Custom skill critique

By BJZSN, in Descent: Journeys in the Dark

I have 2 skills I was thinking of making for a Warrior class and am looking for a critique on their balance/viability. They're very simple skills so I may be overthinking them, but wanted input anyways. Thanks!

1XP Skill: * Need name 0 Fatigue
Exhaust this card at the end of your turn if you did not perform an attack during that turn.
When this card refreshes, recover 2 Damage and gain 1 movement point.

1 or 2 XP Skill (will change based on input): * Need name 0 Fatigue
While you have 1 hand unequipped, you may reroll 1 power die on each attack you perform.

Edited by BJZSN
1 hour ago, BJZSN said:

1XP Skill: * Need name 0 Fatigue
Exhaust this card at the end of your turn if you did not perform an attack during that turn.
When this card refreshes, recover 2 Damage and gain 1 movement point.

Seems simple and balanced at 1xp. Fairly unremarkable without knowing more about the rest of the class. In isolation I don't think I'd make it a high priority, because there aren't very many turns in a Descent game in which a warrior isn't performing an attack, and the recovery has to wait until the start of the next turn (which could be too late). Some minor synergy with Alys Raine's heroic.

1 hour ago, BJZSN said:

1 or 2 XP Skill (will change based on input): * Need name 0 Fatigue

While you have 1 hand unequipped, you may reroll 1 power die on each attack you perform.

Basically a reskin of the Accuracy Wildlander skill. It has a significantly more restrictive requirement, so its actually worse.

Should definitely not be more than 1xp. I rarely take Accuracy until late game because its benefit is pretty minor.

Edited by Charmy
21 hours ago, Charmy said:

Seems simple and balanced at 1xp. Fairly unremarkable without knowing more about the rest of the class. In isolation I don't think I'd make it a high priority, because there aren't very many turns in a Descent game in which a warrior isn't performing an attack, and the recovery has to wait until the start of the next turn (which could be too late). Some minor synergy with Alys Raine's heroic.

Basically a reskin of the Accuracy Wildlander skill. It has a significantly more restrictive requirement, so its actually worse.

Should definitely not be more than 1xp. I rarely take Accuracy until late game because its benefit is pretty minor.

Thanks for the input, I didn't even realize about Accuracy until you brought it up, it's practically the same card. I'll probably change that skill altogether. The first skill I made to mitigate turns where you don't get a chance to attack. I agree with what you say about it's shortcomings, perhaps I'll tweak it, but still keep it so that its a skill that triggers when you don't perform an attack during your turn.

7 hours ago, BJZSN said:

Thanks for the input, I didn't even realize about Accuracy until you brought it up, it's practically the same card. I'll probably change that skill altogether. The first skill I made to mitigate turns where you don't get a chance to attack. I agree with what you say about it's shortcomings, perhaps I'll tweak it, but still keep it so that its a skill that triggers when you don't perform an attack during your turn.

I would vote for the damage recovery and movement point to occur at the end of your turn. That way, you recover health immediately, and receive a free movement point to boot (which may or may not come in handy).