THE FAQ IS HERE

By Darth Sanguis, in Star Wars: Armada

1 minute ago, Eggzavier said:

Indeed.

It looks like RLB pulls double duty (ha, duty. #teambrown).

It first allows you to place up to your squad limit on the set aside squadrons.

Then, once all those are placed you *CAN* activate those squadrons with the same command, but that clearly means they were not activated by the placing and the activation is optional, which leads to the inference that you can activate other things.

"When a ship with this card equipped resolves a (squad) command, it can place its set-aside squadrons up to the number it would activate during that (squad) command. After the squadrons are placed, they can be activated (one at a time) as part of that (squad) command, but cannot move."


Yeah, actually I'm with you....

It's basically saying when you resolve a squadron command you get the added effect of being able to place your stored squads, but if you use your command to activate squads on in your bay, that just means the ones you dropped don't activate.

So it goes like so:

Pelta with RLBs has 3 B-wings in it and 3 xwings within activation range.

It reveals a squadron command

The player resolves the command and chooses to place the squads

places the 3 bwings within distance one

The player then continues resolving the squadron command by by activating the 3 x-wings within range.




4 minutes ago, Undeadguy said:

I read it like this:

Squad value 3
Reveal squad dial.
Drop 2 squads.
I can choose to activate them as a part of the placement, or leave them be.
I now have 1 more squadron point left to activate other squads that I did not place.

So placing and activating them count as the "squadron point". But I can choose not to activate, similar to not attacking or moving when you do it normally. But placing 1 100% counts as one of the squads that CAN be activated.

This is how I read it as well. The "place" will use up one of the "Squadron activations." Key here is that you can shoot with those placed squadrons, but not move them. If you shoot with them, they are considered "activated." Otherwise, it looks as though a future ship activation can be used to move them later.

I also agree that if you have the left over "squadron activations" from the command, you should be able to use that for activating a squadron different from the ones placed.

I hope FFG is watching us discuss RLB right now. I can just imagine Gernes screaming at his monitor asking how we don't understand what the card is supposed to do.

"IT'S SO SIMPLE!! WHAT DON'T YOU PEOPLE UNDERSTAND?!?"

1 minute ago, Darth Sanguis said:

"When a ship with this card equipped resolves a (squad) command, it can place its set-aside squadrons up to the number it would activate during that (squad) command. After the squadrons are placed, they can be activated (one at a time) as part of that (squad) command, but cannot move."


Yeah, actually I'm with you....

It's basically saying when you resolve a squadron command you get the added effect of being able to place your stored squads, but if you use your command to activate squads on in your bay, that just means the ones you dropped don't activate.

So it goes like so:

Pelta with RLBs has 3 B-wings in it and 3 xwings within activation range.

It reveals a squadron command

The player resolves the command and chooses to place the squads

places the 3 bwings within distance one

The player then continues resolving the squadron command by by activating the 3 x-wings within range.

If I use a token to trigger RLBs it doesn't look like I am limited to placing just one squadron.

It requires a logical leap that I'll let Dras expound upon at some point (i'm sure), but yes that would be a valid reading of what you can now do with the card.

The more restrictive one would be that just because you *can* activate the bwings you just placed doesn't mean you *may* activate anything else just laying nearby, e.g. your xwings.

Edited by Eggzavier
48 minutes ago, Snipafist said:

Hahahaha no flotillas-related errata at all!

The forum is going to go up in flames sometime today...

giphy.gif

48 minutes ago, Snipafist said:

Michael-Jackson-Popcorn.gif

Edited by ovinomanc3r
Better order.

Don't worry about RLB, we just have to wait another 6 months and get the FAQ of the FAQ to know how it works

Just now, Undeadguy said:

I hope FFG is watching us discuss RLB right now. I can just imagine Gernes screaming at his monitor asking how we don't understand what the card is supposed to do.

"IT'S SO SIMPLE!! WHAT DON'T YOU PEOPLE UNDERSTAND?!?"

Are you kidding me? He took today off

Sigh.

You cannot resolve a command twice. You resolved command to place/activate those in the bay. You cannot resolve for something else.

2 minutes ago, shmitty said:

If I use a token to trigger RLBs it doesn't look like I am limited to placing just one squadron.

please explain?

2 minutes ago, shmitty said:

can place its set-aside squadrons up to the number it would activate during that (squad) command.

Team yellow.

Just use a squadron token. #RLBhack

8 minutes ago, shmitty said:

If I use a token to trigger RLBs it doesn't look like I am limited to placing just one squadron.

You do. The card says "For each squadron you would activate with this command..." so with a token you would only activate 1 therefore you can only place 1

Just now, Ginkapo said:

Sigh.

You cannot resolve a command twice. You resolved command to place/activate those in the bay. You cannot resolve for something else.

What's resolving twice.

When you choose to resolve a command it's a yes or no.

You reveal a Navigate

do you resolve it?

Y/N

if yes then you get "this effect"


Same for squadron commands right

You reveal squadron command

are you resolving it?

Y/N

If yes you get "this effect"


The only difference here is RLBs lets you drop squadrons for resolving a squadron command.... it doesn't declare they must cost towards the effect of that command only that they can.

Poor Admonition. He got a serious blow by not being allowed to discard more than one defense token any more :(

Edited by Norell
2 minutes ago, Norell said:

Poor Admonition. He got a serious blow by not being allowed to discard more than one defense token any more :(

You were never allowed to do that anyway.

Wow, so they chickened out and didn't really didn't pick either teamOrange or teamPurple but tried to create some sort of split the difference ruling? Cowards.

We're obviously not getting through to FFG. Maybe if we try something more post-modern, like plaintext memespeak?

One does not simply FAQ RLB.

Why u no errata?

Its not an erata. It stills says instead. You cant do both.

Trying to find where I posted we wouldn't get a FAQ until 2 weeks before worlds. I couldn't find it.

So my "I told you so" will have to be unsourced.

1 minute ago, Ginkapo said:

Its not an erata. It stills says instead. You cant do both.

they literally took the Old El Paso route

1 minute ago, Ginkapo said:

Its not an erata. It stills says instead. You cant do both.

All they ever needed to say was:

"Squadrons placed this way are activated and can attack, but not move."

19 minutes ago, Darth Sanguis said:

Pelta with RLBs has 3 B-wings in it and 3 xwings within activation range.

It reveals a squadron command

The player resolves the command and chooses to place the squads

places the 3 bwings within distance one

... and unengaged within D1 of previously moved enemy ship

then on next player activation Yavaris relay activates precisely positioned B-wings to rain bloody hell

So. When i follow this ruling for RLB correct, it opens up some fun with Repair Crew and Boosted Comms ;).

If we can ignore the instead on the cards, it will be really fun.

Ahh, finally...

5 minutes ago, BiggsIRL said:

Trying to find where I posted we wouldn't get a FAQ until 2 weeks before worlds. I couldn't find it.

So my "I told you so" will have to be unsourced.

Pics or it didnt happen