The way it's always been is, if you have a PS1 ship that just got killed by a PS7, that PS1 ship will never get to shoot back. This of course has a lot of implications and is one of the reasons PS is important.
The question, as suggested in the title, is what would happen if all ships got to shoot (following PS order) regardless of whether they got destroyed or not during the round? Pilot and upgrade abilities such as Whisper's would still resolve as normal (so for example Whisper would have a new focus token and would be cloaked when the -now destroyed- PS1 defender shot back).
Would this buff builds such as swarms through the roof? I'm not sure how big of an impact it would have in the overall game. It would certainly take something away from certain aces and make the chase for highest PS less enticing.
EDIT: Some people are correctly pointing out that this would also need to come with lower costs for those high PS ships. Not saying that it would work even if that did happen, but an important detail.
Edited by haritos