Poe & Co

By Baldon3055, in X-Wing Squad Lists

I have seen this squad on here some where but can't find the post . I am wondering if it's a good list for a new player in my first tournament. Also any recommendations as to upgrading this list ? Thanks

T-70 X-Wing: •Nien Nunb (34)

Integrated Astromech (0)

Veteran Instincts (1)

•M9-G8 (3)

Primed Thrusters (1)

T-70 X-Wing: •Poe Dameron (37)

•Black One (1)

Push the Limit (3)

•BB-8 (2)

T-70 X-Wing: •Jess Pava (29)

Integrated Astromech (0)

•R2-D2 (4)

Total: 100/100

I think the core 3 ship/pilots are good and you could improve some of the upgrades.

I would suggest using R3-A2, snap shot and integrated astromech on nien. This combination makes him capable of double stressing enemy ships with the right set-up. Snap shot activates when an enemy ship flys into range 1. You can trigger R3-A2 to stress nien and stress them when you fire snap shot. Nien may shed that stress because the enemy is at range 1. That enemy ship is now stressed and can't take its action, leaving it range one of nien for his normal attack and likely tokenless.

That Nien should help a lot against mindlink lists as stressing them will force them to do greens and T-70s are manueverable ships that can focus fire single targets. It should give you a piloting advantage against them, letting BB-8 Poe run rampant. That Nien preys on aces as he moves before them and locks down an area in front of him where the ace is likely to land. This helps cover bb-8 Poe's weakness to aces that move after him.

For Poe I strongly recommend adding autothrusters. It makes him a far more survivable ship as he is extremely good at controlling the range of engagement.

Jess is too easy to focus at that PS. I don't think she gets you the mileage youd want out of R2, and she acts better as a supporting ship, providing resilient firepower for a lower point cost.

With those changes in mind, this is my end suggestion:

Nien: snap shot, r3-a2, integrated astromech

Poe: push the limit, bb-8, autothrusters, primed thrusters/black one*

Jess Pava: R2 Astromech*, Integrated Astromech*

This puts you at 101 points. The "*"s denote the small options to lose that 1 point. Primed thrusters lets Poe keep dodging through stress that may be prevalent in your meta. Black One would let him shed two target locks per turn against alpha strike scum which is fantastic if you expect that matchup. You could take both and lose R2 and Integrated on Jess though that is valuable health and 4 green manuevers after K-turns or Talons (the 2 turn green helps T-70s regain their shot). I would drop black one as it requires you to play Poe more in formation and primed thrusters is invaluable considering your point investment in Poe.

The goal of almost every game should be to get Poe matched up against a non-360 ship with lower PS in the end game. He can solo multiple ships if they fit that criteria. I would suggest starting Poe range 3 away from the other two flanking the enemy. He can easily close the distance to support Jess and Nien if the enemy commits to them. If they commit to Poe, you can pilot for a 3 green on dial to find you a get-away lane as the other two swoop in from the enemies flank. Nien's assignment is to take enemy aces out of the game early to make Poe the top arc-dodger. The list is Poe based, but if Poe is caught, or doomed to a bad matchup, use his action economy to lock and focus for as much damage as possible. Nien and Jess are quality ships.

I can make that list useing the ps8 poe and sets me at 99 points but I don't have the y-wing or the rebel transport expansions yet lol