7 minutes ago, JJ48 said:I think this helps explain a lot about the changes. Yes, the LCG appears to be a different game mechanically from the CCG, which puts off some of the veterans, but that's only a part of who FFG is trying to reach. I know some veterans who thought two years was too long, and decided they were quitting L5R regardless of what the LCG looked like. I also know there are some who decided they'd give it a chance regardless. I imagine that the number of veterans who are basing their decision of whether or not to return on how similar the new game is to the old is actually rather small.
But then, on the other hand, you also have people who have never played, or perhaps even heard of, L5R. This is a much larger market, if it can be tapped, and so FFG probably decided that if traditional mechanics conflicted with smooth gameplay, smooth gameplay should win. Personally, I applaud their decision not to get so focused on keeping the mechanics identical that they risk the gameplay suffering. I don't yet know if it'll pay off, but I'm glad they're willing to try, at least. Whether or not it "feels like L5R," as some have said, will probably be very dependent on whether the person in question thinks L5R is defined more by its mechanics or its lore. Mechanically, the game will be very different. Lore-ally, we don't know, but I haven't yet seen anything that seems drastically anti-Rokugan.
Speaking of the mechanics, I'm personally not bothered by most of them, simply because I play a lot of different games, with drastically different rules. Just because the rules are different doesn't mean they'll automatically be worse. So far, the only thing that I'm a little skeptical about is the relatively low number of turns they expect games to go (3-6, wasn't it?), because I tend to prefer playing longer games. However, others have pointed out that redoing the rules means that we probably won't need 2-3 turns of just skipping straight to Dynasty and buying Holdings, so that probably translates closer to 5-9 turns of the old game. Since we also don't know how action-packed turns will be able to be, 3-6 turns could still be a very good experience, so I'm not about to complain about it! Not just yet, at least. ;-)
My biggest hope was for a game that I could set up on the table and have a random person walking by stop and ask "Hey, is that L5R?" I feel like I got that, so I can deal with the changes. I have no idea whether or not I'll love the new game as much as I loved the old game, but at this point no one else really does either. I went through BitterVet mode, but gradually came to a place of acceptance. If I hate the game I'll be able to say that I played it, point to my reasons for not enjoying it, and no one should be able to fault me for it since it's my emotional experience. If I love it, I hope that I'll be able to share my hobby with a new generation of players. I hope it's still around when my son is old enough to understand card games.
