59 minutes ago, druchii7 said:Archers will be a lot better when combat ingenuity gets released, but so far I only scored 3 blights in 3 games, and with those war criers on enemy cavalry it was quite a useless thing. There's statistically low probability to get 2 surges on a 2x1 unit without precission (and even with precission it isn't a great chance), but combat ingenuity will make the difference and will almost grant 1 blight every time you shoot a 2x2 unit, and possibly 2 or more.
The cavalry can easily engage archers without being shot. Just perform a 6'' movement, recieve a panic, but you are 100% blight free and undamaged. on turn 2 you'll have your chance hit in close combat. You only need to delay their deployment till the archers are deployed. If archers are kept more than 6'', the reanimates are not so able to force the enemy into charging. Close combat targeting will mend this situation, that's the big alternative to combat ingenuity.
To sum up, the archers should be one of our strenghts, but they are our weak spot and they'll be untill those training upgrade cards are released.
Cavalry without the initial charge means they are surrendering their primary advantage and since they can't un-engage, the archers hold them in place while your Lancers or Ardus flank charge them, a scenario in which the Calvary are severely outgunned. Simply put, you would be trading your Calvary for archers, a trade-off a Waiqar player will take any day and twice on Sunday.
I completely disagree about Archers being a weak spot. You have a dirt cheap, disposable unit that can damage incoming units before they reach their targets and force your opponent to make plays with expensive units (as you described with calvary), while also having a chance to throw out some blight (a cherry on top). They are without question one of the best units, not just in the Waiqar, but in the game and that includes the tree loving elves. They threaten the table for a measly 18 points and force your opponents to make plays or suffer the consequences.
You quite literally couldn't invent a better strategic unit then the archer to control the table. They are just awesome for setting traps.
Edited by BigKahuna