Brainstorm some U-Wing builds

By Shadow345, in X-Wing

Let's get this ship on the board more often.

Should we run it simple with fire control system?

Set it up as a bomber with Sabine Wren?

Make a combo with Heff Tobber?

Tool it up completely with Cassian Andor?

What have you run successfully?

Successfully? Nothing yet ...

Sabine Tober could be really fun, now that you mention it.

Heff (24)

-FCS (2)

-Sabine (2)

-Cassian (2)

-Ion Projector (2)

-EM (2)

-Proximity Mines (3)

-Title (0)

37 points total. Pricey, but you could probably build around it. Since you're trying to bump anyway, Enhanced Scopes could work, too. Saves a point.

I've been contemplating a new stress bot for the U, haven't tried it yet,

(any Pilot)

Accuracy Corr

Tactician

Gunner,

for added ridiculousness, add flechette torp and failsafe

Since adding the hits from accuracy corrector is optional, it's a guaranteed miss. Potentially a dealer of 3 stress per turn, but will probably fail in holding arc on anything effected by the torps. It would be like the pre-tlt nerf stress bot without the stress yourself drawback. Coming in at (using generic pilots here) 36 points vs the 26 gold sqaudron stress bot, could be do-able, but not competitive.

Cassian

Rage

Advanced sensors

Inspirational recruit

Hera

Tactical jammer

Title

Edit: not tactical jammer, I'm an idiot. Counter measures

Edited by Spaceman91

I love blocker Heff.

Heff Tobber

Enhanced Scopes (if you run into no-names, but not needed can be switched for FCS for more dmg)

Title

Anti-Pursuit Lasers

Saboteur!


So yeah, I really just run this because its the only way I can get Sabo in the game, but its super fun to play a card that literally no one can remember anything about. More fun when it actually goes off too, but you should get some chances since it will activate from your pilot ability. Only 29 points (30 with FCS) all in and still pretty durable bumper.

B-1,

EM Sabine and pick a bomb, maybe even add EU for more speed.

Edited by Marinealver

Bodhi Rook [Enhanced Scopes, "Zeb" Orrelios, Nien Nunb, Pivot Wing, Anti-Pursuit Lasers] (30)

I have run the above twice, with good success. Essentially the most annoying blocker I could build; Scopes lets me get in first if I want; pivot wing lets me stay there. Zeb lets me shoot the guy I've blocked, and APL nails him when he bumps me. Nunb makes it easier to shed the stress of the parking ticket.

I used Bodhi mostly because I was also supporting missile/torpedo platforms.

Edited by Darth Meanie
14 hours ago, Shadow345 said:

Let's get this ship on the board more often.

Should we run it simple with fire control system?

Set it up as a bomber with Sabine Wren?

Make a combo with Heff Tobber?

Tool it up completely with Cassian Andor?

What have you run successfully?

Shadow, are you feeling okay? This isn't a troll thread, do we have a doctor here? I'm not sure shadow's alright

14 hours ago, Shadow345 said:

Let's get this ship on the board more often.

Should we run it simple with fire control system?

Set it up as a bomber with Sabine Wren?

Make a combo with Heff Tobber?

Tool it up completely with Cassian Andor?

What have you run successfully?

Took this to regionals back in january and went 4-2. Missed cut by like 30 mov.


Biggs
R4d6
IA

Heff
FCS
Zeb
Jyn Ersa
Pivot Wing Title
Tactical Jammer

Rebel Operative
TLT
Chopper

Rebel Operative
TLT

Heff + zeb is a fantastic combo.

Came up with this today, so hoping to put it on the table soon.

30 points

pathfinder, FCS, Jan Ors, recon spec, title

target lock, focus, evade almost every turn.

Heff (FCS, Jyn Erso, Jan Ors, Title, Tactical Jammer) with Biggs and Rex. 29 points left for fourth ship which for me is stressbot braylen with tactician

Other build I've planningto fly is PS2 with FCS, Rey, Hera, Title.

Haven't really flown U-wing without Biggs yet so..

I've been trying two different builds of Cassian that are super maneuverable thanks to Advanced Sensors. Use the EPT before maneuvering & choose a green to clear the stress.

Cassian Andor + Advanced Sensors + Daredevil + Engine Upgrade + Pivot Wing (37 points) so really too expensive, but it lead me to this:

Cassian Andor + Advanced Sensors + Expert Handling + Pivot Wing (32 points). Crew to taste. I liked Chewbacca for a hot minute, but it made the build borderline too expensive (anything past 33 points has to have a **** good reason for doing so) and wasn't contributing to the other ships I paired it with. You can't go wrong with Jan Ors, so there was my answer.

Not entirely sure which ships to pair up with Cass, but I SO want to make the U-wing work! This list has a lot of synergy and isn't going to fall apart if someone gets blowed up.

Cassian Andor — U-Wing (27)
Expert Handling 2
Advanced Sensors 3
Jan Ors 2
Pivot Wing 0
Ship Total: 34
Kyle Katarn — HWK-290 (21)
Trick Shot 0
Blaster Turret 4
Recon Specialist 3
Vectored Thrusters 2
Moldy Crow 3
Ship Total: 33
Norra Wexley — ARC-170 (29)
Wired 1
Hera Syndulla 1
Targeting Astromech 2
Alliance Overhaul 0
Ship Total: 33

Cassian Andor (27)
Snap Shot (2)
Enhanced Scopes (1)
Extra Munitions (2)
Sabine Wren (2)
Bistan (2)
Cluster Mines (4)
Engine Upgrade (4)
Pivot Wing (0)

Heff Tobber (24)
Fire-Control System (2)
Advanced Proton Torpedoes (6)
"Zeb" Orrelios (1)
Gunner (5)
Engine Upgrade (4)
Pivot Wing (0)

Total: 86

View in Yet Another Squad Builder

These have been my favorite U-wing build. I haven't flow it in a while tho because the locals have figured out if they leave the U-Wing alone they will be hurt by it bad.

The problem with the U-Wing is that it's too expensive or too cheap. A simple build of BSP with FCS just isn't effective. But when you outfit them heavily they eat a lot of points reducing what you can pair with them. They are supposed to be a support craft but I feel when decked out for support they are too expensive and not offensive enough. So I feel they need to be loaded up offensively.

Ironically, they are cheaper than a Rebel Hawk... but I feel the Hawk pilots have better abilities making them way more valuable. Sure the U-Wing chassis is way better, almost double the hull, same maneuver list but with way less red, 3 primary attack, 2 crew, torpedo slot, ability to "K-Turn" vs 2 natural agility and a turret slot.

Blue Squadron Pathfinder 23 points vs Rebel Operative 16 points

Throw TLT onto the Rebel Operative and for 1 point less you have a pretty awesome TLT carrier. BSP needs FCS to be considered worthwhile. So essentially 25 vs 22 points before crewing up. TLT is arguably more effective than a 3 dice primary when it comes to these dials.

Heff Tober 24 points vs Roark Garnet 19 points

Heff is a great blocker. Lots of fun synergies are available here, for a cost of course, and all for one extra point over the BSP. Roark is much less cost effective compared to the RO or BSP, but he does give off a great pilot ability if, arguably, only useful in Epic. Now that "Ace wing" isn't as prevalent as it has been in previous waves I don't think he is as valuable any longer.

Bodhi Rook 25 points vs Kyle Kartan 21 points

Bodhi is steaming hot garbage in 100/6 play. Why? He is a support ship that needs another support ship. The best build I've seen for him is Jyn/Jan with Tano/Capture Tie and Miranda with homing missiles/munitions/tlt/sabine/cluster mines. But your spending a crud ton of points just to allow Miranda to target lock early. For a base cost of 25 points I feel there are way better options out there for the "money". Kyle, on the other hand is way more valuable on the field for 4 less points. Handing focus off to his pals is awesome. Giving Jake a focus during the combat phase for incredible action economy and responsive re-positioning for one cool trick, or just giving focus tokens to Poe for added insurance... the options are endless.

Cassian Andor 27 points vs Jan Ors 25 points

Both pilots are very expensive for the chassis, especially when you start looking what else you can get from Rebels in the 25-30 points range (Procket Jake, Biggs, Stresshog...) It really depends on your list and what synergies you are looking for out of these pilots. the stressmechanic is a very real threat, especially with the latest FAQ. Therefore Cassian/Inspiring Recruit is a pretty solid option. Jan...Jan hands off an extra attack die, and with Nein Numb or Kanan Jarrus on board you should have no trouble getting that ability off every round, add on a turret of your choice and you got a pretty dangerous target.

Closing on this thought... Cassian being the only U-Wing with an EPT is the biggest fault of the chassis. I know they didn't want to repeat the Jumpmaster mistake, but with this dial I don't think it would have been a problem to put EPT's on Heff and Bodhi.... I would love Heff/Snapshot/Zeb/FCS/EU as a combo. Boost, bump, get a focus, snapshot, get a target lock, fire 4 die primary with full modifiers.... maybe thats why they didn't do it....

Edited by Wiredin
1 hour ago, Wiredin said:

Closing on this thought... Cassian being the only U-Wing with an EPT is the biggest fault of the chassis. I know they didn't want to repeat the Jumpmaster mistake, but with this dial I don't think it would have been a problem to put EPT's on Heff and Bodhi.... I would love Heff/Snapshot/Zeb/FCS/EU as a combo. Boost, bump, get a focus, snapshot, get a target lock, fire 4 die primary with full modifiers.... maybe thats why they didn't do it....

Zeb only works in "combat phase" when you or enemy ship activates, so no snapshot if they bump you. But snapshot would still be awesome on heff in case you can't get block then you can still snap for fcs.

Not sure what ept could be op on a uwing that they didn't do an ept on at least bodhi. Nameless scouts get epts but named Uwings and,grrr, Red Leader don't. Sad

Edited by wurms
On 23/04/2017 at 2:22 AM, Spaceman91 said:

Cassian

Rage

Advanced sensors

Inspirational recruit

Hera

Tactical jammer

Title

I'm sure you know Cassian's ability works on OTHER friendly ships.

2 hours ago, Giledhil said:

I'm sure you know Cassian's ability works on OTHER friendly ships.

That is why Advanced Sensors is there. However, there is also Tactical Jammer listed.

2 hours ago, Giledhil said:

I'm sure you know Cassian's ability works on OTHER friendly ships.

I'm aware of that Yer, the recruit takes care of cassian, cassian takes care of of the others in the list

20 minutes ago, Lampyridae said:

That is why Advanced Sensors is there. However, there is also Tactical Jammer listed.

Iirc thats a +1 agility for a turn? Unless I've confused that with something. Pop it the turn you need to turn round

Edit: i am an idiot. It's counter measures not jammer.

Edited by Spaceman91
6 hours ago, Wiredin said:

Heff Tober 24 points vs Roark Garnet 19 points

Heff is a great blocker. Lots of fun synergies are available here, for a cost of course, and all for one extra point over the BSP. Roark is much less cost effective compared to the RO or BSP, but he does give off a great pilot ability if, arguably, only useful in Epic. Now that "Ace wing" isn't as prevalent as it has been in previous waves I don't think he is as valuable any longer.

Just a quick note on Roark;
Roark garnet is a very valuable asset to rebel swarms, especially ones featuring Captain Rex.
I run him in a list with rex/biggs/thane that has a stress bot (this list came pretty far in a systems open recently). A ton of different options, as he lets you drop dice on dangerous targets, give stress to cloaking stuff and expertise users, as well as making sure that you get a shot off with your ships before they get PS killed.

It used to be that you opened the box, took out Expertise and Jyn Erso, then sealed it back up.

Now tbh you can probably just put the box back on the shelf.

2 hours ago, Spaceman91 said:

I'm aware of that Yer, the recruit takes care of cassian, cassian takes care of of the others in the list

Nope. Recruit works on the same ship that is removing one stress. Or you need Cassian to do green moves every turn.

10 minutes ago, Giledhil said:

Nope. Recruit works on the same ship that is removing one stress. Or you need Cassian to do green moves every turn.

It's a bad idea to rage every turn. But yer when he does rage it will be a green the next turn.

I know that recruit won't clear stress off Cass with his clear ability. This build works on any of the U's but i like Cass the most although Bohdi is really good

Edit: it does strike me that Cass and Jan (pilot) could be a fun thing to try

Recruit clears Cass. Cass clears Jan. The greens on the u will be an issue to do this repeatedly though

Edited by Spaceman91
14 minutes ago, Spaceman91 said:

It's a bad idea to rage every turn.

I do like my Kanan/Recruit/Rage Chewie (HotR) with its Tala friends ^^

I ran Rook with Rey, Adv Proton Torps, guidance chimps, Fire Control alongside a prototype pilot with refit, and I think autothrusters, and two Golds with Proton Torps, and Extra munitions and guidance chimps. Note, I haven't checked the math on the above as I'm running from memory here. I had some moderate success with it but I hadn't run large base enough and my positioning and approach needed work. It was however surprisingly flexible and effective. I generally hit with all reds on the munitions which was plenty to soften or break up enemy ships.

Tactic:

  1. Scream in wide with the A-Wing. Flank, or approach and turn away abruptly. Try to stay out of fire arcs while getting to range fast.
  2. Y-Wings would approach slow - target lock when the A-Wing reached range and fed targeting info back
  3. Rook would run from further behind and try to time his approach to meet range 3 at the same time as the Golds (not something I did well - but awesome when it did.) Bank a few focus results on Rey on approach, target lock at range from the A-Wing.
  4. As the Golds passed the target or get too close for torps, the U-Wing finishes off wounded or weaker targets with the APT. The target lock/focus required is all already there with room to change targets at range one easily.
  • Strength: Mid-range power alpha strike. Plenty of hull/shields. 4-ships. Surprise (nobody had seen it before)
  • Weaknesses:
    • Maneuverability - I could turn to meet an opponent head on pretty easy, but turning around after was a bit of a pain
    • Diminishing attack power - Much like the triple scouts, I would be left with 2 red attacks on all but the U-Wing