I really felt like Wave 11 was recycled material; abilities moved around and reissued. Not saying Scum didn't need a bomber, just that the wave was very "safe" from a design standpoint. After the Great Nerfing, maybe they wanted a year off from rebalancing. With any luck, this means they are exploring something new. . .but 100/6 does seem to be a rut they are unwilling to get out of.

You may have hit upon the "safe" part. It's possible that they have something in the works to add to the game in a big way and are being extremely careful during design and playtesting to avoid another big nerf shortly after release. This may also add to competitive games. I don't see the 100/6 matches being replaced but I do think FFG may expand on it. Who knows, they actually start actively supporting Epic play.

Well, the last couple waves have done some stuff to expand the design space a lot, and people have been vocally unhappy about some of those elements - from a marketing and design standpoint "safe" options make sense - a relatively small new release which does add new utility, but not in a grand "new mechanic" scale, but more like giving each of the three factions something they didn't have access too before and playing around with new ways to apply old stuff. Lots of people have been happy about the previewed cards, the stats of ships, the smaller size of the wave, etc. Seems like a smart move, especially knowing they're probably gonna have another enlarged wave which will tie in with TLJ.

Also I think they would actually run out of ships before they run out of ideas for new mechanics. Maybe run out of star wars names for them, but oh man as you might see from the custom card world there is a LOT of stuff you can do.

Let's see. There are about 20 ships that Sabine is not the pilot, so about 20 waves left.

They are still releasing movies.

Yes. X-Wing TMG needs to bring something new, and I'm not talking about new ships, maneuvers, conditions...

We need new, exciting ways to play this game and, IMHO, nothing can do better than releasing a campaign box, Imperial Assault (cooperative vs. an "overlord") or HotAC (full cooperative) style. They lost a great opportunity with the release of Rogue One - a campaign were people play as partisans against the Empire would be a blast.

PS: the way this game was designed I think invalidates a "ground" expansion, which, to be honest, wouldn't refresh the game much.

EDIT: Oh, and not that this will save X-Wing TMG, but we are still waiting for the Gunboat, FFG.

Edited by Odanan
57 minutes ago, Odanan said:

They lost a great opportunity with the release of Rogue One - a campaign were people play as partisans against the Empire would be a blast.

As well as a chance to pump some life into the X- and Y-Wings.

I think the question should really be how long until FFG relent and give us the Gunboat.

I'd like to see more ways to play with the same ships we have. Of course new movies means new ships and that's cool too, but we need more than that for player retention. Especially if it's just "oh look put your old ships on the shelf because we really replaced them with these new ones that are better".

I'm not one to normally complain, because I like a lot of the Legends EU as well as Rebels. However, I don't like the notion of buying ships knowing they are a disposable commodity when the next wave lands. I'd rather be able to keep playing them.

Didn't we just have this question? Guess not as this is simply asking about ideas instead of ships.

I'm not sure there is a good answer to this because is an old idea that is changed up and repackaged really a "new idea" or is it just an old idea presented in a slightly different way. I know that when it comes to base stats and ship dials I actually hope FFG would allow functional equivalents to show up; no need to continually reinvent the wheel every time.

There's definitely some interesting ideas left.

We have yet to see an agility 4 ship yet. I think that could be fun as long as it can't evade or boost (to get autothrusters).

The only agility 0 ships both have 16 hit points and are large ships. Maybe make a cheap small ship with 0 agility and 10-12 hit points

Also there's no 1 agility ships with less than 8 hit points. Maybe make a cheap ship with 5-7 hit points.

1 minute ago, markcsoul said:

There's definitely some interesting ideas left.

We have yet to see an agility 4 ship yet. I think that could be fun as long as it can't evade or boost (to get autothrusters).

The only agility 0 ships both have 16 hit points and are large ships. Maybe make a cheap small ship with 0 agility and 10-12 hit points

Also there's no 1 agility ships with less than 8 hit points. Maybe make a cheap ship with 5-7 hit points.

Honestly there are existing ships which could be errata'd to agility 4, in addition to any new potential ships.

Interceptors for one should be Agility 4 I think. They're supposed to be more agile than a TIE fighter. Yet they only gain Boost and 1 red dice.

As long as the movies make $$$, The Mouse will keep turning them out. There will always be at least a couple new ships per movie because folks who work on the films want to take the opportunity to leave their mark and The Mouse probably encourages this as there are new marketing tie-ins.

Minis games have a tendancy to periodically revamp/reissue as the fun can get crushed by the weight of special rules and power creep. I think FFG painted themselves into a corner with having such narrow dice pools. If FFG takes that route, it opens up the design space to expand the number of dice, add in some new movement or att/def bonus actions and use these to differentiate ships more easily. As long as they offer packs that allow existing players to use old models, I would be down with it. Both Warmachine/Hordes and Malifaux did complete overhauls from v1 to v2 and sold card packs to update existing players, so there is some president.

1 hour ago, StevenO said:

Didn't we just have this question? Guess not as this is simply asking about ideas instead of ships.

Well, I started this to be snarky. Because, IMHO, ships we got, ideas seem to be running out with Wave 11.

1 hour ago, ScummyRebel said:

I'd like to see more ways to play with the same ships we have. Of course new movies means new ships and that's cool too, but we need more than that for player retention. Especially if it's just "oh look put your old ships on the shelf because we really replaced them with these new ones that are better".

I'm not one to normally complain, because I like a lot of the Legends EU as well as Rebels. However, I don't like the notion of buying ships knowing they are a disposable commodity when the next wave lands. I'd rather be able to keep playing them.

Huzzah!!! Preaching to the choir, you are.

6 hours ago, UnitOmega said:

Well, the last couple waves have done some stuff to expand the design space a lot, and people have been vocally unhappy about some of those elements - from a marketing and design standpoint "safe" options make sense - a relatively small new release which does add new utility, but not in a grand "new mechanic" scale, but more like giving each of the three factions something they didn't have access too before and playing around with new ways to apply old stuff. Lots of people have been happy about the previewed cards, the stats of ships, the smaller size of the wave, etc. Seems like a smart move, especially knowing they're probably gonna have another enlarged wave which will tie in with TLJ.

Also I think they would actually run out of ships before they run out of ideas for new mechanics. Maybe run out of star wars names for them, but oh man as you might see from the custom card world there is a LOT of stuff you can do.

Well, I hope this doesn't make the design team too conservative. IMHO, that is also the problem with never considering the ban hammer. . .once it is out there, it is out there forever. Therefore, you're never going to try something too radical, because you can't take it back. I would rather the design team push the limits of creativity and if its out of hand, kill it.

I'd hate to think that the JM5K stymied this game into stagnant oblivion.

I think the real problem is that the game has been built as time goes on, almost on the fly.

New abilities (boost, talon rolls, system, tech, etc.) get added as the game grows and ages and in some cases, for no other reason than the TIE Interceptor was designed before the talon roll was developed, options in the older waves start to feel limited and incomplete. I think they've done a pretty good job, most things considered, but the game was developed over time, maybe not by the seat of the designers pants, but I'm sure when they were designing the B-Wing they had NO idea that the game would get this far.

Now they understand the plastic crack they've invented, so they keep building new things, but that leaves older waves sort of in the dust in some regards. It's hard to modify a Y-Wing's dial after it's been printed, after all. You can modify the difficulty of a maneuver with a talent or a droid, for SOME ships/pilots, but there are a lot of things that the older ships are sort of locked out of because the tool/effect/maneuver wasn't imagined when the ship was designed.

That said, we're kind of in a new Golden Age of Star Wars with a continuing stream of new movies and a TV show and comics and the like, so presumably they'll have the material to keep expanding the game for the foreseeable future.

But unless they come up with a way to upgrade older ships with some of the swanky new tricks that later waves have, eventually FFG is going to start fighting their own momentum, I think.

Does that mean X-Wing the Second Edition? Maybe, maybe not. But they're going to have to come up with something clever to keep the older ships feeling like they have a place while not ostracizing the people who don't want to have to buy a fourth or fifth X-Wing.

52 minutes ago, NotBatman said:

Does that mean X-Wing the Second Edition? Maybe, maybe not. But they're going to have to come up with something clever to keep the older ships feeling like they have a place while not ostracizing the people who don't want to have to buy a fourth or fifth X-Wing.

I really think it does, for all the reasons you stated. If they want the game to live on, they really just need to sit down and say "OK, given where we are now, what should the entire game look like if it came out all at once."

And I have already bought 9 X-Wings, because I play Epic. . .that's 3 right there without dupes (Basic Set, Blister Pack, Medium Transport). 1 or 2 more with different paint jobs and an improved rerelease of the game would make me jump for joy. And, of course, you could release the 2.0 with a new ship(s), anyways.

Let me pull out my drum...

we need to stop making every faction good at everything. I don't want the **** Aggressor. Once Empire has TLTs the game is a little less shiny to me. When the Falcon got Illicits, I was disappointed.

Let each faction be different. If we keep doing this stuff the game will be a matter of which skin in on which unit.

So if the Aggressor is the stop of that trend, which I think is sadly a line already crossed that should not have been, then just release Seperatists and Republic factions. Then old ideas are new. By mixing a matching elements already present the Seperatists and the Republic could have very different feels....

But this only works if you haven't already made everyone good at everything. Which, IMO, has already gone too far... especially with Scum

5 hours ago, Lobokai said:

Let me pull out my drum...

we need to stop making every faction good at everything. I don't want the **** Aggressor. Once Empire has TLTs the game is a little less shiny to me. When the Falcon got Illicits, I was disappointed.

Let each faction be different. If we keep doing this stuff the game will be a matter of which skin in on which unit.

So if the Aggressor is the stop of that trend, which I think is sadly a line already crossed that should not have been, then just release Seperatists and Republic factions. Then old ideas are new. By mixing a matching elements already present the Seperatists and the Republic could have very different feels....

But this only works if you haven't already made everyone good at everything. Which, IMO, has already gone too far... especially with Scum

I don't mind a Falcon with an illicit slot, but it should be in the Scum faction. Han was a smuggler after all.

simillarly I'd love the Firespray to appear in the rebels as part of an Azameen family set, it could bring out a Firespray fix at the same time and that would be full of win.

I like limiting things to some factions to an extent, but there are. Also crews and pilots out there who've fought for two or three factions and it'd be nice to soread the love a bit. Sabine crew for example could legitimately be part of all three factions, and a Rebel Captive could go to Scum - didn't Fett have Han for a little while after all?