So as we all know now, 3 core boxes are required to collect a full set of each card.
But then what about the statement made at GAMA?
Well, it obviously must mean something else then.
Now that we know more about the game, we know that a lot of cards are required to play. Each deck will have 40-45 cards each, and each side will have provinces and a stronghold.
Adding all of that together, each player will need to use 86-96 cards! (40-45 conflict + 40-45 fate + 5 provinces + 1 stronghold)
Considering that there are around 250 cards in the core set, that would be hard to fit in, considering that everything has clan alignments - conflict cards, fate cards, province cards, and of course fate cards.
That is split among 7 clans. If each clan would be playable, that means that each clan has less than 20 cards (with over 100 cards neutral)!
Obviously, this is not a good idea, which means...
Two boxes are needed to play competitively, because two boxes are needed to form a legal deck.
There is actually precedence for this too: In gencon 2016, there was a special "Kingslayer" format for AGoT2, as you could not make legal decks with one box with that game either.
Granted, AGoT2 has 8 factions instead of 7, but it also requires less cards to form a deck, 69 (60 deck + 7 plot + 1 faction + 1 agenda).
As such, my question is - if required - what special rules would you like to see for the release tournament at gencon?
AGoT2's "Kingslayer" format made players choose 2 factions and use all of their cards, along with a handful of neutrals which they could choose.
However, the plot deck was all neutrals at this time, so the players had some choices for that, since it was only 7 cards, and there were some variety as the game had enough plots to support 4 players.
We have already seen clan-specific provinces, so it is harder to imagine being able to have a meaningful choice there, other than being able to choose between the two clans chosen, if FFG chooses the same route.
Thoughts?