Casual Rebels Carrier Fleet

By eliteone, in Star Wars: Armada Fleet Builds

Hi all, what do you think of this list? I know it's not an MSU-meta that's developed but I've always had a special place for carriers, etc. I would probably play this list casually for fun, and refine it for efficiency. My theory with this list is to hide the bombers either E/B-Wings or B-Wings with Jan (freeing the E-Wings to use Snipe while the Ace A-Wings engage) and deploy them when the time is right with the MC80s Rapid Launch Bays upgrade. The CR-90 Tantive IV is there to feed Squadron tokens to the other ships, but having Raymus on there starts to feel inefficient. I thought about adding RBD, but a 2 bid sounded weak. Another option was removing the two Z-95s for an X-Wing with Escort, and run that with the A-Wing Aces to give them some extra support.

Total Points: 393

Total Ship Activations: 3

Total Squadrons: 9

Admiral: General Dodonna

MC80 Command Cruiser - MC80 Mon Calamari Star Cruiser - Engine Techs - Rapid Launch Bays - Electronic Countermeasures
Modified Pelta-class Command Ship - Pelta-class frigate - General Dodonna - Engine Techs - All Fighters, Follow Me!
CR90 Corellian Corvette B - CR90 Corellian Corvette - Raymus Antilles - Tantive IV

Shara Bey A-wing Squadron - A-wing
Tycho Celchu A-wing Squadron - A-wing
B-wing Squadron - B-wing
B-wing Squadron - B-wing
Jan Ors Moldy Crow - HWK-290
E-wing Squadron - E-wing
E-wing Squadron - E-wing
Z-95 Headhunter Squadron - Z-95 Headhunter
Z-95 Headhunter Squadron - Z-95 Headhunter

thanks in advance for critiques and suggestions!!

I feel like you want an escort more for Jan than for the A-Wings. With Scatter and Counter you almost want them being attacked, especially Shara. Jan, on the other hand, is what keeps your bombers ticking. For a bomber-focused list, I would also strongly suggest a GR-75 transport with Bomber Command Center to really push your odds up.

Engine Techs are going to be very counterintuitive to your list, as you have to be using a navigate command to benefit from them, and your capital ships really want to be pushing your squadrons around instead. I would lose them on both ships, and then modify your fighter-ball to allow the Gozanti I mentioned.

I agree with needing a BCC and some escorts to keep enemy squadrons off of your bombers. With only 3 ships you may have difficulty activating all the squadrons and pushing the damage thru

Maybe drop E wings for X wings?

cheers

Papasmurf

thanks guys, Engine Techs has been such a standard for me on any 2-speed ship, I almost auto-add it nit thinking about the navigate command trigger. I'm going to free up those 16 points, and downgrading the E- to X-Wings should give me enough to field the GR-75 with BCC.