THE FAQ IS HERE

By Darth Sanguis, in Star Wars: Armada

Just now, Parkdaddy said:

The ruling on Dangerous Territory is a different kind of stupid.

Yeah I'm really puzzled as to exactly why they ruled this way instead of simply stating "Strategic cannot move objective tokens off obstacles in Dangerous Territory."

I can't even begin to express how vindicating that APT/Fire Control Team ruling is. The amount of flaming I took from almost everybody for suggesting that there was even a discussion to be had over that...

Not that I'm happy about. The card isn't worth the paper it's printed on.

6 minutes ago, WuFame said:

Not at all. We all expected any big errata like that to come after Worlds.

uh, when is that again?

This will definitely be a nerf to Admonition as it is being played in my area.

1 minute ago, Ardaedhel said:

I can't even begin to express how vindicating that APT/Fire Control Team ruling is. The amount of flaming I took from almost everybody for suggesting that there was even a discussion to be had over that...

Not that I'm happy about. The card isn't worth the paper it's printed on.

Man, I'm with you. I still don't think the discussion was worth having... Its just... Its like because we had the discussion , they've now shut us up by making the silliest ruling possible.

1 minute ago, Ardaedhel said:

I can't even begin to express how vindicating that APT/Fire Control Team ruling is. The amount of flaming I took from almost everybody for suggesting that there was even a discussion to be had over that...

Not that I'm happy about. The card isn't worth the paper it's printed on.

Are you serious. Snipe from engagement man. Jesus, where's that gandalf avatar dude. Get him in here.

2 minutes ago, Undeadguy said:

What is FFG trying to clarify with Admonition? "A ship equipped with Admonition can discard a single defense token while defending." The card says you can discard a token.

I feel like it should have been: "A ship equipped with Admonition can only discard a single defense token while defending."

Just now, Democratus said:

This will definitely be a nerf to Admonition as it is being played in my area.

To be fair, if you were discarding more than 1 defense token per attack, you were playing it illegally anyway... ("While" defending only allows you to do one...)

Rapid Launch Bays

"When a ship with this card equipped resolves a (squad) command, it can place its set-aside squadrons up to the number it would activate during that (squad) command. After the squadrons are placed, they can be activated (one at a time) as part of that (squad) command, but cannot move."

This doesn't say must , so that means if you wanted to just place them, without activating them, you could. The use another ship to push them?

Glad to see they incorporated the Hyperlane house rule to prevent turtling.

"The second player does not gain 1
victory token for each ship within 2
range ruler lengths of the first player’s
edge that retreats to hyperspace at the
end of the game."

Edit: i was too quick with my reading. It's a hyperspace thing. You can still turtle, just not hyperspace.

Edited by ManInTheBox
1 minute ago, Drasnighta said:

To be fair, if you were discarding more than 1 defense token per attack, you were playing it illegally anyway... ("While" defending only allows you to do one...)

This is exactly why I'm confused.

Just now, Darth Sanguis said:

Rapid Launch Bays

"When a ship with this card equipped resolves a (squad) command, it can place its set-aside squadrons up to the number it would activate during that (squad) command. After the squadrons are placed, they can be activated (one at a time) as part of that (squad) command, but cannot move."

This doesn't say must , so that means if you wanted to just place them, without activating them, you could. The use another ship to push them?

OMG WE NEED ANOTHER FAQ.

Let's go to the rules forum n discuss for 20 pages.

2 minutes ago, Ardaedhel said:

I can't even begin to express how vindicating that APT/Fire Control Team ruling is. The amount of flaming I took from almost everybody for suggesting that there was even a discussion to be had over that...

Not that I'm happy about. The card isn't worth the paper it's printed on.

Yeah, I remember getting yelled at for asking that question, too. A lot of the clarifications make a lot of sense, DT is super weird, though. Good thing Snipe is back to being useful.

RLB got the answer that makes it an effective card, IMO. Super grateful for all that CC clarification as well.

1 minute ago, Undeadguy said:

This is exactly why I'm confused.

I am guessing it was probably a frequently asked question. Just because it is clear in the rules doesn't mean a lot of people misread it and ask that question over and over. Gernes was probably just trying to cull a few 100 future emails he might get about it.

DT ruling means you could use Strategic to deny the tokens from your opponent. I like that.

Am I right to assume from this that FFG sees no issues with the way flotillas or squadrons or the "activation advantage" in the game currently are?

Not starting crap, but I feel vindicated, so yeah, I'ma start some stuff.

Well, there's already 2 follow-up question emails from me :D

Just for clarification on admonition, you can still burn a red redirect for its effect, and then also discard another token with Admo right?

6 minutes ago, Democratus said:

This will definitely be a nerf to Admonition as it is being played in my area.

why is that? That's pretty much how everyone plays it

Just now, Card Knight said:

Just for clarification on admonition, you can still burn a red redirect for its effect, and then also discard another token with Admo right?

Sure.

Because you spent the Redirect. Spending it rsulted in discarding, but you spent it.

5 minutes ago, Darth Sanguis said:

Rapid Launch Bays

"When a ship with this card equipped resolves a (squad) command, it can place its set-aside squadrons up to the number it would activate during that (squad) command. After the squadrons are placed, they can be activated (one at a time) as part of that (squad) command, but cannot move."

This doesn't say must , so that means if you wanted to just place them, without activating them, you could. The use another ship to push them?

I guess you're right, but then you give the option to your opponent to counter your move

4 minutes ago, Undeadguy said:

OMG WE NEED ANOTHER FAQ.

Let's go to the rules forum n discuss for 20 pages.

I'm not perfectly versed in team orange or purple, but the way I understood the argument, this clarification makes it seem like you can do either.... I kinda like it that way.

1 minute ago, geek19 said:

Am I right to assume from this that FFG sees no issues with the way flotillas or squadrons or the "activation advantage" in the game currently are?

Not starting crap, but I feel vindicated, so yeah, I'ma start some stuff.

I think it's wise of them to not make such a drastic change two weeks out from Worlds.

Now, I have no idea if they actually will make a change, but if they are planning one, this is no time to do it.

Just now, geek19 said:

Am I right to assume from this that FFG sees no issues with the way flotillas or squadrons or the "activation advantage" in the game currently are?

Not starting crap, but I feel vindicated, so yeah, I'ma start some stuff.

That's a big leap. More like they wouldn't mess with the game 2 weeks before Worlds and screw everyone over. A better way to see if there is a problem is to have a large sample population and see what happens.

You're implying FFG didn't make a change because they don't see a problem.

8 minutes ago, Sybreed said:

uh, when is that again?

If you're meaning this as sarcasm or a joke, it's going over my head. Sorry.

Worlds is in two weeks. I think most of the people expected flotilla changes expected them after World's. It feels unlikely that FFG would shake up the meta so heavily before then.