Spoiled Cards List

By Tonbo Karasu, in Legend of the Five Rings: The Card Game

1 minute ago, Mirith said:

I think it is Nerishina

Man I am starting to hate that font.

It does look a lot like that, but it's Nerishma.

Because its so darn perdy, heres all the card fans so far at once. I also think a few folks missed the showcase.

l5c01_anc_cardfan_1.pngl5c01_anc_cardfan_2.pngl5c01_preview-1_cardfan.pngl5c01_showcase_cardfan.pngl5c01_anc_cardfan_3.pngl5c01_showcase_sample.png

It's kind of funny that the honor tokens are upside down in every picture.

Some more speculating after seeing this new batch of cards.

If 25 is the first Crab (at 0-Fate) and 29 is a 2-Fate card, that means that we may have 2 1-fate's (26-27), 3 2-fate's (28-30), 3-4 3-fate's (31-33/34) 2-3 4-fate's (34/35-36) and a 5-fate (Kisada at 37) and finally a holding at 38. I'm basing this on the Scorpion 4-fate Yogo Hiroue and the story talking about the Scorpion champion and his wife. On Crane, the costs may be different, considering that we have 4 2-fate cards (Nerishima, Savvy Pollitician, Brash Samurai and the ?Scout), so maybe no 0-fate card, but still the 3-4 3-fate's, 2-3 4-fate's and the Champion before the Holding. Maybe Lion will only have 1 4-fate for more small personalities, or their champion may be a 4-fate, with the "big" personalities at 3-fate and a reduced cost for their swarmy army. Bayushi Manipulator sits at the second Scorpion slot, and considering his name starts with a B, I'll call a 0-fate personality for them as well.

It seems that the Conflict cards are also ordered by Cost and Name, as seen with I Can Swim and Blackmail for the Scorpions. For the Unicorn, Breathrough is number 196, meaning there are 6 cards between it and Blackmail. I believe that the attachments or the conflict deck characters may be between them. And I'll guess there are at least 10 conflict cards for each clan, because with Rebuild at 136 and Way of the Crane at 146, as well as I Can Swim being 187 and Breakthrough 196 show that 9 is a possible number, but if Rebuild is the first card for the Crab, and each clan having 9 cards, it would mean that the last Unicorn card would be at 199 and it seems a bit on the edge to each of them, 10 on the other hand would mean that Rebuild would be the first for Crab, Way of the Crane for the Crane, I Can Swim would be the second for Scorpion and Breakthrough would be the first for Unicorn. If that was so, I'd hazard that first come conflict cards and then attachments for each Clan. Can anyone understand the number on Way of the Dragon?

Here's a thought, do you put the clan champions in the core set? The core set is legal for the life of the product. Would it be better to put iconic people in dynasty packs that will at some point cycle out and leave core as very generic people that will last forever. This way 4 years down the line when all of the current champions are dead or replaced, you can print new ones that will "Take up the mantle"

It actually looks like Nerishma, because the dot on the I seems absent, just like in Blackmail. It doesn't seem correct, so I assume they meant Nerishina, or maybe Nerishima.

7 hours ago, Khudzlin said:

It actually looks like Nerishma, because the dot on the I seems absent, just like in Blackmail. It doesn't seem correct, so I assume they meant Nerishina, or maybe Nerishima.

I agree completely with that assessment. I hope the cards are not yet started being printed so that they still can fix that.

Edited by Drudenfusz

It has been explained in other threads that the name was intentional as it was the nickname of a player that passed away. AEG intended to give him a card with his name but the sell came before it came to fruition. It seems FFG decided to go along with it.

Edited by KerenRhys

I've done some analysis on the Conflict card side, with these assumptions:

  • All Clans have the same number of cards
  • All Conflict cards are grouped by Clan before Type
  • Crab Clan has card number 136 (Rebuild)
  • Scorpion Clan has cards 187 and 189 (Blackmail and I can Swim)
  • Unicorn Clans has 196 and 198 (Way of the Unicorn and Breakthrough)
  • 125 and 203 are Neutral (Miya Mystic and Assassination)

This only leaves a few viable options. There can be 11 cards per Clan, but only if Crab starts at 126. There can be 10 cards per clan, if the first Crab card is somewhere between 130 and 133.

IMHO, it's possible, but unlikely, for the Miya Mystic to be the last Neutral Dynasty card. The Showcase page includes an 'in play' picture where there's a holding on the Lion Clan side which looks like it's a Neutral one, and all evidence to date suggests that the Holdings come after Characters.

In Conclusion, it is my theory that there will be 10 Conflict cards per clan, which implies no less than 7 neutral Dynasty cards.

Consider that some cards have received retouches: C/D, the Lion Stronghold... It could be well that card from the first batch don't have their actual number. This happened with the core release of Netrunner, too.

4 minutes ago, Mon no Oni said:

Consider that some cards have received retouches: C/D, the Lion Stronghold... It could be well that card from the first batch don't have their actual number. This happened with the core release of Netrunner, too.

Well, if we start assuming that, there's no point speculating. And if there's no point speculating what is this forum for at the moment :).

With what we've seen until now, and the previous assumptions (7 Stronghold, 17 Provinces, 14 Dynasty cards by clans), my guess is we have 10 neutral Dynasty cards (123 -> 132) and then 10 Conflict cards by clans (133 -> 202), with Assassination the first neutral conflict card.

I saw some people assume that on the conflict side, attachments would come before events (for the same clan). Is there something that suggest that? I'd be enclined to think that it would be Conflict character then events then attachments.

Edited by KerenRhys

We have very little idea about what comes before what within the Clans for Conflict cards. we know that, in the Dynasty cards, Characters come before Holdings, which is alphabetical. So it might be Attachments, Characters, Events.

26 minutes ago, Tonbo Karasu said:

Well, if we start assuming that, there's no point speculating. And if there's no point speculating what is this forum for at the moment :).

On the contrary, it's a little tidbit to take into consideration. If we asume a "list structure" and something doesn't fit and that something happens to belong to the first batch of spoiled cards, we know we don't need to discard outright the first assumption.

4 hours ago, Drudenfusz said:

prnted

Was that intentional?

But with the fact we've already seen Yojin no Shiro change names, I think it's possible to assume that at least the first batch of cards we saw were not the absolute final versions to go to the printers, so we could see Nerishima's spelling getting fixed yet.

16 hours ago, JRosen9 said:

Here's a thought, do you put the clan champions in the core set? The core set is legal for the life of the product. Would it be better to put iconic people in dynasty packs that will at some point cycle out and leave core as very generic people that will last forever. This way 4 years down the line when all of the current champions are dead or replaced, you can print new ones that will "Take up the mantle"

The Game of Thrones core set is packed with characters who died within the first year of release. My guess is most of the characters named in the article will be in the core set, with a few possible exceptions. I just don't think that veneer of story accuracy is worth putting out a less appealing product. The core set is meant to hook people into the game's universe and provide a reasonably complete picture of how the game plays. That's harder to accomplish if you withhold the star players. It would also be somewhat awkward to leave out the mechanical top-of-the-curve that the Clan Champs will presumably represent.

Perhaps they don't mean for time to pass so quickly in game. Maybe they mean for real life years to be equivalent to in game years (or less), and stretching out the story some.

1 hour ago, Suzume Tomonori said:

Was that intentional?

No, just a typo, didn't even noticed that I have not pressed the "I" key enough for my keyboard to registered it. But wait, this is the internet and nobody here ever admits to make any mistakes... so maybe I should claim it was intentional.

32 minutes ago, williamobrien said:

The Game of Thrones core set is packed with characters who died within the first year of release. My guess is most of the characters named in the article will be in the core set, with a few possible exceptions. I just don't think that veneer of story accuracy is worth putting out a less appealing product. The core set is meant to hook people into the game's universe and provide a reasonably complete picture of how the game plays. That's harder to accomplish if you withhold the star players. It would also be somewhat awkward to leave out the mechanical top-of-the-curve that the Clan Champs will presumably represent.

The difference is Game of Thrones is based on an IP that is fixed (at least until GRRM releases a new book). L5R is based on an IP that is fluid and changes based on game outcomes (at least that is the current assumption). Having a Kisada or Shoju legal until the game ends could cause thematic problems, Especially if down the line you play with a deck that is nothing bug clan clan champions (hyperbole I know).

2 minutes ago, JRosen9 said:

The difference is Game of Thrones is based on an IP that is fixed (at least until GRRM releases a new book). L5R is based on an IP that is fluid and changes based on game outcomes (at least that is the current assumption). Having a Kisada or Shoju legal until the game ends could cause thematic problems, Especially if down the line you play with a deck that is nothing bug clan clan champions (hyperbole I know).

You say that it's hyperbole, but I remember there being a ridiculous number of Crab Clan Champions in extended at one point: Kisada, Yakamo, O-Ushi, Hida just to start with.

Edited by Tonbo Karasu
4 minutes ago, JRosen9 said:

The difference is Game of Thrones is based on an IP that is fixed (at least until GRRM releases a new book). L5R is based on an IP that is fluid and changes based on game outcomes (at least that is the current assumption). Having a Kisada or Shoju legal until the game ends could cause thematic problems, Especially if down the line you play with a deck that is nothing bug clan clan champions (hyperbole I know).

Why would playing with dead characters would suddenly cause problems in the LCG when it never did in the CCG?

1 minute ago, Tonbo Karasu said:

You say that it's hyperbole, but I remember there being a ridiculous number of Crab Clan Champions in extended at one point: Kisada, Yakamo, O-Ushi, Hida just to start with.

I think the Lion Clan has the record for the number of Clan Champion in the 20 years of oL5R. They destroy their own champions at an exceptional speed.

Edited by KerenRhys
Just now, KerenRhys said:

Why would playing with dead characters would suddenly cause problems in the LCG when it never did in the CCG?

It wouldn't cause a mechanical issue, just thematic. And in the CCG, yes you could play with dead characters, until the new arc started and all the dead characters were rotated out.

7 minutes ago, JRosen9 said:

It wouldn't cause a mechanical issue, just thematic. And in the CCG, yes you could play with dead characters, until the new arc started and all the dead characters were rotated out.

There were also characters that were playable that died years, if not thousand of years, before: the 2nd generation of Thunders, Yoritomo, etc... during Ivory, Kakita, Matsu, Yogo, Mirumoto and the 1rst generation of Thunders in Diamond/Lotus, Rosanjin had a new card after its death, etc...

We don't expect Strongholds, Holdings, Items or other types of cards to become unplayable for their clan when they are conquered/destroyed in the story. Why is it different for characters?

Edited by KerenRhys

You could play the Dawn of the Empire characters that had been dead for 1,000 years through half of Diamond and all of Lotus. I remember there being some complaints, but most people were just happy to play with cool cards. I'm sure it will be the same way with the LCG.

The tournament results on the storyline don't need to factor in what cards are in the deck. Except for when I'm playing my Ronin deck with Toturi as the only Lion in it. FFG better change their plans to account for that ;)