DP (Decimator/Punisher)

By Alekzanter, in X-Wing Squad Lists

Despite having the most demoralizing dice "luck", I press onward. Concentrating almost solely on offense, I'll be flying these two durable turds on Saturday night:

Decimator; Captain Oicunn w/ Push The Limit, Dauntless Title, Engine Upgrade, Moff Jerjerrod, Weapons Engineer, and Intelligence Agent...

...and "Redline" w/Extra Munitions, 2x Cluster Missiles, Advanced Sensors, and Lightweight Frame.

I'm tired of flying nimble, tricked-out ships and having my planning and maneuvering mean squat all, so I'm just going to go in swinging and hope for the best.

99/100

No Daredevil on Oicunn? As they say in The Last Starfighter, "Forget the guns, Ramming Speed!"

I love it! Though think your Decimator is maybe a touch overloaded and hugely succeptible to stress (including self stress!). I'd take predator over PTL and drop the weapons engineer, or to be honest look at taking RAC, you'll get more utility out of him with the engine upgrade.

Daredevil won't get me the collision damage, but Engine Upgrade will get me into Target Lock range quicker. Thinking of a variation: swap out Push The Limit for Expert Handler so Oicunn can ram, then use his Title to barrel roll one side or the other and pound the target a range 1.

I swapped out Advanced Sensors for Accuracy Corrector on "Redline".

Think drunken brawlers throwing " haymakers".

Why wouldn't Daredevil get you collision damage?

Hey I'm not trying to change your list, but I was in your shoes and tired of these agile ships that never took damage, then I built this list and I have to say it is a lot of fun!

Try it: