I've been struggling to make a list that will be relatively competitive locally, while still sitting in the budget of things I own. After a lot of unsuccessful Sato runs I've decided to go with Ackbar as my commander. I normally play with a lot of squadrons, but am trying to make the most of my ships to really capitalize on damage output. Here's what I got so far:
Faction: Rebel Alliance
Points: 396/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Capture the VIP
Navigation Objective: Superior Positions
[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Defiance ( 5 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 174 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Comms Net ( 2 points)
= 22 total ship cost
CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost
MC30c Scout Frigate (69 points)
- Gunnery Team ( 7 points)
- H9 Turbolasers ( 8 points)
= 84 total ship cost
Squadrons:
1 Shara Bey ( 17 points)
1 YT-2400 ( 16 points)
2 Lancer-class Pursuit Crafts ( 30 points)
I'm a little concerned about someone tossing a huge ball of Squadrons my way, and while I like the idea of having Rogue activations (so my ships can focus on other stuff) I've never really used the Lancers before. Normally I use Shara and E-Wings to chip apart the threats I don't like. I'd love to hear any suggestions-- perhaps I'm doing something wrong?