Comparisons?

By wisetiger7, in Runewars Miniatures Game

30 minutes ago, wisetiger7 said:

How do characters play in units? I see that they use the defense/wound stats on the upgrade card vs. attacks with accuracy. Do they contribute anything to the unit other than some special ability on the upgrade card? Do they get their own attack stats? Would Ankaur Maro be able to use his heal ability or his raise dead ability or any other ability on his individual character card if he was used instead as a unit upgrade?

Characters included in a unit are just an upgrade to the unit that goes away when the figure is removed. The figure has it's own defense and wounds and can be dealt damage just like any other model in the unit.

The characters have a unit upgrade card that is different than their unit card. The two heroes that we have so far both give the unit that takes them and extra die when making melee attacks and the hero's surge ability.

If a character is the last model in the unit, it is still the unit to which it was equipped and doesn't get used as the unit version of the the character.

If we keep calling Runewars armies "generic elf, human and skeleton armies" instead of their actual names (Daqan Lords, Waiqar, Latari Elves) and put that up against Warhammer's Tomb Kings, Vampire Counts etc, itwill always look generic.

If we reverse that we could say "So yeah, Warhammer has some vampire faction, a mummy faction, while Runewars has Daqan Lords, Waiqar the Undying, Latari Elves.... "

Anyways, I'm not saying that Runewars lore comes anywhere close to what it should be (compared to Warhammer with much more lore), but we're REALLY doing it a disservice if we're also reducing down what little we have.

I think to be fair GW have had 30+ years to develop their Lore. FFG a significantly less time.

FFG is also explicitly a games first, Lore second company. With GW the other way around.

I mean look at 40K. It's going to be 30 years old and in it's 8th edition and they still can't get it right...

I find lack of established lore a very odd sticking point. To me it is strange as I'd rather not be told what my faction is, it is whatever I want it to be. My Imperials in Armada are the heroes, and they are painted as such, bringing justice and order to the chaotic neglect of rebel cells.

I don't need advice and what colour the evil humans would be, or how they would behave as like any p&p game vet I can generate the fluff I need at alarming rates.

Edited by Darthain