THE FAQ IS HERE

By Darth Sanguis, in Star Wars: Armada

1 hour ago, Lyraeus said:

The card states it. Instead of activating you Place. The Squadron Command tells you what activating does.

Exactly. Instead of Activating you place.

The FAQ has settled this. Instead of activating you place squadrons. Then you activate squadrons as normal with a restriction on the ones you just placed.

5 minutes ago, thecactusman17 said:

Exactly. Instead of Activating you place.

The FAQ has settled this. Instead of activating you place squadrons. Then you activate squadrons as normal with a restriction on the ones you just placed.

that's exactly how I see it as well. The squadron command is just a freaking requirement.

1 minute ago, thecactusman17 said:

Exactly. Instead of Activating you place.

The FAQ has settled this. Instead of activating you place squadrons. Then you activate squadrons as normal with a restriction on the ones you just placed.

Did you read the rules or just pick out what you want? Want me to spell it out for you? OK, I can do that. Let's look at the squadron command with the replacement effect in place.

Here you go. The squadron command with Activation replaced properly by Place.

"Place a number of friendly squadrons up to the ship’s squadron value that are at close–medium range of the ship. *Each squadron activated in this way can attack and move in either order.*(this part is moot since only activations can attack as per Squadron Activation Rule) The squadrons are chosen and Placed one at a time.

◊Token: Place one squadron as describe

All this RLB disscussion and no one has mentioned Colonel Jendon's nerf. :(

I don't understand the nerf. It's not like he was an auto include.

Although i do enjoy that extra tidbit on Valen Rudor.

It's not a nerf. It's just clarifying that he doesn't have to have a shot in order to confer one.

5 minutes ago, Ardaedhel said:

It's not a nerf. It's just clarifying that he doesn't have to have a shot in order to confer one.

Yup.

I was reading it on my phone so i mis read it.

Thank god.

4 hours ago, Lyraeus said:

First off, remember that is the Faq not an Eratta so it explains how the card works not replaces the words on the card.

That whole bit is saying that you can still activate those squadrons as normal after they are placed (which is done like activating a squadron) during that command.

So example:

ISD uses RLB to Place a squadron unactivated using one of its activations to do so and then later Activates that squadron with another of its activations.

What everyone else thinks is going on is that the can place all of the squadrons on the card on the table them activate them as they please.

The last part ignores the card itself by the way

It doesnt ignore anything Lyraeus.

It gives you the option to do so first. Normally when you execute a squadron command you must do so immediately. So instead of doing that you may place the squadrons.

Then, as the FAQ clarifies, you may activate squadrons are normal- and as the card states, if you activate the ones you placed then you may not move them.

There is no conflict here, and creating a false conflict to further an old argument when we have a pretty clear ruling from the creators is silly. We end up debating things like the word 'the'.

Quote

Did you read the rules or just pick out what you want? Want me to spell it out for you? OK, I can do that. Let's look at the squadron command with the replacement effect in place.

If you are going to spell something out you might try backing it up with some expansions on your logic. There is no need to 'replace activation with place' because we arent executing a variation of the squadron command; we are executing a card effect that triggers off of a squadron command.

The card effect gives you the ability to do something unusual and outside the normal rules- as most upgrades do, from IX-7s to Flechette Torps and ECM- and clarifies when it happens. It then adds a trade off in the form of a restriction on the command that triggered it.

K.I.S.S.

Edited by Grey Mage

So first the correct ruling on this card should have been.

Rapid launch bays are now banned. Please return them to FFG headquaters for your choice of YT-2400, firespray, z-95 miniature or Flight controllers card.

My reading of this Card plus FAQ leads me to believe.

Of your squadron command for each point you "spend", place one squadron. These squadrons are not activated. Your remaining squadron points can be used to activate squadron including these placed squadrons. If during this ships activation you also spend points to activate the squadrons placed they cannot moved.

This is based on re reading the **** thing a number of times. I could be wrong. I'd just love to know. Activated as part of that command is what leds me to believe you need to spend more points but the (one at a time) confuses the bolix out of me.

I just wish they had infernals like privater press and this could have been sorted months ago. Or have a designer explains part of their forum. Or even if they had "We are sorry our Armada players are mornons especially that Irishmadcat muppet but this is how RLB work" article in the morning that would be great. This card has wasted so much of our time and passion for the game its ridiculous.

2 minutes ago, Irishmadcat said:

My reading of this Card plus FAQ leads me to believe.

Of your squadron command for each point you "spend", place one squadron. These squadrons are not activated. Your remaining squadron points can be used to activate squadron including these placed squadrons. If during this ships activation you also spend points to activate the squadrons placed they cannot moved.

This is based on re reading the **** thing a number of times. I could be wrong. I'd just love to know. Activated as part of that command is what leds me to believe you need to spend more points but the (one at a time) confuses the bolix out of me.

I just wish they had infernals like privater press and this could have been sorted months ago. Or have a designer explains part of their forum. Or even if they had "We are sorry our Armada players are mornons especially that Irishmadcat muppet but this is how RLB work" article in the morning that would be great. This card has wasted so much of our time and passion for the game its ridiculous.

They would hit me with that first becuase you are saying what I have said.

33 minutes ago, Grey Mage said:

It doesnt ignore anything Lyraeus.

It gives you the option to do so first. Normally when you execute a squadron command you must do so immediately. So instead of doing that you may place the squadrons.

Then, as the FAQ clarifies, you may activate squadrons are normal- and as the card states, if you activate the ones you placed then you may not move them.

There is no conflict here, and creating a false conflict to further an old argument when we have a pretty clear ruling from the creators is silly. We end up debating things like the word 'the'.

If you are going to spell something out you might try backing it up with some expansions on your logic. There is no need to 'replace activation with place' because we arent executing a variation of the squadron command; we are executing a card effect that triggers off of a squadron command.

The card effect gives you the ability to do something unusual and outside the normal rules- as most upgrades do, from IX-7s to Flechette Torps and ECM- and clarifies when it happens. It then adds a trade off in the form of a restriction on the command that triggered it.

K.I.S.S.

You did not read the rules and card did you?

First off the squadron rule is always a may. You don't have to move squadrons first. You just spend the amount of activations you have in your Squadron Value.

Where you spend them does not matter. Look at Independence. You can spend through Independence or not and the order does not matter. Want to send in a Set of X-Wing's in first then a few B-Wings? Sure, want 1 X-Wing not using Independence, and 1 B-Wing using Independence? Sure it is allowed.

Where you spend those Activations and what happens matters.

You did read the card right? You DO understand that this is a FAQ not an Eratta right? The card states " For each squadron you would activate with this command, you may instead place..." You can write English so I will have the expectation to understand it. It is fair I think for the both of us.

Can you tell me how the card does not replace something? It even states that before you do something you instead can do something else in place of that thing. That is a basic replacement effect.

Joseph Stalin, Malenkov, Nasser and Prokofiev Rockefeller, Campanella, Communist Bloc Roy Cohn, Juan Peron, Toscanini, Dacron Dien Bien Phu Falls, Rock Around the Clock Einstein, James Dean, Brooklyn's got a winning team Davy Crockett, Peter Pan, Elvis Presley, Disneyland Bardot, Budapest, Alabama, Khrushchev Princess Grace, Peyton Place, I agree with Lyraeus

11 hours ago, Sybreed said:

what's the expression... "you're putting words in my mouth that I never said"

Something like that.

I don't think it's an issue as well. Though, I have to admit, if I have a fleet without a flotilla, I almost feel naked. I was referring to the "2 ships, 3 flotillas, 134 squadron points" meta that we've been seeing.

Lately, I was watching recent videos from a guy on youtube who does very condensed batreps of about 5 minutes. Each one of the 6 fleets I saw followed a similar archetype. That's one guy who posts videos, sure, but I think they play at a high level.

I'm referring to that.

I held off commenting on this last time it was raised but i have absolutely not been seeing this fleet as an archetype. I play in London so see a decent variety of fleets at tournaments and I've never played a game against that setup, or taken it.

I *have* fielded three flotillas but that was at the start of wave thor and was in support of twin LMC80s with only speedbump A-Wings, with more failure than success.

Since it's a FAQ not errata, and does not *replace* any card text, the "instead of" on the main card is still in play, so the RLB faq is just clarifying that after placing a docked fighter instead of activating a fighter, you have the option to activate it. If the FAQ had meant to say you can place and activate with 1 squad point, it would have worded it specifically to say the placed fighter can shoot but not move, rather than that it cannot move on this activation.

4 minutes ago, Daht said:

Since it's a FAQ not errata, and does not *replace* any card text, the "instead of" on the main card is still in play, so the RLB faq is just clarifying that after placing a docked fighter instead of activating a fighter, you have the option to activate it. If the FAQ had meant to say you can place and activate with 1 squad point, it would have worded it specifically to say the placed fighter can shoot but not move, rather than that it cannot move on this activation.

Yup. People are interpreting for advantage based on what they want/think it says.

8 hours ago, Lyraeus said:

You are creating your own interpretation based on what you want. Not what is there.

A big lie cause I don't give a **** for this upgrade.

8 hours ago, Lyraeus said:

So then why require a squadron command AND have an "instead of" clause? Why not just say "Before you resolve a squadron command you may remove any number of squadrons from this card and place them at distance 1. They may not move if activated this turn."

Cause then you would place all the set aside squadrons and after that activate them or others and I think that is exactly what instead is preventing from.

I reveal a squadron command.

I would activate 3 squadrons so I choose for each of those squadrons what I am going to do.

For the first I am going to place one set aside squadron.

For the second I am going to do the same.

For the third I am going to activate normally.

So

I place the first one.

I place the second one.

After place them I can activate them as part of this command resolution. Not as other command so as I am resolving this command to resolve RLB in the same way I would do with engineering and repair crews, the capacity of activate the squadrons placed is given by RLB not the default command as long as I miss the chance of activate this squadron normally with this command when I choose to place them instead of activate.

I activate the first one.

I activate the second one.

Then I activate the third one I didn't place normally. This will be able to move.

That is my understanding of the actual rule. Not sure if someone agree with that. I could be wrong but this reading give sense to "instead", add the activation of the set aside squadrons, provide an interpretation of "as part of that command resolution" and don't tease the rules with something like squadron points.

However I am not going to force anyone to agree with that. The next time I meet my friends to play we probably discuss some of the FAQ entries and probably we will do with this. We see what has more sense to us and decide. If there is not agreement we happily roll a die (following the rules) and see what happens.

No the capacity of RLB is given by the default Command. If you use a Squadron token you don't get to launch all your squadrons on RLB. You get to launch 1 since the card states that you can place a squadron from this card instead of Activating a squadron as normal for each squadron you could activate.

The clarification does not state you activate them as part of that command resolution for RLB. It states you may activate those squadrons as part of that Squadron Command. That means you follow all rules associated with the Squadron Command and Activating except you have RLB's temporary limitations of not getting to move.

7 hours ago, Karneck said:

All this RLB disscussion and no one has mentioned Colonel Jendon's nerf. :(

I don't understand the nerf. It's not like he was an auto include.

Although i do enjoy that extra tidbit on Valen Rudor.

Yea I'm surprised no one mentioned Valen's ruling on counter yet, unless I missed it. Does this make him a strong anti-counter to shara if he has some friends to spare?

Edited by Muelmuel

Loving this.

Flight Controllers
This effect also increases a squadron’s armament while it is attacking with snipe.

Saber squad + howlrunner + FC = snipe 6

16 minutes ago, Muelmuel said:

Yea I'm surprised no one mentioned Valen's ruling on counter yet, unless I missed it. Does this make him a strong anti-counter to shara if he has some friends to spare?

We have the Armada love triangle.

Will Rudor choose the sexy Ciena Ree or will he prefer a backstairs love with a droid choosing IG-88 instead?

21 minutes ago, Muelmuel said:

Yea I'm surprised no one mentioned Valen's ruling on counter yet, unless I missed it. Does this make him a strong anti-counter to shara if he has some friends to spare?

Nope. Valen has no way of generating an acc to block the scatter. Its Saber and Mauler you want.

9 minutes ago, Ginkapo said:

Nope. Valen has no way of generating an acc to block the scatter. Its Saber and Mauler you want.

FC would give him the blue to roll for that acc. That can be rerolled and if Howlrunner is in the group that is another blue. Just have to bring the right friends along.

19 hours ago, Undeadguy said:

We waited this long for stuff we already knew?

The only thing that surprised me was the DT ruling.

I love the CC ruling so I can discard ships n squads. That really opens up fleet building.

I feel like they got FCT wrong? Now I can't use FCT to deal 2 face ups with APT and the standard? Only the APT is face up? Am I reading this right?

What is FFG trying to clarify with Admonition? "A ship equipped with Admonition can discard a single defense token while defending." The card says you can discard a token.

Meh. I'm disappointed. Shouldn't have taken this long. But this does show they really screwed up CC. Hopefully next time they write the rules more clearly.

I understand it to mean you can only discard one token per attack, not all four. I have always taken it as you can discard as many tokens as needed, so this is a nerf bat hit.

17 hours ago, Democratus said:

If the FAQ contradicts the card, as it seems in this case, the FAQ takes precedence. In that way it is an errata.

Great, now we are arguing the specifics of FAQ v: errata. Will the madness never end?

#teamturquoise