1 minute ago, Eggzavier said:Indeed.
It looks like RLB pulls double duty (ha, duty. #teambrown).
It first allows you to place up to your squad limit on the set aside squadrons.
Then, once all those are placed you *CAN* activate those squadrons with the same command, but that clearly means they were not activated by the placing and the activation is optional, which leads to the inference that you can activate other things.
"When a ship with this card equipped resolves a (squad) command, it can place its set-aside squadrons up to the number it would activate during that (squad) command. After the squadrons are placed, they can be activated (one at a time) as part of that (squad) command, but cannot move."
Yeah, actually I'm with you....
It's basically saying when you resolve a squadron command you get the added effect of being able to place your stored squads, but if you use your command to activate squads on in your bay, that just means the ones you dropped don't activate.
So it goes like so:
Pelta with RLBs has 3 B-wings in it and 3 xwings within activation range.
It reveals a squadron command
The player resolves the command and chooses to place the squads
places the 3 bwings within distance one
The player then continues resolving the squadron command by by activating the 3 x-wings within range.

