review/critique of my scum list if you so please

By stormblest, in X-Wing Squad Lists

HWK-290: •Dace Bonearm (29)
Twin Laser Turret (6)


Y-Wing: Syndicate Thug (24)
Ion Cannon Turret (5)
Unhinged Astromech (1)

Y-Wing: Syndicate Thug (24)
Ion Cannon Turret (5)
Unhinged Astromech (1)

Protectorate Star.: Zealous recruit (23)
Autothrusters (2)
Concord Dawn Protector (1)

Total: 100/100

I love the synergy here. I ran something similar with Boba instead of the two Ys, but this is way better. Dace is going to get a target on his head fast because of the auto damage, and once he dies, your damage output is going to drop off.

I'm not sure what the role the Protectorate Starfighter has, though. What's your battle-plan for him? Would you consider putting a cheaper turret on Dace to try to beef up your Protectorate?

I'm very interested in this list, and may have to try a version of it.

(100)

Dace Bonearm (35) - HWK-290
Attanni Mindlink (1), Ion Cannon Turret (5), "Gonk" (2), Black Market Slicer Tools (1), Moldy Crow (3)

Tansarii Point Veteran (23) - M3-A "Scyk" Interceptor
Attanni Mindlink (1), "Heavy Scyk" Interceptor (2), Ion Cannon (3)

Tansarii Point Veteran (23) - M3-A "Scyk" Interceptor
Attanni Mindlink (1), "Heavy Scyk" Interceptor (2), Ion Cannon (3)

Kaa'to Leeachos (19) - Z-95 Headhunter
Attanni Mindlink (1), XX-23 S-Thread Tracers (1), EMP Device (2), Guidance Chips (0)

2 hours ago, BanthaFather said:

I love the synergy here. I ran something similar with Boba instead of the two Ys, but this is way better. Dace is going to get a target on his head fast because of the auto damage, and once he dies, your damage output is going to drop off.

I'm not sure what the role the Protectorate Starfighter has, though. What's your battle-plan for him? Would you consider putting a cheaper turret on Dace to try to beef up your Protectorate?

I'm very interested in this list, and may have to try a version of it.

So the role of the Protectorate Starfighter was used as a means to cause enemy ships to bump in to me after being ionized so they could not take any actions seeing that it is very predictable where they will land. I actually played the list last night and I won with it but was only able to pull off the bump tactic once but it was at a pivotal moment and worked out great. I posted this list mainly to get advice on that aspect of the list. I just wanted to know if the usage of points in that way was a waste.

Would it be better to maybe use a Scyk with an ion cannon to deal out more ion tokens instead of the Protectorate?

As far as Dace's Turret, what would you use instead of the TLT? It is costly. My reason for running that instead of another turret was to strip the enemy targets of any evade/focus tokens with the TLT dual attack so they would have a harder time dodging the subsequent ion damage from the Y's. Since he shoots first in this list he would allow for increased success with the ion cannons on the Y's. Does that make sense?

Thanks for the response. I am a very new player . . . only a few months in to it but it is a blast.

2 hours ago, BanthaFather said:

I love the synergy here. I ran something similar with Boba instead of the two Ys, but this is way better. Dace is going to get a target on his head fast because of the auto damage, and once he dies, your damage output is going to drop off.

I'm not sure what the role the Protectorate Starfighter has, though. What's your battle-plan for him? Would you consider putting a cheaper turret on Dace to try to beef up your Protectorate?

I'm very interested in this list, and may have to try a version of it.

Also, I would not mind seeing your Boba list that you were referring to, if you do not mind.

I'm super new too. There's so much to learn: combos, which cards and ships work well, etc. It's a lot of information, but I absolutely love the game.

I'll be following this thread to see how the list evolves. Keep us updated on how it flies!

1 hour ago, stormblest said:

Also, I would not mind seeing your Boba list that you were referring to, if you do not mind.

Okay, so it's been a while, but it was something like this:

Boba Fett: K4, Ion Cannon

Dace Bonearm: Outlaw Tech, Ion Cannon Turret

Hired Gun: Ion Cannon Turret

It was pretty tanky. Everyone is shooting Ion, so it's a slower battle, but you can afford to take it slow when you're moving your enemy out of position. Boba has nice primary firepower, so you don't have to always Ion.

Running Boba means that Dace isn't as much of a target.

If you want a cooler Y Wing, you can drop the Outlaw Tech from Dace, which will give you enough points to replace the Hired Gun with Drea Renthal.

Don't fly my list--if you use all the Ion, that's a max of three damage per turn that you're dealing. I like your list better, but feel free to tweak mine. I love Boba and the Firespray and want to see him in more lists. Right now I'm running him in a mindlink list with Ka'ato and Manaroo.

Edited by BanthaFather

If I faced this list, then my strategy would be to destroy Dace Bonearm and that would not be hard, so if you want to use this list, then you must protect Dace better

Something like this

HWK-290: •Dace Bonearm (35 OR 36)
Ion Cannon Turret (5)
Recon Spec (3)

Moldy Crow (3)
Veteran Instincts (1) OR Vectored Thrusters (2)

Y-Wing: Syndicate Thug (25)
Ion Cannon Turret (5)
R4 Astromech (2)

Y-Wing: Syndicate Thug (25)
Ion Cannon Turret (5)
R4 Astromech (2)

Z-95 Pirate (14)
EMP Device (2)

99 OR 100 Points

Edited by Everyday Ace
On 4/20/2017 at 7:16 PM, Everyday Ace said:

If I faced this list, then my strategy would be to destroy Dace Bonearm and that would not be hard, so if you want to use this list, then you must protect Dace better

Something like this

HWK-290: •Dace Bonearm (35 OR 36)
Ion Cannon Turret (5)
Recon Spec (3)

Moldy Crow (3)
Veteran Instincts (1) OR Vectored Thrusters (2)

Y-Wing: Syndicate Thug (25)
Ion Cannon Turret (5)
R4 Astromech (2)

Y-Wing: Syndicate Thug (25)
Ion Cannon Turret (5)
R4 Astromech (2)

Z-95 Pirate (14)
EMP Device (2)

99 OR 100 Points

To be honest, I do not understand how a Z-95 could help protect Dace any better than the zealous recruit. I think that would fair a lot worse.

I guess the question is, with Dace's pilot skill saying "when an enemy ship RECIEVES...", can he deal one damage extra for each instance of ionization during a single Combat Phase? If so, the there's more than the Z-95 substitute is a cheap blocker and can throw more Ion tokens with the EMP device that goes into the Illicit slot that the Protectorate doesn't have. Dace could potentially be part of a devastating Combat Phase that could kill an ace in one pass.

Currently I'm running a Dace list like this:

M3-A

M3-A Team 2.0 (101)

Laetin A'shera (27) - M3-A "Scyk" Interceptor
"Heavy Scyk" Interceptor (2), Stealth Device (3), "Mangler" Cannon (4)

Dace Bonearm (34) - HWK-290
Adaptability (0), Ion Cannon Turret (5), Inspiring Recruit (1), EMP Device (2), Moldy Crow (3)

Kavil (40) - Y-Wing
Trick Shot (0), Plasma Torpedoes (3), Extra Munitions (2), Twin Laser Turret (6), Unhinged Astromech (1), Engine Upgrade (4)

Dace flies slow and creates his own Ion opportunities while the Scyk is extremely tough to hit and Manglers everything. Kavil is especially odd with EU to help him boost or not in order to line him up behind an obstacle so as too utilize his Trick Shot.

Just a thought. If Dace has extra Ion goodness then I'll need to make a 3.0 version

Ds.

Edited by SMan774