Intesting operator combo

By EliasWindrider, in Star Wars: Edge of the Empire RPG

Tell me what you guys think

Haven't definitely picked a species but i'm thinking gank (for cybernetics)

Start as bounty hunter operator, you want most of the tree

Almost immediately cross spec into squadron leader, you want the right side of the tree plus the quick strike and 2 grit which means you also have to get a field commander and a confidence but the real reason you're taking squadron leader is it has 2 ranks of defensive driving which each increase the defense of the vehicle by 1 in all zones, also the 5 xp let's ride saves you from buying the 20 xp let's ride in operator which recoups have the cost of this out of career spec.

You also want doctor: 3 grit a toughened 2 resolve pressure point (because you got brawl from having bounty hunter as your career) and a fairly easy to get to dedication and bought half the talents at less than half the cost, you had to pick up a rank of surgeon and bacta specialst, which gives a useful support role.

For a ship you want an agresor assault starfighter (silhouette 4, speed 5, normal handling -1, defense 2/1, armor 2, ht 25, st 15) but with 2 ranks of defensive driving your shields are 4/3 which is pretty nice and you could flip that to 5/2 why? Because operator gave you OFFENSIVE driving, which let's you take system strain up to your vehicle's highest defense (5) to upgrade the difficulty of a target's next piloting check by an equal amount, that's 5 upgrades. And the doctor's 2 ranks of resolve let's you turn off the aggressor's automatic safety limiters to give your ship handling=+3 and you only take 1 strain with each piloting maneuver, now you have 3 grit from doctor, 2 from squadron leader, and 4 from operator, for a total of 9 grit and you only took about 2 full trees worth of talents.

If the game lasts long enough you pick up hot shot as your 4th spec, you're after 4 more grit and 3 ranks of high g training which means when you use offensive driving, your ship only takes 2 system strain and you take 3, but since you've got 13 grit your strain threshold is pretty darn high (or you could have saved yourself 35 xp in squadron leader by not going after the second grit and have a total of 12 grit).

Your starting attributes/xp you want to increase brawn twice and dex once, you'll only have 1 rank of toughened unless you get toughened as a scar talent, and you could get it 3 times that way, but you could use that as a narrative justification for getting cybernetics, as a gank you'd get to start with 2 cybernetics for free and if you get to 4 then, that would reduce the strain you take from having the aggressor's safety limiters turned off to 1 before resolve is applied which means you take none.

Assuming that you're getting into the gank narrative and have an all gank party (and yes a pack of gank is called a murder) or droids, then the entire crew would only be taking 1 strain for each pilot maneuver.

In the party you'll want a cybertech, and a rigger and/or modder. The aggresor can carry 8 passengers but only 20 enc, not terrible for a team of bounty hunters, and if the party theme is gank who's career is bounty hunter make sure you have a martial artist in the party so you can pick your crits during sparring practice so you can get the scar talents you want.

Edit: here's an ogg dude character sheet for the character http://www.mediafire.com/file/6qg045ue3aweb86/Ace.pdf , I put one increase into STR one into agility and one into Willpower. I made some sacrifices to keep him at 860 earned xp. By the way he has a 7 agility and 6 ranks in piloting space thanks to MOD VI cybernetic arm and a CAAF-2 Avionic interface (gotta love gank pilots)

The ship is called the "Murder1" Remember that a pack of Ganks is called a "murder" so the "Murder1" means something akin to "Team1" or "Family1" but knowing that the ship is crewed entirely by ganks (and a green nikto raised asa Gank) would be pretty intimidating anyway, so the ship is a shared "signature vehicle" of "Doc" and "Gunney" (Gunney who has modder as on of his specs just provides the "custom load out" talent as a "gm grant" to Doc, and the "Murder1" is listed at the back of Doc's character sheet.

here's the rest of the team (I could add more if needed)

http://www.mediafire.com/file/mr5b3g3q0asvzan/Doc.pdf

http://www.mediafire.com/file/tk3eikayuv9992l/Gunney.pdf

http://www.mediafire.com/file/d2w6r776c55ph5r/NiktoOfGank.pdf

If I were to run a one shot with these characters it would be called "The Murder that Slays Together Stays Together"

Edited by EliasWindrider

Just a thought, might need clarification from the Devs on whether the strain suffered from turning off the limiters is voluntary or involuntary, since you are choosing to suffer the strain by turning the safeties off. If I remember correctly resolve only works against involuntary strain. The strain reducing talent from Hotshot might work in that situation as well.

6 hours ago, Octavian84 said:

Just a thought, might need clarification from the Devs on whether the strain suffered from turning off the limiters is voluntary or involuntary, since you are choosing to suffer the strain by turning the safeties off. If I remember correctly resolve only works against involuntary strain. The strain reducing talent from Hotshot might work in that situation as well.

The thought had occurred to me but it's not voluntary in the same sense as dodge defensive stance etc in that it affects everyoneone the ship, it would be odd for resolve to work against this strain when someone else is flying the ship but not when you're the pilot. High g turn is definitely voluntary so resolve wouldn't work against it.

Edited by EliasWindrider
fixing auto mis-correct
12 hours ago, EliasWindrider said:

with 2 ranks of defensive driving your shields are 4/3 which is pretty nice and you could flip that to 5/2 why?

Still looking at your analysis, but I know vehicle defense can't exceed 4, even with talents like defensive driving.

8 hours ago, Ghostofman said:

Still looking at your analysis, but I know vehicle defense can't exceed 4, even with talents like defensive driving.

thanks for that but 4/3 defense is still pretty awesome.

I've been trying to figure out what the rest of the party would look like, here's the first contestant, i've revised the criteria to be that they have to have a bounty hunter specialization not have bounty hunter as their career, and the gank requirement got loosened a bit too.

Imagine for a moment what would happen if an orphaned green nikto was raised by ganks as a gank: here is a 2 spec 790 earned xp build. http://www.mediafire.com/file/843o0djyd2jupwv/NiktoOfGank.pdf , his name is "Nikto" it's what his gank parents called him, Note that he has no ranks in pilot space or pilot ground but he would make a pretty awesome backup pilot anyway because of the neuromachine interface agility of 4, and 5 ranks in coordination

Edited by EliasWindrider

Posts like this make me so jealous that people obviously play a lot more often than I get to. Operator/Squad Leader/Doctor would easily be 2 years of xp from gaming right there...

1 hour ago, Andreievitch said:

Posts like this make me so jealous that people obviously play a lot more often than I get to. Operator/Squad Leader/Doctor would easily be 2 years of xp from gaming right there...

Our group is slow too, 3hrs of gaming a month is about it. Next campaign I'm thinking of starting at 300 or 400xp to let everyone go higher by the end. I also give out mountains of xp, 10 per hour of play with extra for certain things.

8 hours ago, Andreievitch said:

Posts like this make me so jealous that people obviously play a lot more often than I get to. Operator/Squad Leader/Doctor would easily be 2 years of xp from gaming right there...

It would take my group about 3 years to get there from knight level. We play a lot less frequently now then we used to.... getting most everyone's schedule to line up these days is a rare occurrence, we went from initially playing twice a month to about 4-6 times a year.

But in a six month mini campaign where we start off at around 800 xp, this is still definitely doable.

8 hours ago, Andreievitch said:

Posts like this make me so jealous that people obviously play a lot more often than I get to. Operator/Squad Leader/Doctor would easily be 2 years of xp from gaming right there...

It would take my group about 3 years to get there from knight level. We play a lot less frequently now then we used to.... getting most everyone's schedule to line up these days is a rare occurrence, we went from initially playing twice a month to about 4-6 times a year. I've taken to giving out double the normal xp for sessions where a lot of narrative progress in made and recently we've been wrapping up a lot of subplots so... we're still doing ok in terms of game mechanical progress.

But in a six month mini campaign where we start off at around 800 xp, this is still definitely doable.

And if you look a the builds... there's a lot of the talents in the trees that were skipped for the sake of saving xp.

Edited by EliasWindrider