Hey all.
As the topic title suggests, I was looking for some advice on creating a Grenadier type character. Normally I GM our game, but I have the opportunity to play a short campaign as one of my players is stepping in temporarily. My original character concept was for a sneaky explosives technician type who would use intellect/mechanics to create explosives and a bit of stealth to sneak to plant them places - probably a Demolitionist/Outlaw Tech combo. However, one of the other players is very interested in playing a mechanic & slicer type, so the requirement for the Tech-side is somewhat lessened.
I was looking at having my guy be more of a Demolitionist/Heavy, mixing some explosives planting with carrying a grenade launcher. I went straight to Oggdude's CharGen tool and started looking around. The obvious primary weapon is the Z50 Grenade Launcher, so I grabbed my copy of Dangerous Covenants and took a closer look. The weapon itself is pretty big at Encumbrance 5 / Cumbersome 3, but fair enough, it's a big weapon - a harness or even a couple of ranks in Burly will deal with the latter. The problem I have is with reloads - while I understand the desire for a simplified encumbrance system, mandating all grenades as encumbrance 1 means it's impossible to carry even a single set of six reloads for the launcher, not if you want to add basic armor, a blaster sidearm, or even any gear bigger than a comlink. The Z-50 entry in the book describes launchable grenades as distinct from throwables, so that rules out being able to be flexible between Ranged Light throws and Gunnery to shoot. There's an implication in the fluff text that the grenades are smaller and easier to carry, but from the context I think they mean relative to Missile Tubes rather than throwable grenades.
At first glance, I can see the need to limit the potential destructive power of a Grenadier, but compared to a Heavy build with e.g. a Heavy Blaster Rifle, the grenade launcher loses out in range (Med vs Long), Damage (8 vs 10), and price (1750 vs 1500), and while it has Blast it does not have Autofire, plus the HBR is not limited ammo.
So, my questions - has anyone got a Grenadier build they'd like to share? If you used a launcher, how did you handle ammo - all frags, or a mix? Did you carry/use exotic grenades as launchables or just hand grenades? Did you carry reloads or limit yourself to a max of 6 shots / encounter and assume you'd get more reloads between encounters? Am I overthinking this (yes! :-) ) or am I missing something (possibly)?
Edited by NGnear
Typos. Shoulda previewed...