24 minutes ago, Matrim said:I think you are wasting your time trying. This is a game. It is a representation of an imaginary activity in a world which is made up. The mechanics do not have to have anything to do with your concepts of honour/dishonour at all! For the purposes of the card game it is locked down to 'passing honour' to the one who bid less and that can mean anything you want or nothing at all.
It could be the winner gracefully saying ' he/she lost but fought well so I honour their bravery'
it could be the winner behaving dishonourably so the loser 'gains' honor
or it could be a mechanic and the player could not give two hoots and just use that to win the game.
I hate to bring up an old L5R meme but no one here is actually a magical samurai, Rokugan does not exist and does not have fixed rules as to what is honourable or dishonourable actually is (beyond a passing resemblence to Japanese/Chinese culture but it is not actually Japanese/Chinese culture which does not exist in fictional Rokugan) and this is , in the end, a game involving pieces of card that needs set rules to actually have a game.
Old L5R had just as many factors that could be misinterpreted or considered weird when the mechanic was studied in detail. This will have as well . It is a weakness of any game that has a passing resemblence to a reality.
Your point that this is a fictional world I agree with, but:
There are quite fixed rules on what honor/dishonor means on a personal level. The RPG had a nice table of them, and has since at least 2nd Edition, if not 1st (I didn't play 1st Edition). This establishes there is a set of guidelines on how to act, that they are enforced external to what is perceived. There is an important aspect that for this particular IP, the story matters to a lot of the people. And with the description of the rules, there is some disjoint between the expected narrative and playing competitive that a lot of people don't like.
Lets look at a Crane player who included duels in their deck, maybe doing some form of military/honor switch. Because she wants to win, whenever she duels, she always bets the bare minimum for her always win the toss, and tries to bully-duel. She gets to the finals, and is playing against a Crab player. Every duel, she continues betting like she expects, and the crab player, generally knowing that he can't win any duel, bets 1 every time. The narrative according to some people is that the Crane player is acting constantly acting dishonorably by guaranteeing that she wins each duel. Does this mean each time she dueled, whichever character in her army won the duel was kicking sand in the face of the Crab, who is basically conceding each time because they don't resort to dirty tricks? It seem counter-intuitive to the typical Crane behavior, who usually win via skill, given that the Kakita Dueling Academy is considered one of the two finest in the land, and would discourage this behavior, and points that winning a duel should be considered a dishonorable action.
Edit: Last thought: People are going to build decks to win. Most likely they are going to play duels with the guarantee that either they will win, or it will be a high honor cost for their opponent to win. Does this mean that every duel is in a tournament setting, where story is probably going to be decided, will be won via some dishonorable action?
Edited by Mirith