R4 Agro Kick - Torp Life

By Rolotamasi, in X-Wing Squad Lists

So I am on a kick with R4 Agromech. Trying to throw a bunch of things at the wall to see what will stick. Here is the latest, a new take on Thug Life:

(100)

Syndicate Thug (25) - Y-Wing
Extra Munitions (2), Plasma Torpedoes (3), R4 Agromech (2), Guidance Chips (0)

Syndicate Thug (25) - Y-Wing
Extra Munitions (2), Plasma Torpedoes (3), R4 Agromech (2), Guidance Chips (0)

Syndicate Thug (25) - Y-Wing
Extra Munitions (2), Plasma Torpedoes (3), R4 Agromech (2), Guidance Chips (0)

Syndicate Thug (25) - Y-Wing
Extra Munitions (2), Plasma Torpedoes (3), R4 Agromech (2), Guidance Chips (0)

So I would think you focus and then on the attack spend it to set up the TL to fire the torp next round. Then after another focus action spend the lock to fire the torp, spend the focus, get a lock to mod the torp. Seems good to me, but I have never claimed greatness.

Edited by Rolotamasi

In practice you're going to have a hard time keeping targets in arc at the range you want them with the Y-wing's dial. Maybe with four Y-wings it won't matter?

Edited by jmswood
3 hours ago, Rolotamasi said:

Then after another focus action spend the lock to fire the torp, spend the focus, get a lock to mod the torp.

Incorrect. R4 agro was nerfed due to uboats. You don't get the target lock till after the attack is complete, meaning you can't use it to mod the attack that you spent the focus to get it on.

30 minutes ago, Beard said:

Incorrect. R4 agro was nerfed due to uboats. You don't get the target lock till after the attack is complete, meaning you can't use it to mod the attack that you spent the focus to get it on.

Doesn't apply to his list or to his post. Also it was a Deadeye nerf-- but really all it did was remove the contradiction between things like Blaster Turret and Deadeye.

Wait, just realized what you're indicating here. That's outright false-- you can absolutely spend it during the same attack.

Edited by RampancyTW
6 hours ago, RampancyTW said:

Doesn't apply to his list or to his post. Also it was a Deadeye nerf-- but really all it did was remove the contradiction between things like Blaster Turret and Deadeye.

Wait, just realized what you're indicating here. That's outright false-- you can absolutely spend it during the same attack.

Agreed. The FAQ clearly states you can. Deadeye may be better to get them off but this allows for a double mod torp, so long as you can wait a round (and keep them at range and in arc?).

Tricky one. The Y-wing dial makes this awkward but even with fast ships, dodging all 4 torpedo arcs will be tricky.

I think that dual Torpedo Scouts and Fenn with Attanni will probably be a lot easier to fly and possibly more effective too.

You'll really have difficulty maintaining arc and range on your locked targets for the second round of shots onwards. Doing it this way you're telegraphing where your target needs to be a round in advance which should give them ample time to get to range 1 or out of arc. Especially if they have any repositioning actions.

8 hours ago, RampancyTW said:

Wait, just realized what you're indicating here. That's outright false-- you can absolutely spend it during the same attack.

Please show me the faq. When the nerf hit, it was understood that any tokens you gained during the attack couldn't be used during that attack. I remember cause red line, who just came out in the tie punisher at the time, was also nerfed by this. And dead eye? What was changed with dead eye? I remember it being the mech, specifically the timing of when you acquired tokens during an attack that got changed.

2 hours ago, Beard said:

Please show me the faq. When the nerf hit, it was understood that any tokens you gained during the attack couldn't be used during that attack. I remember cause red line, who just came out in the tie punisher at the time, was also nerfed by this. And dead eye? What was changed with dead eye? I remember it being the mech, specifically the timing of when you acquired tokens during an attack that got changed.

The change with deadeye was when the tokens were spent. Deadeye required the focus to spent at step 1-iv and step 1-v is when the target "becomes the defender" which then officially begins the "attack." So technically the token was not spent during the attack and hence R4 Agromech wouldn't trigger.