When will we see a new RPG?

By Salazark, in Legend of the Five Rings: The Card Game

When do you think we'll see a new edition of the RPG, the LCG says quarter 4.

Worth asking in the AMA.

Snarky answer: As soon as they design the special dice they'll make us buy to play it.

Real answer: I'd be very surprised if we saw one before another year or two had gone by, but who knows?

Special dice will actually prevent me from buying it, because the cost of entry will be too high. Getting physical product here is always super expensive and iirc the Star Wars RPG costs around 100.-

For a game that I don't know whether I'll enjoy it nor how often I'll get to play? Too much.

I buy all my RPGs these days (with *very* few exceptions) as PDFs, because it works so much better for me...

The special dice in Star Wars make for an amazing game. Anyone that thinks that the special dice are a reason to not play SW are doing themselves a disservice and missing out on a brilliant cinematic game system. Having said that, I don't think it would suit the L5R universe well.

The speculation is about a year after the LCG launches, we will start to see a RPG but that is pure speculation until FFG says something themselves.

33 minutes ago, DarkHorse said:

The special dice in Star Wars make for an amazing game. Anyone that thinks that the special dice are a reason to not play SW are doing themselves a disservice and missing out on a brilliant cinematic game system. Having said that, I don't think it would suit the L5R universe well.

The speculation is about a year after the LCG launches, we will start to see a RPG but that is pure speculation until FFG says something themselves.

This. I love the way the Star Wars system plays, and the dice actually work really well with that game. I also agree however that it does not suit L5R. When it comes to RPGs, L5Rs is probably my favorite system of all time.

We need to give them time to develop the Lore because in spite of the reboot of the time line, I noticed a bunch of rather pronounced changes to the lore, which will require a bit of write up, which will further affect setting development. Plus they need to figure out if they are going to use R&K (hope so. The other dice system works for star wars but reeeeealy won't work for L5R thematically speaking). If they want to sell dice, just make clan themed dice. that will sell like hot cakes .

4 hours ago, Myrion said:

Special dice will actually prevent me from buying it, because the cost of entry will be too high. Getting physical product here is always super expensive and iirc the Star Wars RPG costs around 100.-

For a game that I don't know whether I'll enjoy it nor how often I'll get to play? Too much.

I buy all my RPGs these days (with *very* few exceptions) as PDFs, because it works so much better for me...

Is it really that expensive to pick up the starter box or a dice pack? Even the Star Wars rpg had a chart in it that allowed people to use regular dice instead of the new fangled ones, so the cost of entry is really only the group chipping in for the core book.

4 hours ago, Shiba Gunichi said:

Real answer: I'd be very surprised if we saw one before another year or two had gone by, but who knows?

this

My guess would be GenCon 2018 at the earliest. That said, I'd be surprised if they don't say something about it by GenCon this year.

4 hours ago, DarkHorse said:

The special dice in Star Wars make for an amazing game. Anyone that thinks that the special dice are a reason to not play SW are doing themselves a disservice and missing out on a brilliant cinematic game system. Having said that, I don't think it would suit the L5R universe well.

I played the star wars cinematic game system. for some time. I have to say it works well for a group of new players but, starts to get in the way when you have experienced player.

The dice have a tendency to direct the game and derail plots in a planed campaign.

As for if they will use it for the RPG.

I would highly doubt it due to the large loss of players they would have, as can be seen on other form post.

They bought the intellectual property for the R&K system.

So I don't see why they would buy that if they where not going to use it.

I didn't know about that chart, @Kubernes but yes, buying the physical product is very expensive. Easily over 100.-!

17 minutes ago, tenchi2a said:

I played the star wars cinematic game system. for some time. I have to say it works well for a group of new players but, starts to get in the way when you have experienced player.

The dice have a tendency to direct the game and derail plots in a planed campaign.

As for if they will use it for the RPG.

I would highly doubt it due to the large loss of players they would have, as can be seen on other form post.

They bought the intellectual property for the R&K system.

So I don't see why they would buy that if they where not going to use it.

I thought they bought it for the rights to make a LCG?

Also, remember that sometimes (quite often), risking to lose old fanbase is worth getting new fanbase. Also, " If I had asked people what they wanted, they would have said faster horses".

27 minutes ago, tenchi2a said:

I played the star wars cinematic game system. for some time. I have to say it works well for a group of new players but, starts to get in the way when you have experienced player.

The dice have a tendency to direct the game and derail plots in a planed campaign.

As for if they will use it for the RPG.

I would highly doubt it due to the large loss of players they would have, as can be seen on other form post.

I have GMed the SWFFG for my group for (does some mental math) about 300 hours and it worked great the whole time with beginners and experienced players (I would say the beginners became experienced by the end). Once we realised what the system is trying to achieve, we had a mountain of fun with it - and that is Star Wars uses lots of Murphy's Law so yeah, don't make too many plans!

I don't think that style would well for L5R, rank 3 characters that are missing attacks against easy targets and experienced courtiers making simple faux pas would feel very weird where as it is nearly par for the course in SWFFG.

Cannot wait! Card game looks cool. Will buy everything anyway, Ive been an L5R fanboy for 22 years.

4 hours ago, WHW said:

I thought they bought it for the rights to make a LCG?

The point I was making is that the R&K IP was not required to make the LCG or even a new none R&K RPG.

Still they bought the R&K IP along with everything else.

Quote

Also, remember that sometimes (quite often), risking to lose old fanbase is worth getting new fanbase. Also, " If I had asked people what they wanted, they would have said faster horses".

That can be true with a fan base like (Star Wars, AGOT,Star Trek) Where you have a large built in fan base.

When you are dealing with a smaller licence that has a fan base already you run the very large risk of alienating your fans without appealing to any new fans.

contrary to what sometimes seems to be popular opinion Card gamers normal don't cross over to RPGing in my exp. and it seems to happen even less the other way. (I've been playing for 26 year)

4 hours ago, DarkHorse said:

I have GMed the SWFFG for my group for (does some mental math) about 300 hours and it worked great the whole time with beginners and experienced players (I would say the beginners became experienced by the end). Once we realised what the system is trying to achieve, we had a mountain of fun with it - and that is Star Wars uses lots of Murphy's Law so yeah, don't make too many plans!

Yeah I had been GM SWFFG since the Edge of the Empire Beta so about 500 hours.

What I found was that the game tends to take control of the narrative and derail the plans of the player and the GM on a regular basis.

Edited by tenchi2a
8 hours ago, TheWanderingJewels said:

If they want to sell dice, just make clan themed dice. that will sell like hot cakes .

The Lion ones use burning Crane castles as pips.

1 hour ago, Fumi said:

The Lion ones use burning Crane castles as pips.

And the Phoenix ones use burning... Phoenix castles... as...*sob*

No. The Phoenix one uses Black Scrolls...

Not much better ;_;

The specialty dice have been kind of a mixed bag for me personally, though it has nothing to do with the cost of it.

In Warhammer Fantasy it was too fiddly, in an already otherwise fiddly game. I actually love the system "conceptually", but in practice this game felt a bit rigid because the dice results were more often than not based on "activating" things as opposed to being incorporated into story events. This was of course their first effort with the concept, but in the end while I still haven't parted with my Warhammer RPG, I don't foresee it particularly likely that it will ever be played again.

As for Star Wars, it was a large improvement mainly though still fiddly, but ultimately less fiddly then Warhammer as it didn't have all of the other component weight. It also worked better in terms of incorporating dice results into story events. I wouldn't call it a glorious success but it was a considerable improvement over the Warhammer System.

When it comes to Legends of the Five Rings, one thing I can say is that I love the game world, but absolutely hated the RPG systems for it. I dislike the roll keep system, there were too many specialized rules for actions and far too much referencing of rules required. Sometimes even the most basic actions where just too complicated. The previous systems really floundered for me, in fact I ended up running a Legend of the Five Rings GURPS campaign because I liked the world so much but disliked the system too much to actually use it. GURPS worked ok for it, but definitely wasn't ideal.

I kind of feel like the system for Legends of the Rings should be griddy and realistic, but of course we want it streamlined and to the point. It should also give a lot more player control and sort of favor player actions so that they feel like proper heroic level characters, but in the same token it shouldn't be cartoony. Somewhere between GURPS and World of Darkness, but well distanced from the cinematic systems like Star Wars or tactical systems like D&D.

It will be interesting to see what FFG can do with it.

Edited by BigKahuna
45 minutes ago, BigKahuna said:

there were too many specialized rules for actions and far too much referencing of rules required. Sometimes even the most basic actions where just too complicated.

Let's be honest here, the R&K can't hold a candle to the SW special dice system in this case.

By the way, I was thinking this morning about how to implement the special dice into L5R without getting rid of R&K (so that we can have some backward compatibility), and the idea that popped into my mind was a sort of "elemental dice": basically, there are 5 different kinds of D10s in the game themed after the five elements (Air Dice, Earth Dice, Fire Dice, Water Dice, Void Dice) - they are numbered somewhat differently (for example, Water Dice has 1, 1, 3, 3, 3, 6, 6, 6, 9, 9 sides while Fire Dice has 2, 2, 4, 4, 6, 6, 8, 8, 0, 0, sides) and each of them confers some sort of thematic narrative element once the player keeps them (keeping Water Dice will cause powerful change in the scene, keeping Fire Dice will cause some sort of destruction, etc.); the player decides what dice he wants to roll and keep, so he can shape the narrative if he is up to sacrifice some "hard" results (you might want to keep Water Dice for the narrative despite all your Water Dice showing bad results). This way, everyone can be happy: Roll&Keepers can just ignore the whole "elemental dice" thing and narrative gamers can have their special narrative dice system.

17 hours ago, Salazark said:

When do you think we'll see a new edition of the RPG, the LCG says quarter 4.

I expect to see a "playable preview" at GenCon 2018, with a full book release in Q1 of 2019. And the Core Rules will be $80 to $100. I also would not be surprised if they pull a Star Wars, and split the game into multiple "Eras", with the default setting / era being the Clan Wars 2.0 timeline we are being introduced to in the LCG.

I have no interest in the card game, but if/when the RPG is ready I'm fully on board. I'll buy everything, especially if it uses something like the Star Wars engine.

Same here, my card gaming days are over, but I still play the RPG, either PBP or the occasional HoR 4. So I'll be onboard for the new iteration of the game. In the meantime I will continue using 4E for this new Rokugan story line.

Still praying for a spiritual successor to Legends Of The Wulin, in Rokugan, tbh.