Dropping bombs on a ship, do nubs count?

By sinclair5150, in X-Wing

I apologize if this has been answered somewhere before.

If I move let's say Miranda and then drop a mine on top of another ship, but the mine token only overlaps that ships movement guides ("nubs"), does the mine detonate? I know that nubs don't count for attacking.

"Each ship’s base has two pairs of movement guides,
one pair on the front and one pair on the back. These
guides are ignored for all purposes except executing
maneuvers and overlapping obstacles and other
ships. In those cases, the guides count as part of
the base."

The rules for bomb tokens say that the bomb "guides" count as part of the bomb for overlapping. I think that determining "overlapping" is the key component here and that the ship nubs would count in determining if the bomb overlapping thus detonating? Correct?

It would be simpler if the rules said that ship guides count for testing any kind of overlap -- meaning other ships, or obstacles, or bombs, or going off the board. However, the rules clearly say " ignored for all purposes except executing maneuvers and overlapping obstacles and other ships ", so going precisely by what's written, the nubs on a ship's base won't set off things like Cluster Mines (though the Mines's own nubs would).

If you execute a maneuver and land, by nubs, on a bomb, it detonates, right?

Try to keep up, Jeff.

Pretty sure it's not me that's behind.

There aren't two separate rules for judging overlap of a bomb.

26 minutes ago, Jeff Wilder said:

If you execute a maneuver and land, by nubs, on a bomb, it detonates, right?

The bomb nubs always count.

If you drop a bomb on a ship's nubs, then it doesn't count as an overlap. Overlapping obstacles and ships =/= overlapping a bomb.

Just so I'm clear, you're saying that *when executing a maneuver*, if your ship's nubs overlap a bomb, it doesn't detonate?

If that's what you're saying, you're wrong.

And again, there aren't two separate rules for overlapping bombs.

A bomb is neither an obstacle or another ship, so the way that rule reads, the nubs would be ignored.

Incorrect. The nubs count "when performing a maneuver." That means if a nub goes off the board, ship is gone. Nub touches another ship, it's a crash. And nub touches a bomb, it detonates.

And, one more time, there are not two rules for when a bomb detonates due to overlap.

Edited by Jeff Wilder

I think the argument they are making is that because the nubs of a base only count in specified instances (executing maneuvers and overlapping obstacles as per the RR), when Mirando drops the bomb ON another ship, those guides would be ignored (as the ship in question is neither executing a maneuver nor overlapping an obstacle) and thus the bomb would not trigger at that time. Now, when that ship's turn came up the bomb would immediately detonate, as its nubs are already touching the bomb when we move into the "executing a maneuver" step of that particular ship's activation (even if it's own maneuver template didn't cross the bomb token).

So it's a largely academic difference, but one that could theoretically matter I suppose.

bombs don't count against ship guides poorly worded. Needs to FAQ'd it doesn't say when performing moneuvers. It states "ignored in ALL cases except executing maneuvers and overlapping obstacles and other ships."

Does not mention bombs anywhere in that sentence.

regarding fleeing the battlefield that ruling is separate. It specific stats any part of ships base. That's why it over rulls the above ruling under guides.

in summary

bomb guides always count

ship guildes don't count when resolving bomb effects.

Edited by sim1killa
Grammar
1 minute ago, sim1killa said:

ship guildes don't count when resolving bomb effects.

Not quite. Ship guides absolutely count when resolving bomb effects, on a ship's own turn. The RR makes it clear that a ship's base nubs are not ignored when executing a maneuver.

If Miranda drops a connor net on my Quadjumper's front nubs, it would not detonate the moment she drops the bomb. On my queadjumper's turn, even if I did a reverse maneuver, the connor net would detonate as if I had flown straight over it.

I disagree only otherships and obsticles count as overlapping nubs per the rules. This doesn't change because you are now executing a maneuver.

Edited by sim1killa
Also thoughs two effects only occur when a maneuver is executed correct?

I think we can all agree that a ship's nubbies do not count when a proton bomb, ect., detonate at the end of the activation phase.

1 hour ago, streamdragon said:

I think the argument they are making is that because the nubs of a base only count in specified instances (executing maneuvers and overlapping obstacles as per the RR), when Mirando drops the bomb ON another ship, those guides would be ignored (as the ship in question is neither executing a maneuver nor overlapping an obstacle) and thus the bomb would not trigger at that time. Now, when that ship's turn came up the bomb would immediately detonate, as its nubs are already touching the bomb when we move into the "executing a maneuver" step of that particular ship's activation (even if it's own maneuver template didn't cross the bomb token).

So it's a largely academic difference, but one that could theoretically matter I suppose.

If there was ever a way to Tractor Beam your own ship then th ship could be moved without using a 'manuever' and thus prevent detonation.

3 hours ago, GrimmyV said:

If there was ever a way to Tractor Beam your own ship then th ship could be moved without using a 'manuever' and thus prevent detonation.

Quad jumper can do it.

3 hours ago, GrimmyV said:

If there was ever a way to Tractor Beam your own ship then th ship could be moved without using a 'manuever' and thus prevent detonation.

Or just a bb8/advanced sensors barrel roll

The OP is correct; FFG should clean this up and explicitly state the interaction. I think it is dumb to count something only part of the time. Either the nubs should be part of base or not.

Regarding overlapping and detonation...Got this from the bomb rules in for the Rules Ref booklet:

  • If a bomb’s effect specifes that it detonates when a ship or the ship’s maneuver template overlaps it, it detonates regardless of whether the ship was executing a maneuver, barrel rolling, or resolving any other effect or ability that changed its position.

Does anyone have the page where FFG explains about the nubs only counting for maneuvering?

2 hours ago, Stoneface said:

Does anyone have the page where FFG explains about the nubs only counting for maneuvering?

Its on page 12 of the Rules Reference guide, under the heading "Guides"

19 hours ago, Jeff Wilder said:

Incorrect. The nubs count "when performing a maneuver."

My understanding is that this is a clunky and needless way of reminding you that the nubs control where the maneuver template ends get placed, and what you use to align a ship on top of a template if you bump and can't go the whole way.

Going off the board or hitting a ship are instances of overlapping, not maneuvering.

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4 hours ago, sinclair5150 said:

Its on page 12 of the Rules Reference guide, under the heading "Guides"

Thanks! This will prove very helpful.