THE FAQ IS HERE

By Darth Sanguis, in Star Wars: Armada

Just now, Madaghmire said:

Pics or it didnt happen

This is the interwebs where opinions are stated as fact.

Just now, Undeadguy said:

This is the interwebs where opinions are stated as fact.

Pretty sure that's not an internet exclusive.

Just now, Madaghmire said:

Pics or it didnt happen

I have more important hot takes to come up with than searching through posts from January / February for something I may have posted here, somethingawful.com or in a google hangout.

Point is, I was right like I always am!

4 minutes ago, DiabloAzul said:

All they ever needed to say was:

"Squadrons placed this way are activated and can attack, but not move."

Alternately they could have made a clear ruling in favor of purple. Not sure how that would have read but it would be different than what has been presented which isn't really either and opens a new can of worms. :wacko:

1 minute ago, DiabloAzul said:

Pretty sure that's not an internet exclusive.

That sounds like your opinion.... errr fact.

2 minutes ago, BiggsIRL said:

I have more important hot takes to come up with than searching through posts from January / February for something I may have posted here, somethingawful.com or in a google hangout.

Point is, I was right like I always am!

The fact that you're a fellow Goon somehow makes everything about you make so much more sense.

Just now, WuFame said:

The fact that you're a fellow Goon somehow makes everything about you make so much more sense.

Not sure how to react to this other than fear / revulsion.

2 minutes ago, Frimmel said:

Alternately they could have made a clear ruling in favor of purple. Not sure how that would have read but it would be different than what has been presented which isn't really either and opens a new can of worms. :wacko:

Exactly. We had to wait all this time only to get more confused than we were.

Before the FAQ I was pretty sure how the card worked (even if I could have been wrong), but now I'm not sure of anything anymore

2 minutes ago, BiggsIRL said:

Not sure how to react to this other than fear / revulsion.

Fitting. That's how I react to myself, in the mirror, daily.

Edited by WuFame

Go team muddy brown!

7 minutes ago, Frimmel said:

Alternately they could have made a clear ruling in favor of purple. Not sure how that would have read but it would be different than what has been presented which isn't really either and opens a new can of worms. :wacko:

That could have read something like:

When a set-aside squadron is placed this way, set its activation slider to
display the same color as the initiative token.

A ship need not use all its available squadron activations to place set-aside squadrons; any remaining activations can be used to activate squadrons normally. However, squadrons placed while resolving this command cannot move if activated this way.

Edited by DiabloAzul
Just now, WuFame said:

Fitting. That's how I react to myself in the mirror daily.

I do keep kinda a low profile there, admittedly. Try and figure out which Fantasy Flight and Star Wars poster I am!

5 minutes ago, Lemmiwinks86 said:

Exactly. We had to wait all this time only to get more confused than we were.

Before the FAQ I was pretty sure how the card worked (even if I could have been wrong), but now I'm not sure of anything anymore

Yes. I think it should be Orange but if it's Purple that's fine and if it's Green that's fine too but this is a frelling tie-dye.

3 minutes ago, DiabloAzul said:

That could have read something like:

When a set-aside squadron is placed this way, set its activation slider to
display the same color as the initiative token.

A ship need not use all its available squadron activations to place set-aside squadrons. Any remaining activations can be used to activate squadrons normally, including those placed while resolving this command.

Even though I don't agree with that one I would accept it because it is frelling clear. FAQs are supposed to make things clear for Odin's sake.

Edited by Frimmel
35 minutes ago, Darth Sanguis said:

"When a ship with this card equipped resolves a (squad) command , it can place its set-aside squadrons up to the number it would activate during that (squad) command. After the squadrons are placed, they can be activated (one at a time) as part of that (squad) command , but cannot move."


Yeah, actually I'm with you....

It's basically saying when you resolve a squadron command you get the added effect of being able to place your stored squads, but if you use your command to activate squads on in your bay, that just means the ones you dropped don't activate.

So it goes like so:

Pelta with RLBs has 3 B-wings in it and 3 xwings within activation range.

It reveals a squadron command

The player resolves the command and chooses to place the squads

places the 3 bwings within distance one

The player then continues resolving the squadron command by by activating the 3 x-wings within range.




exactly!

Also, you can then continue after you activate your 3 x wings to use FCT to push those 3 B-Wings distance 1 (provided they are not engaged). This is because the FAQ says the movement penalty is only for this squadron command.

22 minutes ago, Ginkapo said:

Its not an erata. It stills says instead. You cant do both.

Okay, now this makes sense.

You have to take into consideration the original text of RLBs

duh..

"Before deploying fleets, you may set aside a number of friendly squadrons up to your squadron value next to your ship card.

Squadron command: For each squadron you would activate with this command, you may instead place 1 of your set-aside squadrons within distance 1. It cannot move this activation."

add to it


"When a ship with this card equipped resolves a (squad) command, it can place its set-aside squadrons up to the number it would activate during that (squad) command. After the squadrons are placed, they can be activated (one at a time) as part of that (squad) command , but cannot move."


So you can choose to deploy a squadron "instead" of activating a squadron normally. Squadrons that are placed can then be activated as part of that command as an added effect of the card.




The question is then, must the placed squads be activated?

The card itself only stipulates that you place the squadron instead of activating, the FAQ clarification states that they "can" be activated, but doesn't stipulate a need for it.



Edited by Darth Sanguis
Just now, Darth Sanguis said:

Okay, now this makes sense.

You have to take into consideration the original text of RLBs

duh..

"Before deploying fleets, you may set aside a number of friendly squadrons up to your squadron value next to your ship card.

Squadron command: For each squadron you would activate with this command, you may instead place 1 of your set-aside squadrons within distance 1. It cannot move this activation."

add to it


"When a ship with this card equipped resolves a (squad) command, it can place its set-aside squadrons up to the number it would activate during that (squad) command. After the squadrons are placed, they can be activated (one at a time) as part of that (squad) command , but cannot move."


So you can choose to deploy a squadron "instead" of activating a squadron normally. Squadrons that are placed can then be activated as part of that command as an added effect of the card.




The question is then, must the placed squads be activated?

The card itself only stipulates that you place the squadron instead of activating, the FAQ clarification states that they "can" be activated, but doesn't stipulate a need fore it.



yes, that's what people have been discussing for the last 2 pages now! :P

22 minutes ago, Ginkapo said:

Its not an erata. It stills says instead. You cant do both.

wait, so you still have the "it cannot move this activation" without actually spelling out which activation type it is (ship / squad)

and we still have the super vague "instead" that either means "instead of moving" or "instead of activating".

2 minutes ago, Sybreed said:

yes, that's what people have been discussing for the last 2 pages now! :P

We need a FAQ :)

2 minutes ago, thecolourred said:

exactly!

Also, you can then continue after you activate your 3 x wings to use FCT to push those 3 B-Wings distance 1 (provided they are not engaged). This is because the FAQ says the movement penalty is only for this squadron command.

Looking at what Gink was saying, I don't think that's how it works see:

3 minutes ago, Darth Sanguis said:

Okay, now this makes sense.

You have to take into consideration the original text of RLBs

duh..

"Before deploying fleets, you may set aside a number of friendly squadrons up to your squadron value next to your ship card.

Squadron command: For each squadron you would activate with this command, you may instead place 1 of your set-aside squadrons within distance 1. It cannot move this activation."

add to it


"When a ship with this card equipped resolves a (squad) command, it can place its set-aside squadrons up to the number it would activate during that (squad) command. After the squadrons are placed, they can be activated (one at a time) as part of that (squad) command , but cannot move."


So you can choose to deploy a squadron "instead" of activating a squadron normally. Squadrons that are placed can then be activated as part of that command as an added effect of the card.




The question is then, must the placed squads be activated?

The card itself only stipulates that you place the squadron instead of activating, the FAQ clarification states that they "can" be activated, but doesn't stipulate a need for it.



1 minute ago, Darth Sanguis said:


The question is then, must the placed squads be activated?


The card itself only stipulates that you place the squadron instead of activating, the FAQ clarification states that they "can" be activated, but doesn't stipulate a need fore it.


My take on this is no. If you are only placing the squadron it is able to be activated later.
Reasoning: the FAQ says "After the squadrons are placed, they can be activated." This to me means, if you place, the are placed unactivated (same color as the current round). If you choose to activate that placed squadron, you can shoot with it only (thus completing an activation which included placement).

Just now, Fraggle_Rock said:

My take on this is no. If you are only placing the squadron it is able to be activated later.
Reasoning: the FAQ says "After the squadrons are placed, they can be activated." This to me means, if you place, the are placed unactivated (same color as the current round). If you choose to activate that placed squadron, you can shoot with it only (thus completing an activation which included placement).

I agree.

3 minutes ago, Sybreed said:

yes, that's what people have been discussing for the last 2 pages now! :P

I'm just trying to understand this from every perspective. lol takes me a bit

I think it's good actually. If you place 5 squads and 2 are not at range 1 of a ship, you can still declare that you only place them, and use another activation later that turn to make them move and shoot.

I like it.

edit: I should really read what I type before posting

Edited by Sybreed

Seriously, FAQ this FAQ. :P

Look. The ruling on RLB doesn't matter. @Parkdaddy is the only one running this in a fleet, and the rest of us are running CRAMBO90 fleets or 10 Attack GR-75 fleets at worlds so it's irrelevant.

<heavy Sarcasm>