Alternative Sabacc Deck (Tarot-Based)

By Jachra, in Star Wars: Edge of the Empire RPG

Sabacc already has tarot associations as early as the Lando Calrissian Adventures (which were written in the 80s!), and my gaming group is fond of using the tarot in our other games, we adapted it to Star Wars and filled it out a bit, since our Jedi likes to use it as a focus when she's doing precognitive stuff, performing readings for people that, thanks to the Force, have validity. Sometimes, when I feel like it, I'll draw completely random cards, have her interpret them, and then the adventure that follows will be inspired by that reading.

Since it's already canon that there are several variants of Sabacc decks in the setting (the Centran version differing from others, for instance), it strikes me that it would be perfectly valid to introduce this as another variant - perhaps the one practiced by the Ryn.

So, fun fact - while putting this together, we made some educated guesses. Queen of Air and Darkness was the High Priestess, Balance was Justice, Endurance was Strength - and then we looked at the point value for them. Sure enough, Queen of Air and Darkness was -2, the Star was -17, Endurance was -8, confirming that the original creator of the values of the known in-game Face Cards was being very cheeky and deliberate about the numbering. (I'm looking at you, L. Neil Smith in 1983's Lando Calrissian and the Mindharp of Sharu. )

The format is: Sabacc Card - Tarot Card (Point Value)

Suits: Coins (Coins/Rings/Pentacles), Flasks (Cups), Sabres (Swords), Staves (Staves/Wands/Rods)

Numbered cards 2 to 10 map directly to 2-10 of their respective suit in the deck and are valued similarly.

11 - Page

Commander - Knight (12)

Mistress - Queen (13)

Master - King (14)

Ace - Ace (1)

Idiot - Fool (0)

King of Water and Light - Magician (-1)

Queen of Air and Darkness - High Priestess (-2)

The Mother - The Empress (-3)

The Father - The Emperor (-4)

Order - The Hierophant (-5)

The Lovers - The Lovers (-6)

The Starship - The Chariot (-7)

Endurance - Strength (-8)

Satellite - The Hermit (-9)

The Wheel - Wheel of Fortune (-10)

Balance - Justice (-11)

Hazard - Hanged Man (-12)

Demise - Death (-13)

Moderation - Temperance (-14)

The Evil One - The Devil (-15)

The Destroyed Starship - The Tower (-16)

The Star - The Star (-17)

Darkness - The Moon (-18)

Daylight - The Sun (-19)

The Answer - Judgement (-20)

The Universe - The World (-21)

With all of the extra cards in play, do y'all change the goal of 23/-23 to a different amount?

Amusingly, we've always tended to abstract the actual play of the game, instead preferring to use the cards as divination tools.

It might demand some playtesting and the like to get the proper amount.

I'm always a little blown away at how those novels came out in 1983, concurrent with Return of the Jedi and way before the first major phase of the EU. It really reads like it, too, playing more like a series of classic science fiction novels than what we'd consider Star Wars today. I cracked up when Lando started narrating them in Solo .