Spoiled Cards List

By Tonbo Karasu, in Legend of the Five Rings: The Card Game

On 4/24/2017 at 8:12 AM, Myrion said:

There will definitely be spells, those were confirmed.

I guess flavorwise it wouldn't really work if they were Prayers this time around, since mahō will presumably be of the same card type.

We need the saltbae meme but replace "salt" with "maho". And maybe a tsukai's face.

Bordelands Fortification seems a 38 to me, not a 36.

4 hours ago, Mon no Oni said:

Bordelands Fortification seems a 38 to me, not a 36.

I pointed out that it looked like a 36 to me... I guess it is hard to read. But Tonbo Karasu mentioned that 38 makes more sense in the number crunch.

Edited by Yandia
On 4/28/2017 at 0:25 AM, Suzume Tomonori said:

"Bayushi Taro is a leftie, and I have the evidence to prove it."
"TRAITOR TO THE EMPIRE! Have him executed immediately!"

At the time, the Kitsuki's job was essentially trying desperately to shut down the Scorpion's ninja wing. Hilarity followed.

4 hours ago, Yandia said:

I just realized that number of Borderlands fortifications is explicitly named in the "Crafting your Dynasty" (https://www.fantasyflightgames.com/en/news/2017/4/26/crafting-a-dynasty/ ) article.

And it is 36.

I strongly believe that's a 38, but the actual card placement is not something I care about.

At this point, it being numbered 36 means there's probably 3 Crab holdings, whereas if it's 38 there's likely only 1.

It's all to do with the speculating!

On April 29, 2017 at 9:06 PM, SirEuain said:

At the time, the Kitsuki's job was essentially trying desperately to shut down the Scorpion's ninja wing. Hilarity followed.

When was this? Sounds like it might make for some entertaining reading.

44 minutes ago, Vlad3theImpaler said:

When was this? Sounds like it might make for some entertaining reading.

Well, in theory, they were already looking into the Ninja before the Scorpion Clan Coup.

However, there were Ninja (humans - mostly Scorpion clan), and then there were 'Ninja' (formerly human, but corrupted by a being known as The Lying Darkness). After the Clan War, an emerald magistrate named Kitsuki Kaagi began to discover the existence of the later, supernatural type of Ninja.

Kaagi discovered quite a bit about the Ninja of the Lying Darkness (with help from Matsu Hiroru, a Lion who became a sort of ronin-Ninja. that hunted the Lying Darkness Ninja...it's complicated). He even helped rescue Isawa Ninube, the fiancé of a powerful shugenja named Isawa Ujina. Kaagi tried to warn Ujina that they had been too late, and Ninube was corrupted by the Lying Darkness. Ujina re4fused to believe it (bad things happened later, of course).

Kaagi was eventually captured by the Darkness Ninja, and over a decade, he was tortured and slowly infected by the Lying Darkness. Kaagi's own brother, Iyekao, who had disappeared when Kaagi was only eight, was one of the Lying Darkness Ninja, and helped corrupt Kaagi.

After ten years of Kaagi resisting the Darkness as best he could, he was rescued by Matsu Hiroru and a badazz ronin named Ginawa. Kaagi returned to the Dragon clan, and tried to help the new champion Hitomi by warning her that her attempts to control the Darkness would never succeed, and that she was being manipulated (it's a long story). He did have some success eventually, due to Togashi's soul piercing through The Darkness's lies briefly, but sadly, Kaagi had realized that he would not be able to resist being consumed by the Lying Darkness much longer. He committed seppuku to prevent this, and after the war against the Darkness was over, the Dragon and the Unicorn named a temple in his honor.

So, what did the Lying Darkness corruption do? Well, at first, the person would often seem younger, as the lines and wrinkles on their face faded. Eventually, though, they literally lost all facial features, and ultimately became at least partially phantom-like, a being a shadow and whispers. Some of them kept part of their memories and personalities, but only as much as the Lying Darkness allowed them to. With its power and control, these 'ninja' could do what human ninja are only rumored to do: Make themselves appear as completely different people, move utterly silently in any condition, and some could even move through walls. Some of them were resistant to normal weapons, and even jade - which destroys Shadowlands creatures - did nothing to them. However, they were highly vulnerable to crystal, and as well as it being able to kill them, it could also trap them and somewhat block the influence of the Darkness.

Believe it or not, this is a short summary. heh. there's a *lot* more, including the Emperor Toturi being abducted by the Darkness, and eventually having to commit seppuku himself so he wouldn't become its servant (and also to make the Darkness more vulnerable - again, long story).

Edited by Togashi Gao Shan
Cleaned up a few typos and such

Technically Kaagi started this before the Clan War, since it was set during the RPG setting time.

Also, Ujina was the shugenja who became the Master of the Void and then The Nameless One, as he used Void magic to fight off the taint of the Shadow.

17 hours ago, Kakita Shiro said:

I strongly believe that's a 38, but the actual card placement is not something I care about.

As Yandia pointed out, it's typed on the article..

"However, certain clans do specialize in defending these holdings—the mighty Crab don't just strengthen their provinces with holdings like Borderlands Fortifications ( Core Set, 36)"

I'll add here some news about the contents of the box from the Spanish web site I've posted elsewhere to help to the card counting/numbering by the OP

10 minutes ago, barrufet said:

I'll add here some news about the contents of the box from the Spanish web site I've posted elsewhere to help to the card counting/numbering by the OP

Yeah, that's handy. There's probably 19 Neutral Dynasty cards and 28 Neutral Conflict cards. Part of me says that they've made a typo and it's 118 or 116 Dynasty cards: that we then would be an even number of Neutral Dynasty cards, to split beween two decks.

Okay my Latin is slightly rusty and Spanish is a weird dialect...

7 Stronghold Cards
17 Province Cards
117 Dynasty Cards
98 Conflict Cards
5 Personality Cards
20 Status Token (I assume Honored/Dishonored)
2 Reference Cards
40 Fate Token
50 Honor Token
1 Imperial Favor Card
1 Starting Player Token
2 Honor Dials
5 Ring Tokens
1 "Learn to Play" Book

117 Dynasty cards. It's odd that the number is odd...

5 Personality cards. I'm hoping these are similar to the AGoT multiplayer Titles...

Also no "Rules Reference" Book, that's also odd...

With an odd number of clans, I'm not surprised too much by an odd number of Dynasty cards. The 5 Personality cards are much weirder: that's not even 1 for each clan.

Looks like contents in box were spoiled/leaked to Reddit. This was translated from Spanish I believe so there may be a mistake here or there. (I didn't do the translation)

  • 7 Stronghold cards
  • 17 Province cards
  • 117 Dynasty cards
  • 98 Conflict cards
  • 5 "Personality" (?) cards
  • 20 status tokens
  • 2 reference cards
  • 40 Fate tokens
  • 50 Honor tokens
  • 1 Imperial Favor card
  • 1 First-player token
  • 2 Honor dials
  • 5 Ring tokens
  • 1 Rulebook

Edit: More info from reddit (again just passing along info)

"So, to be clear, they didn't spoil the actual cards, just the types of contents.

With 17 Province cards, my guess is that in the core set, each clan has their own clan-specific province, and then there are 10 neutral provinces. As for the status tokens, perhaps those are used to indicate honored/dishonored, or other statuses?

Not sure what "Personality" cards are -- seems like something FFG haven't revealed yet. Also, perhaps the Imperial Favor card might work like it did in Old5R, where you can discard it to do an action? And clearly it's not tied to whoever is first player, since there is a different token for that.?"

2ND EDIT: If only I read above!! haha

Edited by hidasaurus

Maybe the personality cards contain information on how you should behave during a tournament game, and the TO needs to walk around and check that people are behaving properly. The could say things like "Hauty" or "Brutish" or "Introspective".

Otomo Courtier being 122, and knowing there are 7 Strongholds and 17 Provinces, it means (unless some cards have their numbers completly random) there will be at most 97 dynasty cards for the 7 clans. So, it can't be 14 per clan since that would be 98 total. We could think about 13 per clans but with Staging Grounds really looking to be 80, it would mean at least 56 cards for Crab, Crane, Dragon and Lion, so at least 14 cards per clan for those 4. That means it's really likely that each clan will not have exactly the same number of dynasty cards in the Core Set (and if that's the case for dynasty card, it could very well be the same for conflict cards).

Okay just noticed something weird with the Spanish numbers.

7 stronghold cards: 1-7

17 province cards: 8-24

117 dynasty card 25 -141

98 conflict cards: 142 - 239

However Reprice has number 132 but is clearly conflict card. I am confused.

Edti: Dynasty and Conflict numbers are also not switched because the Otomo Courtier is at 122, and with switched numbers 121 would be the last dynasty card... so something is odd.

Edited by Yandia
16 minutes ago, Yandia said:

Okay just noticed something weird with the Spanish numbers.

7 stronghold cards: 1-7

17 province cards: 8-24

117 dynasty card 25 -141

98 conflict cards: 142 - 239

However Reprice has number 132 but is clearly conflict card. I am confused.

Edti: Dynasty and Conflict numbers are also not switched because the Otomo Courtier is at 122, and with switched numbers 121 would be the last dynasty card... so something is odd.

Your card numbers are off. If the Spanish numbers are right, thats the total number of cards. As some cards are duplicated their number would appear twice. Using a dynasty pack as an example due to less cards. Lets say it has 20 distinct cards in it. Of those 20, 10 are dynasty and 10 are conflict and it contains a playset of each. The Spanish site would say includes 30 Dynasty and 30 conflict even though the numbers only go from 1 to 20.

The new conflict article contains the card "Fallen in Battle" which the article states is card 201. However, the image appears to me as 211. Do you feel this is a typo in the article? Furthermore, it appears the card distribution is wrong. Its currently stated that Unicorn dynasty goes from 109-122. However, Otomo Courtier appears and is stated in the article as card 122. Maybe the clans have varying number of dynasty cards? With some characters appearing the conflict deck, maybe the number of personalities each clan has is the same but split between conflict and dynasty deck. In this way a more honorable clan like lion might have more in clan dynasty cards while a more ambush clan like scorpion might have more in clan conflict cards (really hard not to call them fate cards)

I've updated the first post as far as I can for this one, and with a couple of assumptions.

The big problem is that Unicorn doesn't have as many Dynasty cards as the other 6 clans, but it does explain the odd number of Dynasty cards.

I'm helping to run an election all of tomorrow, so will check comments again on Friday.

6 hours ago, Yandia said:

Okay my Latin is slightly rusty and Spanish is a weird dialect...

Come on! At this point it time, it has been a language of its own for a long time now.:P

52 minutes ago, JRosen9 said:

Your card numbers are off. If the Spanish numbers are right, thats the total number of cards. As some cards are duplicated their number would appear twice. Using a dynasty pack as an example due to less cards. Lets say it has 20 distinct cards in it. Of those 20, 10 are dynasty and 10 are conflict and it contains a playset of each. The Spanish site would say includes 30 Dynasty and 30 conflict even though the numbers only go from 1 to 20.

They tend to say the number sequence of the cards in the pack. This. I would agree about the core having duplicates and how the number could appear twice.