Measure Issue.

By Kiwi Rat, in Star Wars: Armada Rules Questions

Some people insist that only the cardboard on a ships base counts as its base, when measuring distance, but is this true???

We all know that the side of the plastic portion of the base has a little edge on its left and right side, somehow some people in my gaming community insist that this is not part of the base when measuring attack distance.

All I can find in the RR is that the plastic portion of the base that frames the shield dial do not count ( the half round bit sticking out left,right, Fwd and rear of the plastic base)

But I can't in the RR find any reference that its only the cardboard that is counted as the base when measuring distance.

Help me Obi "Drag" Kenobi you're my only hope :lol:

1 hour ago, Kiwi Rat said:

But I can't in the RR find any reference that its only the cardboard that is counted as the base when measuring distance.

Let me point you to the bits that you need to read, then. The word "Cardboard" is not used, but "Ship Token", which is made of Cardboard, is . So those people in your gaming group insisting - totally right .

To Whit:

Because you Measure range "Hull Zone to Hull Zone".


To Quote:

RRG, Page 7, "Measuring Attack Range"

To measure attack range from a ship, measure from the closest point of the attacking hull zone. To measure attack range to a ship, measure to the closest point of the defending hull zone. To measure attack range to or from a squadron, measure to or from the closest point of the squadron’s base.

And when you look up "Hull Zone", you'll find that the Hull Zone is the Bit of the Base that has Firing Arcs on it, but does not include any of the plastic .

To Quote:

RRG, Page 6, "Hull Zones "

A hull zone is a section of a ship token delineated by the two firing arc lines that border it. It does not include any part of the plastic base.


1) A Ship Token is Cardboard.
2) If there's no Plastic, all you have is cardboard.

So when you take that, all you have is Cardboard.

But of course, that only counts for attack range .... Not for other Distances.

So you have a sitaution where for an Attack Range, you measure Cardboard to Cardboard... But for Non-Attack Measures (Such as Phylom Q-7 Tractor Beams, or Home One), you measure Plastic to Plastic.

"Am I shooting? its cardboard. If I'm not shooting, its Plastic."

Edited by Drasnighta
9 minutes ago, Drasnighta said:

Because you Measure range "Hull Zone to Hull Zone".

And when you look up "Hull Zone", you'll find that the Hull Zone is the Bit of the Base that has Firing Arcs on it, but does not include any of the plastic .

So when you take that, all you have is Cardboard.

In other words, a ship has two footprints, its attack footprint where you measure from card to card and a navigate footprint, where plastic can overlap another game component.

Wauv! Played this game for almost two years and FFG has sneaked in a dobbelt footprint, that no other games have, that I've played.

Just now, Kiwi Rat said:

In other words, a ship has two footprints, its attack footprint where you measure from card to card and a navigate footprint, where plastic can overlap another game component.

Wauv! Played this game for almost two years and FFG has sneaked in a dobbelt footprint, that no other games have, that I've played.

Basically.

Although, If you want to really push the issue, then there;'s three footprints... Because your stated "Navigation" footprint includes the shield dials for such things as overlapping Obstacles and Ships.

But shield dials are not included in the Footprint for "Flying off the Board."

- All the rules are there, you just have to hit them all one at a time to know them all :D

Just now, Drasnighta said:

Basically.

Although, If you want to really push the issue, then there;'s three footprints... Because your stated "Navigation" footprint includes the shield dials for such things as overlapping Obstacles and Ships.

But shield dials are not included in the Footprint for "Flying off the Board."

- All the rules are there, you just have to hit them all one at a time to know them all :D

But this is what bothers me, that FFG makes alot of fine easy to go to rules at first glance, and then there is all this small cavets in the rules hiding under the surface.

It wouldn't surprise me that this is one of many small things that make some gamers go around Armada.

Here's a secret confession:

When I hear something like that last line....

... a little part of me says "Good".

:ph34r:

Great write up Dras. Thank you.

This whole issue, has made me think that FFG, just for the laughs of it, could make a unique ship upgrade card, that allows you to meassure attack range from plastic to plastic at 1pts cost.

:lol: :D :P

Armada is a good game but all FFG have done is demonstrated how to design a good game poorly.

I base this on things such as the way upgrade cards are written.

i.e. Jamming Fields, Rapid Launch Bays etc.

How some aspects that should have been core rules are introduced as upgrades or expansion.

i.e. Rapid Launch Bays, Hyperspace retreat (CC)

Convoluted upgrade interactions and rules clarifications.

i.e. RLB, Squadron interactions/Snipe etc.

Can't wait for Star Wars:Armada Version 2.0

Edited by Vetnor
3 hours ago, Vetnor said:

Armada is a good game but all FFG have done is demonstrated how to design a good game poorly.

I base this on things such as the way upgrade cards are written.

i.e. Jamming Fields, Rapid Launch Bays etc.

How some aspects that should have been core rules are introduced as upgrades or expansion.

i.e. Rapid Launch Bays, Hyperspace retreat (CC)

Convoluted upgrade interactions and rules clarifications.

i.e. RLB, Squadron interactions/Snipe etc.

Can't wait for Star Wars:Armada Version 2.0

You base this on a few ambiguous cards, none of them exactly game breaking?

Silly.

9 hours ago, Vetnor said:

Armada is a good game but all FFG have done is demonstrated how to design a good game poorly.

I base this on things such as the way upgrade cards are written.

i.e. Jamming Fields, Rapid Launch Bays etc.

How some aspects that should have been core rules are introduced as upgrades or expansion.

i.e. Rapid Launch Bays, Hyperspace retreat (CC)

Convoluted upgrade interactions and rules clarifications.

i.e. RLB, Squadron interactions/Snipe etc.

Can't wait for Star Wars:Armada Version 2.0

I'm curious to know why you think Hyperspace retreat should have been a core rule and not only for a campaign mode. How do you think it should work as a core rule for every game?

Edited by Lemmiwinks86
2 hours ago, Lemmiwinks86 said:

I'm curious to know why you think Hyperspace retreat should have been a core rule and not only for a campaign mode. How do you think it should work as a core rule for every game?

I always assumed flying off the board was "hyperspace escape"

And snipe/engagement was never ambiguous at all.

Is it the same for Squadrons: measure range to/from their (cardboard) token, not their plastic base?

Edited by ShoutingMan
2 hours ago, ShoutingMan said:

Is it the same for Squadrons: measure range to/from their (cardboard) token, not their plastic base?

No it is not. :)

Squadrons are measured to and from their base.

Only hull zones use Cardboard - and Squadrons do not have Hull Zones :D Although a squadron attacking a Ship, will measure from its plastic base, to the target ships Hull Zone :D

That's weird. Why wouldn't the rule simply be to measure range from cardboard to cardboard (token to token), or plastic to plastic (base to base)? Measuring cardboard to plastic adds unnecessary fussiness.

2 hours ago, ShoutingMan said:

That's weird. Why wouldn't the rule simply be to measure range from cardboard to cardboard (token to token), or plastic to plastic (base to base)? Measuring cardboard to plastic adds unnecessary fussiness.

Its purely to do with Arc lines, and the fact that the Plastic Bases don't have the Arc lines printed on them for the hull zones.