Rebel 3 ship squad help

By Laziob, in X-Wing Squad Lists

Hi all! I have been working on the idea of playing a sort of balanced list of 3 different ships, an X-wing , an E-wing and an A-wing (my most favorite ship).

It's been really difficult because of point costs but for the moment I have come up to this:

99 points

Corran Horn [R2-D2, Fire-Control System, Push the Limit] (44)

Wedge Antilles [BB-8, Push the Limit, Integrated Astromech] (34)

Green Squadron Pilot [A-Wing Test Pilot, Chardaan Refit, Juke, Snap Shot] (21)

What I don't like of this list is not having Jake or Tycho because of points . But it seems balanced as having wedge for early game, Corran for late, and the A wing as a flanker.

I know that for many Biggs is a must and a better option but I don't like playing with his ability .

Also, removing upgrades on both Corran and Wedge may make them really vulnerable.

So please tell me what you think about it and what changes are worth considering please .

Thanks!

Could drop PTL (I know Im crazy) since you dont have much of a way of dealing with stress anyway. That should give you a few points, but you will need to drop something else. Maybe change wedge to Garven Dreis. He gives spent tokens to friendlies at range 1 and 2, thus giving Corran a second focus for his second attack.

6 hours ago, BCvalor said:

Could drop PTL (I know Im crazy) since you dont have much of a way of dealing with stress anyway. That should give you a few points, but you will need to drop something else. Maybe change wedge to Garven Dreis. He gives spent tokens to friendlies at range 1 and 2, thus giving Corran a second focus for his second attack.

Sounds really interesting, will give it a look

I find Coran problematic to build. Fully tooled up he tends to cost around the 48 point mark and is still PS8. For a 44 point Ace I would normally rather run Poe (PS9 version).

44 Poe Dameron (33), PTL (3), Pattern Analyser (2), Black One (1), R5-P9 (3), Autothrusters (2)

One more health than Coran, one higher PS and can squeeze both offensive and defensive modifications as well as Regen out of a single action. He can PTL with no Stress on greens or can still perform an action when pulling a Red thanks to PA. He has lower agility but better protection at long range and vs turrets. He can also strip enemy TLs which is very handy. He loses the double-tap attack which is Coran's signature move but which comes at the cost of his next turn's firing.

I am not saying Coran is bad (plenty of evidence to the contrary), just that I find Poe easier to fly.

11 hours ago, Karhedron said:

I find Coran problematic to build. Fully tooled up he tends to cost around the 48 point mark and is still PS8. For a 44 point Ace I would normally rather run Poe (PS9 version).

44 Poe Dameron (33), PTL (3), Pattern Analyser (2), Black One (1), R5-P9 (3), Autothrusters (2)

One more health than Coran, one higher PS and can squeeze both offensive and defensive modifications as well as Regen out of a single action. He can PTL with no Stress on greens or can still perform an action when pulling a Red thanks to PA. He has lower agility but better protection at long range and vs turrets. He can also strip enemy TLs which is very handy. He loses the double-tap attack which is Coran's signature move but which comes at the cost of his next turn's firing.

I am not saying Coran is bad (plenty of evidence to the contrary), just that I find Poe easier to fly.

Unfortunatly I think you are right. Personally, the E-wing is one of my favorite ships, and I wish it was as easy to fly as the Tie Defender, which still has more health. But they printed a fix in the form of Imp Vets. Im guessing im beating a dead horse so to speak, but I think they need an E-wing fix to make it more playable. It seems just a point or two too expensive given that the Tie/D has more health and seems to be more versitile. I guess the point difference is in the extra hull, so it should be about equal. But still feels limited in usability to me.

That being said, him being in an ace list i think is good cuz he certainly distracts opponents from attacking the X-wing, and still packs a punch.

First I would chance Wegde to Wes Janson. This is because Wes can remove a focus, evade or blue target lock even if he misses! Thereby he opens your prey for Correns dobble-tap, which is this lists hammer. Its a much better combination I think

I also think you put too many points into Wedge/Wes. A T65 X-wing is not a good ship and in my perspective, you are trying to compensate for that, by throwing points at it. What you really want is the pilot abilities.
Here are a couple of better suggestions I think

My suggestion 1

Corran Horn [R2-D2, Fire-Control System, Push the Limit] (44)

Wes Janson [R2 Astromech, Adaptability, Integrated Astromech] (30)

with one of these 3 ships at 26 points each

Biggs [R4-D6, Integrated Astromech] (26)

Gold Y-wing [TLT, R3-A2, BTL-A4 title] (26)

Jake Farrell [ A-Wing Test Pilot, Chardaan Refit, Push the Limit, Veteran Instincts] (26)

My suggestion 2

Corran Horn [R2-D2, Fire-Control System, Push the Limit, Engine Upgrade] (48)

Poe Dameron [ BB-8, Push the Limit, Autothrusters] (40)

Z-95 Bandit (12)

Edited by Everyday Ace
4 hours ago, Everyday Ace said:

First I would chance Wegde to Wes Janson. This is because Wes can remove a focus, evade or blue target lock even if he misses! Thereby he opens your prey for Correns dobble-tap, which is this lists hammer. Its a much better combination I think

I also think you put too many points into Wedge/Wes. A T65 X-wing is not a good ship and in my perspective, you are trying to compensate for that, by throwing points at it. What you really want is the pilot abilities.
Here are a couple of better suggestions I think

My suggestion 1

Corran Horn [R2-D2, Fire-Control System, Push the Limit] (44)

Wes Janson [R2 Astromech, Adaptability, Integrated Astromech] (30)

with one of these 3 ships at 26 points each

Biggs [R4-D6, Integrated Astromech] (26)

Gold Y-wing [TLT, R3-A2, BTL-A4 title] (26)

Jake Farrell [ A-Wing Test Pilot, Chardaan Refit, Push the Limit, Veteran Instincts] (26)

My suggestion 2

Corran Horn [R2-D2, Fire-Control System, Push the Limit, Engine Upgrade] (48)

Poe Dameron [ BB-8, Push the Limit, Autothrusters] (40)

Z-95 Bandit (12)

First , Thanks for taking the time to read and comment!

Unfortunately I don't have Wes, but I will take into account the point cost of wedge and see if it's better to downgrade it.

The reason it cost those points is that as Corran Will have always a Target on its back, this way the opponent knows that if he focus on Corran, he Stills gets hit hard with wedge

I will be testing this list on a week or two and come back with some feedback on how it went.

On 21/4/2017 at 2:46 AM, Laziob said:

First , Thanks for taking the time to read and comment!

Unfortunately I don't have Wes, but I will take into account the point cost of wedge and see if it's better to downgrade it.

The reason it cost those points is that as Corran Will have always a Target on its back, this way the opponent knows that if he focus on Corran, he Stills gets hit hard with wedge

I will be testing this list on a week or two and come back with some feedback on how it went.

Okei so I tested the list yesterday againts a Soontir, Omega Ace and Vessery.

We both players where quite rusty for having not played in a while, and the game itself was full of mistakes and bumps, etc. But here is what I take from the match.
1) The list packs quite a punch. On one turn,a full health Soontir finished Wedge that had 1 Hull, but because of same PS, Wedge shot back, only with a TL, and one-shoted Soontir. (of course the luck of the dice is involved, but it proves how powerful Wedge can be at range 1)

2) Corran took his time but almost single handedly took Vessery, taking 3 shield and 1 hull on a double tap if im not mistaken
3) The GSP was not good at all. The Juke - Snap shot combo is really hard to pull off, so not consistent at all. I admit though That i played really bad with it and that I should have take an evade action much more often.
4) The BB-8 + PTL combo on Wedge is more difficult to do than I expected, but that could be just lack of experience with it.
5) Having an Engine Upgrade on Corran could have been useful many times.

With that in mind I think that flying properly, having Corran and Wedge on the same list forces the opponent to prioritize one of those threats, leaving the other one doing some heavy damage. I am thinking now to replace the build of the GSP and going with Proton Rockets, to emphasize more on this forced threat choosing , OR going with Ahsoka or Captain Rex on the TIE.

Any suggestions? Thanks!