[Jewel of Yavin] Sinking Cloud City. Or, what's the craziest idea your party has tried?

By kaisergav, in Star Wars: Edge of the Empire RPG

I've just finished being a player in the Jewel of Yavin. According to the Wookipedia article, Cloud City is kept aloft by repulsorlifts and tractor beam generators. So I was wondering if anyone has actually tried the idea I tried to pitch to my team about causing Cloud City to fall in order to create a, er, mild distraction while we conduct the theft of the gem?

Apart from that, what stories are there of the most outlandish/extreme things that your party has tried in this, or other, adventures?

(Don't worry, we didn't go for that and, in the end, only about 20 people died when we stole the jewel. :) )

One of the players in my game briefly suggested tampering with the lift mechanisms to cause a city-quake as a distraction, but the expectation of high security and likely extreme investigation and retribution that would be invoked led them to other options.

We set explosives near one of the docking ports in a non-vital location, but close enough to the tabbana gas ports that it would drum up a lot of interest. It had the effect of really drawing lobots attention during the heist as he had to both identify the risk and assign personal while fending off a slicer at the same time. In general the jewel of yavin was a really action packed module as we had close ties to Lando prior to the event, which made things really interesting. I might drum up some stories later.

In an alternative universe game a GM made where Vader turned Luke and ousted the emperor i used the galaxy gun to kill... well everyone. In one fell swoop killed Vader, Luke, Yoda, both of our parties Jedi and the 140,000 other poor souls that were just doing their jobs when i shot the Executor with the thing. Technically I fulfilled the prophesy by bringing balance to the force, by kinda removing all the main force users in the galaxy from existence. Afterwards the new republic didnt appreciate me having access to the thing so took it from me and blew it up... :(

I created a rather silly adventure in which one of my group’s most reliable shadowports was threatened by gentrification. Space hipsters moved in and set up coffee shops and art galleries where smugglers used to work. The group amped up the silliness by deciding that the only way to defeat hipsters was with bad taste. They recruited the Star Wars equivalents of Thomas Kincaid and Paula Deen to establish shops on the shadowport, which was enough to get the space hipsters to flee in disgust.

21 minutes ago, ep41 said:

I created a rather silly adventure in which one of my group’s most reliable shadowports was threatened by gentrification. Space hipsters moved in and set up coffee shops and art galleries where smugglers used to work. The group amped up the silliness by deciding that the only way to defeat hipsters was with bad taste. They recruited the Star Wars equivalents of Thomas Kincaid and Paula Deen to establish shops on the shadowport, which was enough to get the space hipsters to flee in disgust.

I have to remember this, i'm running an imperial campaign next and i want to build up a place of scum and villainy, but when they get there to start imposing law and order they are going to be met with a super gentrified hipster area lol this shall be awesome