Since I was asked...

By Taki, in Runewars

here are the percentage breakdowns of the symbols on the dice and some conversion suggestions.

tri
miss 12 40%
orb 6 20%
rout 4 13.3%
hit 8 26.6%
recommendation use d10 1-4=miss 5=rout 6-8=hit 9-0 orb

square
miss 9 30%
orb 6 20%
rout 3 10%
2rout 2 06.6%
hit 6 20%
2hit 4 13.3%
recommendation use d10 1-3=miss 4=1rout 5=2rout 6-7=hit 8=2hits 9-0 orb

hex
miss 6 20%
orb 6 20%
rout 1 3.3%
2rout 5 16.6%
hit 5 16.6%
2hit 4 13.3%
3hit 3 10%
recommendation use d20 1-4=miss 5=rout 6-8=2rout 9-11=hit 12-14=2hit 15-16=3hit 17-20 orb

circle
miss 12 40%
orb 12 40%
rout 2 6.6%
hit 4 13.3%
recommendation use d20 1-8=miss 9=rout 10-12=hit 13-20 orb

symbols
gold 4 13.3%
silver8 26.6%
red 18 60%
recommendation use d8 1-5=red 6-7=grey 8=gold

dice odds
d20 5%
d12 8.3%
d10 10%
d8 12.5%
d6 16.6%

Or you can avoid all of this with a d30 and map possibilities 1to1 there as there are only 30 cards. If you can find a d30.

I just wanted to post the percentages when I saw your post.

Thanks for saving me the time.

I wish you good luck trying to convert this to dice.

With all the different percentages , forcing you to use different types of dice I think dice will be a cumbersome affair.

Also, are you going to hide each player's dice roll ? How are you going to prevent players from cheating ?

I suggest you try it for a few games and then use the cards again.

You'll probably find out that the cards do a better job in this case.

i prefer card :)

the probability change with discard card

DarkElf said:

I just wanted to post the percentages when I saw your post.

Thanks for saving me the time.

I wish you good luck trying to convert this to dice.

With all the different percentages , forcing you to use different types of dice I think dice will be a cumbersome affair.

Also, are you going to hide each player's dice roll ? How are you going to prevent players from cheating ?

I suggest you try it for a few games and then use the cards again.

You'll probably find out that the cards do a better job in this case.

If they had made the percentages easier, I think I would have switched to dice, as it stands the only d30s the store has huge so we wont bother. As to hiding teh results, I really don't think it matters whether or not they re hidden or open from the 2 games we ve played in my group so far, maybe I'm missing something, but by the time we well used to playing the game in my group we were just dealing out the battle cards face up.

We ll stick with the cards, they're just the only thing that sucks about this game.

Also, glad to save you time DE, I wouldn't have bothered to post but someone asked me to in another post.

First of... nicely done... I would prob prefer rolling dice myself!!! But, the only thing that holds true with the cards, as the cards are discarded... the % drops and that's a crucial factor especially aqcuiring a neutral creature through a diplomacy check... especially knowing there are only "4 card chances" for success to do so... rolling dice would make that much more probable for doing so.

holywolfman said:

First of... nicely done... I would prob prefer rolling dice myself!!! But, the only thing that holds true with the cards, as the cards are discarded... the % drops and that's a crucial factor especially aqcuiring a neutral creature through a diplomacy check... especially knowing there are only "4 card chances" for success to do so... rolling dice would make that much more probable for doing so.

Pulling cards can also INCREASE the odds of getting that neutral creature. If you have 10 card pulls with no "success" pulled, the chance of getting a success next goes down from 4/30 (about 13%) to 4/20 (20%). The odds can go up or down, not just down.

Yeah... good point! Would be cool to try to use a dice system in this game to see how it goes... instead of the odds going down (or up)- would remain the same throughout the game! (I kind if like that!)- gui%C3%B1o.gif

Here are some alternative conversions which get exactly the original probabilities. You don't need a d30, but there are some rerolls:

  • Destiny symbols : gold 4; silver 8; red 18: Roll as many d20s as you would have drawn cards. If the result is 1-12, you get a red symbol. For each 13-20 result, roll a d6: 1-4 is silver, 5-6 is gold
  • Triangle : miss 12; orb 6; 1rout 4; 1hit 8: Roll as many d20s as you would have drawn cards. If the result is 1-8, you get a miss; 9-12 is an orb. For each 13-20 result, roll a d6: 1-2 is 1rout; 3-6 is 1hit
  • Circle : miss 12; orb 12; 1rout 2; 1hit 4: Roll as many d20s as you would have drawn cards. If the result is 1-8, you get a miss; 9-16 is an orb. For each 17-20 result, roll a d6: 1-2 is 1rout; 3-6 is 1hit
  • Rectangle : miss 9; orb 6; rout1 3; 2rout 2; hit1 6; hit2 4: Roll as many d20s as you would have drawn cards. If the result is 1-6, you get a miss; 7-10 is an orb; 11-12 is 1rout; 13-16 is 1hit. For each 17-20 result, roll a d6: 1-2 is 2rout; 3-6 is 2hit
  • Hexagon : miss 6; orb 6; 1rout 1; 2rout 5; 1hit 5; 2hit 4; 3hit 3: Roll as many d6s as you would have drawn cards. If the result is a 5, you get a 2rout; If the result is a 6, you get a 1hit. For each 1-4 result, roll a d20: 1-6 is a miss, 7-12 is an orb; 13 is 1rout; 14-17 is 2hit; 18-20 is 3hit
  • Hexagon (alternative) : Roll as many d20s as you would have drawn cards. If the result is 1-4, you get a miss; 5-8 is orb; 9-10 is 2rout; 11-12 is 1hit; 13-14 is 2hit; 15-16 is 3hit. For each 17-20 result, roll a d6: 1 is 1rout; 2-3 is 2rout; 4-5 is 1hit; 6 is 2hit. (Yes, that means there's more than one way to roll a 2rout, 1hit, or 2hit. But you won't need to reroll as much with this method.)

Yeah, the hexagon methods are ugly. But the rest aren't too complex.

Of course, I haven't played the game, so I've got no idea whether using dice will be any better or worse than using cards.

actually I think the idea of changing proablity is an excellent idea...it adds a timing element to strategy that I think was completly intentional. By reshuflfing the fate deck in fall instead of say spring or summer really impacts player choices throut the game. "let see 15 of 30 pulled and no successes" great time for diplamacy". This mechanic is so more intracate than it seems on the surface...like paker with chaos lords..I love it!